burnpsy Posted December 16, 2010 Report Share Posted December 16, 2010 20 1 Cyber Dragon 3 Cyber Valley 1 Malefic Cyber End Dragon 1 Morphtronic Boarden 3 Morphtronic Boomboxen 3 Morphtronic Celfon 3 Morphtronic Radion 3 Morphtronic Remoten 2 Morphtronic Scopen 16 1 Dark Hole 3 Junk Box 1 Limiter Removal 2 Machine Duplication 1 Monster Reborn 2 Morphtronic Accelerator 3 Morphtronic Map 1 One for One 1 Reasoning 1 Terraforming 4 1 Bottomless Trap Hole 1 Mirror Force 1 Solemn Warning 1 Torrential Tribute 15 1 Ancient Fairy Dragon 1 Ancient Sacred Wyvern 1 Armory Arm 1 Black Rose Dragon 1 Chimeratech Fortress Dragon 1 Colossal Fighter 1 Cyber End Dragon 1 Goyo Guardian 1 Magical Android 1 Power Tool Dragon 1 Scrap Archfiend 2 Stardust Dragon 1 Thought Ruler Archfiend 1 XX-Saber Gottoms 15 1 Bottomless Trap Hole 2 Cyber Dragon 1 Disappear 2 Legendary Jujitsu Master 2 Light-Imprisoning Mirror 1 Return from the Different Dimension 2 Royal Decree 2 Shadow-Imprisoning Mirror 2 Trap Stun [spoiler=Playbook (slightly outdated) [color="#FF0000"]WARNING: WALL OF TEXT[/color]]This deck makes use of how Morphtronics can easily add up their power to become 8000 or higher and hit the opponent for a win as quickly as possible. The most used combinations are as follows: Radion + Boomboxen + Limiter Removal/Boomboxen = 9800 Damage Celfon + Celfon + Celfon + Radion + Boomboxen/Radion = 8500/9900 Damage Celfon + Boomboxen + Boarden/Scopen + Radion = 8000/8300 Damage As that requires mass-swarming to be done on a regular basis, this deck's major plays are mainly fueled by Machine Duplication. Most notably, using it on Morphtronic Celfon allows me to either summon up to 3 Synchro Monsters or potentially win the game with some of the previously mentioned combinations. Using Machine Duplication on Cyber Valley can allow me to draw a potentially large amount of cards, ranging from 2 to 6, and even possibly leaving a Cyber Valley left to block attacks for a turn. Using Machine Duplication on Morphtronic Remoten, especially later in the game, allows me to add 3 Morphtronic of my choice to my hand from my deck, setting up many possibilities from a win to a Synchro Summon. The 3 Morphtronic Remoten can also be used together to Synchro Summon XX-Saber Gottoms for some pure brawn. Morphtronic Celfon is kept consistent by using 17 Morphtronics. This makes over 40% of the cards in the deck, more common than 1 in 3. Since the average value of a die roll is 3.5, this allows for Morphtronic Celfon to almost always get a Morphtronic monster with its effect, but obviously isn't infallible. As previously stated, this deck can and will get multiple Synchro Summons in the same turn, either with Morphtronic Celfon or with another combination of cards. As such, the Extra Deck mainly contains Monsters that work well together. An example would by Power Tool Dragon with Armory Arm. As Armory Arm counts as an Equip Spell Card for all purposes when it is equipped to Power Tool Dragon, Power Tool Dragon gains a useful effect plus destruction immunity. Another example is the combination of any of the following four: Thought Ruler Archfiend, Stardust Dragon, Ancient Sacred Wyvern and Magical Android. Ancient Sacred Wyvern benefits from the extra power every turn from Thought Ruler Archfiend or Magical Android, while also enjoying the destruction immunity from Stardust Dragon. Thought Ruler Archfiend with Magical Android will gain me 1200 Life Points every turn from Magical Android's effect and a bit extra with Thought Ruler Archfiend's effect while protecting both of them from destruction cards that target. Thought Ruler Archfiend paried with Stardust Dragon blocks most of any given opponent's ways to stop either monster on their own, mainly leaving them open to D.D. Crow, Soul Exchange and simply anything with enough ATK Points. This deck mainly summons LV7 Synchro Monsters. Due to this, Block Rose Dragon can be used to open up a turn while getting rid of everything that can be used to block short of Battle Fader. Trap Stun and Giant Trunade are also used to stop anything and everything that can stop any of the above plays. Aside from the above, there is only one thing left that is important to this deck's success. Most decks aren't as vulnerable to an opposing monster's pure power as this deck is, mainly due to the risk involved in summoning Morphtronic Celfon in ATK Position. Because of this, a solid 8 deck slots are spent on Trap Cards that will stop the opponent from making use of what's essentially a free direct attack. Furthermore, several other deck slots (including several Morphtronics) are cards which are usually used to get Celfon off of the field with some benefit to myself.[/spoiler] As usual, I'm checking to see if there's anything I can do to actually upgrade this. I haven't been able to find an actual flaw in this build for a long time, thus said problem. [quote name='Changes Made Since Posting'] -1 Cyber Dragon -1 Bottomless Trap Hole -1 Return from the Different Dimension -2 Trap Stun -1 Gaia Knight, the Force of Earth +1 Malefic Cyber End Dragon +3 Morphtronic Map +1 Terraforming +1 Cyber End Dragon [/quote] Link to comment Share on other sites More sharing options...
