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Barrel Dragon Support + others


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Russian Dragon -DARK-
Lvl3
[Machine/Effect]
When this card is destroyed as a result of battle and sent to the Graveyard, toss a coin. If heads, draw 2 cards. If tails, the Opponent draws 2 cards.
600ATK / 500DEF

Gundober Dragon -DARK-
Lvl4
[Machine/Effect]
This card cannot be Special Summoned. When this card is Normal Summoned, toss a coin 3 times. If all 3 results are heads, draw 3 cards. If any of the results are tails, destroy this card, and you take 1000 damage.
1600ATK / 800DEF

Launcher Dragon -DARK-
Lvl4
[Machine/Effect]
When this card is Normal Summoned, you can toss a coin twice. If both results are heads, the Opponent choces 1 card in there hand and sends it to the Graveyard.
1500ATK / 1000DEF

Scatershot Dragon -DARK-
Lvl3
[Machine/Effect]
Once per turn you can select 1 monster on the field and toss a coin. If heads, the selected monster's ATK is reduced by 1000 points. If tails, the opponent draws 1 card.
1000ATK / 1000DEF

Proton Dragon -DARK-
Lvl1
[Machine/Effect]
When this card is Normal Summoned, and you control no other monsters, you can tribute this card and select 1 of your Removed from play "Barrel Dragon"s, and Special Summon it. The monster Special Summoned by this effect has its ATK and DEF increased by 700 points, and its effect is negated.
100ATK / 100DEF

Fireworks Dragon -DARK-
Lvl5
[Machine/Effect]
Once per turn you can toss a coin twice. If both results are heads, you can Special Summon 1 level 4 or lower DARK Machine-Type "Dragon" monster from your Graveyard. The monster Special Summoned by this effect has its ATK and DEF increased by 100.
2000ATK / 1400DEF

Blaster Dragon -DARK-
Lvl5
[Machine/Effect]
Once per turn you can toss a coin. If heads, Remove from play 1 DARK Machine-Type "Dragon" monster in your deck, and Remove from play 1 monster in your Opponent's deck. If you activate this effect, this card cannot attack this turn.
1900ATK / 1700DEF

Percentage Mind -Field Spell-
Once per turn, if a player activates the effect of a card that requires a coin toss, its controller can Remove from play 1 DARK Machine-Type "Dragon" monster from his/her deck to choose the outcome of the coin toss(es). If this card is destroyed, you can Special Summon 1 DARK Machine-Type "Dragon" monster from your hand.

Double Revolver -Counter Trap-
Remove from play 2 DARK Machine-Type "Dragon" monsters in your deck, and negate the activation of an Opponent's Spell or Trap card and destroy it. Gain 800 Lifepoints.

Roulette Jammer -Continuous Trap-
If a player Summons a monster, the Opponent of the Summoned monster can Tribute 1 monster they control to negate the Summon of that monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field, and if a player activates this card, they can draw 1.

Ammo Re-Stock -Trap-
Pay 500 Lifepoints. Return 3 of your Removed from play DARK Machine-Type "Dragon" monsters to your deck and draw 2 cards.
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Nice to see some support for my fave Machine-types!

Unfortunately, there is one phrase in your OCG that doesn't seems right: DARK Machine-type "Dragon" monster. Correct me if I'm wrong, but the Gun Dragons are not an actual archetype, unlike the Lightsworns for example, and as a result must be named individually. Otherwise, your OCG would allow you to summon any DARK Machine-type monster with "Dragon" in its name; say hello to my Red-Eyes Black Metal Dragon. You also have a few spelling mistakes ("scattershot"), and I'd suggest renaming the Russian Dragon to Russian [i]Roulette[/i] Dragon, just to make it a bit clearer.

Otherwise, I'm liking the effects, and I'm dreaming up the pics as I'm typing this...

8.7/10
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Referring to a group of cards like this is perfectly fine. They do not need to be an Archetype to actually be summonable like that. See - Frogs and Frog The Jam (It intentionally prevents this, indicating that it would be allowable - even though it wouldn't be a part of an archetype'.

Anyway, they're pretty good cards. Scatershot needs 'card' added on to the end, and Gundober Dragon could do with a power up, way way WAY too UP'ed right now.
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[quote name='Jaeger' timestamp='1292193242' post='4847565']
Unfortunately, there is one phrase in your OCG that doesn't seems right: DARK Machine-type "Dragon" monster. Correct me if I'm wrong, but the Gun Dragons are not an actual archetype, unlike the Lightsworns for example, and as a result must be named individually. Otherwise, your OCG would allow you to summon any DARK Machine-type monster with "Dragon" in its name; say hello to my Red-Eyes Black Metal Dragon. You also have a few spelling mistakes ("scattershot"), and I'd suggest renaming the Russian Dragon to Russian [i]Roulette[/i] Dragon, just to make it a bit clearer.
[/quote]
Darkness Metal would be a dead draw in this "deck" anyway, so mentioning it is pointless.
Also, Rekindling doesn't say: "Summon a bunch of 'Flamvells'", it says: "Summon a bunch of [i]FIRE monsters with 200 DEF[/i]". Flamvells "just so happen" to be FIRE monsters with 200 DEF.

[quote name='dogfish44' timestamp='1292195968' post='4847717']
Anyway, they're pretty good cards. Scatershot needs 'card' added on to the end, and Gundober Dragon could do with a power up, way way WAY too UP'ed right now.
[/quote]
Gundober is overpowered with the field spell, but pretty much useless during the time you don't have it.
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