Dandelo Posted December 16, 2010 Report Share Posted December 16, 2010 The "Empryean" archtype is made up of a variety of Types that come with a variety of effects. They revolve around LIGHT monsters being removed from play; some cards Special Summon those cards, some gain strengths if a certain number of LIGHT monsters are removed, some return removed LIGHT monsters to your hand or Deck to trigger effects, etc. [center][spoiler=Effect Monsters][img]http://img822.imageshack.us/img822/6025/212065e.jpg[/img] When this card is removed from the field, remove this card from play. Then, select 1 monster in your opponent's Graveyard that was destroyed by this card. Special Summon 1 removed from play LIGHT monster or 1 LIGHT monster in your Deck whose Level is equal or lower than the selected card's Level. [img]http://img600.imageshack.us/img600/8058/212065y.jpg[/img] When a LIGHT monster you control would be destroyed, you can remove this card you control or in your hand or Graveyard from play instead. When this card is Summoned, LIGHT monsters you control cannot be destroyed by card effects, until your End Phase.[/spoiler][/center] [center][spoiler=Tuner Monsters][img]http://img600.imageshack.us/img600/8977/212065b.jpg[/img] When a removed from play LIGHT monster is Special Summoned, you can Special Summon this card from your hand or the Removed from Play Zone. If Summoned in this way, you can remove 1 LIGHT monster in your Deck from play. Then, draw 1 card. If this card is used for the Synchro Summon of a LIGHT monster, remove this card from play.[/spoiler][/center] [center][spoiler=Synchro Monsters][img]http://img441.imageshack.us/img441/8356/212065v.jpg[/img] 1 Tuner + 1 or more non-Tuner "Empryean" monsters When this card is Sychro Summoned, you can remove a number of LIGHT monsters in your hand from play to remove from play an equal number of cards on the field. During each End Phase of your turn, if this card destroyed a Level 4 or higher monster, you can return 1 removed from play LIGHT monster to your Deck to have remove 1 random card in your opponent's hand from play.[/spoiler][/center] Link to comment Share on other sites More sharing options...
Smesh Posted December 16, 2010 Report Share Posted December 16, 2010 I like the idea of a DIVINE archetype, and you're a good enough card maker to pull it off. 1st card: It's a little better than ok. It's a 1950 beater with a good effect. Maybe situational at times, but eh, it's ok. I'll rate it 6/10 (I'm using Yankee's scale, 6/10 is good by YCM standards, probably equal to a 8/10, so don't be worried ^^) 2nd card: I like how you can play around it. The last effect is...meh. I'd add some more useful support to it. 5/10. Link to comment Share on other sites More sharing options...
Dandelo Posted December 17, 2010 Author Report Share Posted December 17, 2010 [quote name='Smesh' timestamp='1292473891' post='4856195'] I like the idea of a DIVINE archetype, and you're a good enough card maker to pull it off. [b]Thanks for that, haha.[/b] 1st card: It's a little better than ok. It's a 1950 beater with a good effect. Maybe situational at times, but eh, it's ok. I'll rate it 6/10 (I'm using Yankee's scale, 6/10 is good by YCM standards, probably equal to a 8/10, so don't be worried ^^) [b]Me? Worry? Haha, but thank you for the rating.[/b] 2nd card: I like how you can play around it. The last effect is...meh. I'd add some more useful support to it. 5/10. [b]I realize the original effect didn't specify which End Phase, so I changed it to being your End Phase. That way, if it's Special Summoned on your opponent's turn, you still have protection. Not sure if that makes it any more useful, though.[/b] [/quote] Link to comment Share on other sites More sharing options...