Black W Mage Posted December 16, 2010 Report Share Posted December 16, 2010 well, reasoning is now officially out-dated so... return is also bad this format. so that is two for maps... or possibly a trunade and another warning? P.S. knowing the korean language does not help me in this case Link to comment Share on other sites More sharing options...
burnpsy Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Red W Mage' timestamp='1292480974' post='4856411'] well, reasoning is now officially out-dated so... return is also bad this format. so that is two for maps... or possibly a trunade and another warning? P.S. knowing the korean language does not help me in this case [/quote] Thread title is "Go! Go! Deformer Wave!!". In any case, how is Reasoning outdated? Link to comment Share on other sites More sharing options...
Black W Mage Posted December 16, 2010 Report Share Posted December 16, 2010 [quote name='burnpsy' timestamp='1292481077' post='4856417'] Thread title is "Go! Go! Deformer Wave!!". In any case, how is Reasoning outdated? [/quote] other than it's at one? It seems good to me, but Trunade feels like it would work better. Link to comment Share on other sites More sharing options...
burnpsy Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Red W Mage' timestamp='1292481203' post='4856423'] other than it's at one? It seems good to me, but Trunade feels like it would work better. [/quote] When I tried Trunade every other time, it was somewhere between unhelpful and useless in 90% of my games. It only helps if I know their face-down with 100% certainty and can capitalize on it not being there during that turn. This rarely happens. Reasoning, on the other hand, makes good plays. Link to comment Share on other sites More sharing options...
Heavens Guardian Posted December 16, 2010 Report Share Posted December 16, 2010 Wow a lot of cards I dont know their effect Anyone know their effect? Link to comment Share on other sites More sharing options...
Black W Mage Posted December 16, 2010 Report Share Posted December 16, 2010 then go for the Return to Warning idea. Link to comment Share on other sites More sharing options...
burnpsy Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Red W Mage' timestamp='1292481835' post='4856449'] then go for the Return to Warning idea. [/quote] This is an IRL build, a second Warning is out of the question. Can you think of anything else to fill that slot, or shall we find another three spaces for the Maps and Sin End? Link to comment Share on other sites More sharing options...
Briton of Rose Posted December 16, 2010 Report Share Posted December 16, 2010 [quote name='burnpsy'] As usual, I'm checking to see if there's anything I can do to actually upgrade this. I haven't been able to find an actual flaw in this build for a long time, thus said problem. [/quote] You've seen my deck. Why not give it a try? [quote name='Maple'] Wow a lot of cards I dont know their effect Anyone know their effect? [/quote] [url]http://yugioh.wikia.com/wiki/Main_Page[/url] Link to comment Share on other sites More sharing options...
Heavens Guardian Posted December 16, 2010 Report Share Posted December 16, 2010 [quote name='Briton of Rose' timestamp='1292482295' post='4856464'] You've seen my deck. Why not give it a try? [url="http://yugioh.wikia.com/wiki/Main_Page"]http://yugioh.wikia.com/wiki/Main_Page[/url] [/quote] Do u make own cards or use real ones for decks on this i use real ones.....(to write decks) Link to comment Share on other sites More sharing options...
Black W Mage Posted December 16, 2010 Report Share Posted December 16, 2010 I can never give a suggestion without having to go through some complicated process. alright: -1 Return -1 Reasoning -1 Cyber Dragon -1 Bottomless Trap Hole ROOM! also, eventually replace the last trap hole with a warning. Link to comment Share on other sites More sharing options...
burnpsy Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='Briton of Rose' timestamp='1292482295' post='4856464'] You've seen my deck. Why not give it a try? [/quote] Mainly because it lacks One for One, Dark Hole, Reasoning, a third Junk Box, Trap Stun and Remoten. All of said cards have been invaluable in my games, as more summons per turn is good, easier access to Valley and Celfon without Normal Summoning is good, I go through all of my revival rather quickly, the main way people slow down this deck is with their traps, and Remoten ups consistency a bit and eliminates the need for triple Boarden (which will just make most opponents fetch their Chimeratech in this day and age). To tell you the truth, your build looks reminiscent of one of my older ones, which lacked all of the cards I just mentioned and ran a few things your build has that mine doesn't. Basically, [b]I have already used a build that was only a few cards off from yours, about a year ago[/b]. It eventually became this one. [quote name='Red W Mage' timestamp='1292482603' post='4856471'] I can never give a suggestion without having to go through some complicated process. alright: -1 Return -1 Reasoning -1 Cyber Dragon -1 Bottomless Trap Hole ROOM! also, eventually replace the last trap hole with a warning. [/quote] OK then, I'll try that. I'd really prefer having Reasoning mained though... *sigh* How about Terraforming? Link to comment Share on other sites More sharing options...
Briton of Rose Posted December 16, 2010 Report Share Posted December 16, 2010 [quote name='Maple'] Do u make own cards or use real ones for decks on this i use real ones.....(to write decks) [/quote] What I was trying to say was that if you have a question about a card listed in any of these decks, just follow that link to the Yu-Gi-Oh! wikia site. And I always use real cards when making a decklist. Using custom cards in this section can get you banned. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 16, 2010 Report Share Posted December 16, 2010 The thread title say "Go! Go! Deformer Whip!" Why? Link to comment Share on other sites More sharing options...
burnpsy Posted December 16, 2010 Author Report Share Posted December 16, 2010 [quote name='RadioKirby' timestamp='1292539999' post='4857791'] The thread title say "Go! Go! Deformer Whip!" Why? [/quote] No, it says Wave. I know this with 100% certainty, since I copied that part from the title of a song named "Heart Wave". It didn't make sense to me either. Link to comment Share on other sites More sharing options...
Sweetie Belle Posted December 16, 2010 Report Share Posted December 16, 2010 You copied, whereas I can actually read Japanese. "Go! Go! Deformer Wave!" would be: ゴ!ゴ!デフォーマーウェイヴ! ウエプ, which is what you had, reads in roumaji as "Uepu," which sounds like "wape," or with certain dialects, "whip." Link to comment Share on other sites More sharing options...
burnpsy Posted December 17, 2010 Author Report Share Posted December 17, 2010 [quote name='RadioKirby' timestamp='1292542109' post='4857892'] You copied, whereas I can actually read Japanese. "Go! Go! Deformer Wave!" would be: ゴ!ゴ!デフォーマーウェイヴ! ウエプ, which is what you had, reads in roumaji as "Uepu," which sounds like "wape," or with certain dialects, "whip." [/quote] So what you're saying is that the Japanese themselves screwed up. In any case, this isn't at all important. Link to comment Share on other sites More sharing options...
HaouJudai Posted December 17, 2010 Report Share Posted December 17, 2010 [quote name='Red W Mage' timestamp='1292482603' post='4856471'] I can never give a suggestion without having to go through some complicated process. alright: -1 Return -1 Reasoning -1 Cyber Dragon -1 Bottomless Trap Hole ROOM! also, eventually replace the last trap hole with a warning. [/quote] I agree with this psy. Good to see this deck again. let me rant something here - [spoiler=quick rant]When duelists play with a single deck and focus their energies and efforts on learning and playing 1 deck REALLY WELL it will always end better for most people to perform at least reasonably well even in serious competitive play. You played that deck at a YCS and did really well imo. I mean you nearly topped with Godblessed Morphtronics!! That's pretty impressive. I have a corny phrase I tell to young kids in my leagues in this area (Central NC) 'Honor yourself, your opponent and your deck' I don't care how corny it sounds - there's just hard core truth to this. Honoring a deck means unless you have the skills of Dale Ballido or Jeff Jones then don't go around netdecking the DECK O' THE DAY. Because unless you commit to the many many playtest hours that they do. (ask them sometime how long they play decks before YCS events - serious man hours) then you're better off playing what you know and do well with. I see so many duelists who I know are good at LS or really good at GB and yet they go to events or regionals and they play the deck of the day like X SAbers and they go 1-2 drop. A deck has to be a good fit. I think this deck suits you psy and that's why i strongly support your devotion to it. I'll keep my eye out for a solemn warning.[/spoiler] Link to comment Share on other sites More sharing options...
burnpsy Posted December 17, 2010 Author Report Share Posted December 17, 2010 Thanks. In any case, I would've picked up another Warning if it weren't for the annoyingly large price tag on it. I'm not spending that much on a card when I've saving up for 3DS launch day, Pokemon Black's release, and some very good programming software. In fact, I wouldn't spend that much on a card anyways. I've heard Trap Stun sucks this format. If that's true, should I side them for non-Decree decks or something? That would give me room for Terraforming and re-adding Reasoning... Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 17, 2010 Report Share Posted December 17, 2010 Yes, Trap Stun sucks Link to comment Share on other sites More sharing options...
burnpsy Posted December 17, 2010 Author Report Share Posted December 17, 2010 *makes the change* I really need to get a less garbage Side Deck. Link to comment Share on other sites More sharing options...
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