Dandelo Posted December 17, 2010 Author Report Share Posted December 17, 2010 Also, Empryean Cherub and Kentauroi added. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 17, 2010 Report Share Posted December 17, 2010 I don't care a fuss about whether something's realistic or not. [b]Empryean Host LV 4 DIVINE Warrior Effect 1950/1000 This card cannot declare an attack unless you reveal 1 DIVINE monster in your hand. When this card is removed from the field, remove this card from play. Then, select 1 monster in your opponent's Graveyard that was destroyed by this card. Special Summon 1 removed from play DIVINE monster whose Level is equal or lower than the selected card's Level.[/b] First of all it's Koaki'Meiru for no appearent reason. So we have to bet on the last card. Okay, so you forgot the last effect's SS place. SS from where? -If it's from the hand The card is quite horrible. There are better 1950 beatstiks, and you can only summon a LV 4 at its best. The fact it's only for DIVINE doesn't make it any better. 6/10. -If it's from the Graveyard The same can be said. 6/10. -If it's from the deck The card is quite useful as a Reinforcements of the Army for DIVINE monsters. I'm sure it's going to have [i]some[/i] good cards. 8/10. -If it's from the RFP zone I see, this is a RFP deck. Fun. 8/10. If it's not from one of the two at the bottom make it be so. [b]Empryean Paragon LV 4 DIVINE Fairy Effect 1600/1600 When a DIVINE monster you control would be destroyed by a card effect, you can remove this card you control or in your hand from play instead. If this card is Special Summoned by the effect of a DIVINE monster you control, DIVINE monsters you control cannot be destroyed by card effects until your End Phase.[/b] Destroy by a card effect when this card is in your hand or on the field? The chances are slim. The other effect isn't really good either; most of the time it's a very horrible vanilla. Way underpowered. 6/10. Since just this is going to be depressing, my idea: [b]When a DIVINE monster you control would be destroyed[s] by a card effect[/s], you can remove this card you control or in your hand [b]or Graveyard[/b] from play instead. If this card is [s]Special [/s]Summoned [s]by the effect of a DIVINE monster you control[/s], DIVINE monsters you control cannot be destroyed [s]by card effects[/s] until your End Phase.[/b] How's that? Cards need to be between balanced and OP to be usable. [b]Empryean Cherub LV 2 DIVINE Winged-Beast Tuner 400/500 When a removed from play DIVINE monster is Special Summoned, you can Special Summon this card from your hand. If Summoned in this way, you can remove 1 DIVINE monster in your Deck from play. Then, draw 1 card. If this card is used for the Synchro Summon of a DIVINE monster, remove this card from play. [/b] This seems to be rather UP'ed too. I don't think SS-ing from the hand is something that can be handy at all. Make it ok from the RFP zone too. The rest is okay and usable in its deck. 8/10. [b]Empryean Kentauroi LV 6 DIVINE Beast-Warrior Synchro 2450/2200 1 DIVINE Tuner + 1 or more non-Tuner DIVINE monsters When this card is Sychro Summoned, you can remove a number of DIVINE monsters in your hand from play to destroy an equal number of cards on the field. During each End Phase of your turn, if this card destroyed a Level 4 or higher monster, you can return 1 removed from play DIVINE monster to your Deck to have your opponent randomly discard 1 card. [/b] I see. It's quite good. Actually usable with Empryeans. ...Except Goyo is definately better. You know, this is harder to summon than Goyo. There needs to be a valid reason to use this over it. Maybe make its effect remove from play any card. Right now 7/10. lolatactualfeefback Link to comment Share on other sites More sharing options...
Dandelo Posted December 28, 2010 Author Report Share Posted December 28, 2010 I appreciate the help, Evangelion (great show, by the way). Took some suggestions and updated the effects. Link to comment Share on other sites More sharing options...
Icy Posted December 28, 2010 Report Share Posted December 28, 2010 Even out the Spell and Trap Card Support, or I'm moving this to AoC. Link to comment Share on other sites More sharing options...
Dandelo Posted December 28, 2010 Author Report Share Posted December 28, 2010 [quote name='JoshIcy' timestamp='1293576260' post='4890805'] Even out the Spell and Trap Card Support, or I'm moving this to AoC. [/quote] Well, I did just begin this archtype, but I can attempt to create some S & T Cards quickly, I suppose. Would changing this to a LIGHT archtype alter your judgment? Haha. Link to comment Share on other sites More sharing options...
Icy Posted December 28, 2010 Report Share Posted December 28, 2010 Yes it would lol. Sorry >_<. And I don't feel like typing out the paragraphs needed to explain why DIVINE isn't allowed in RC. Link to comment Share on other sites More sharing options...
Dandelo Posted December 28, 2010 Author Report Share Posted December 28, 2010 [quote name='JoshIcy' timestamp='1293577445' post='4890853'] Yes it would lol. Sorry >_<. And I don't feel like typing out the paragraphs needed to explain why DIVINE isn't allowed in RC. [/quote] Haha, there's no need to explain. I assumed with the release of the "Polar Gods" that the DIVINE attribute would be allowed; but I just checked the wiki, and I had no knowledge of their attributes being changed in the TCG. So no worries, Josh. I'll get to changing them to LIGHT. Link to comment Share on other sites More sharing options...
Dandelo Posted December 31, 2010 Author Report Share Posted December 31, 2010 And a bump. Link to comment Share on other sites More sharing options...
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