Max Darkness Posted December 17, 2010 Report Share Posted December 17, 2010 [center]A reworked and slightly modified older card. New summoning conditions and reworded effect. [IMG]http://i55.tinypic.com/n3ukcp.png[/IMG][/center] [b]Effect:[/b] This card cannot be Normal Summoned or Set. You can send monsters you control whose total Levels equal 8 to Special Summon this card from your hand. When this card attacks or is attacked, at the start of the Damage Step you can send a number of cards from the top of your Deck to the Graveyard (max. 4) to have this card gain ATK and DEF equal to the number of cards sent x 500, until the End Step. Link to comment Share on other sites More sharing options...
Lord Doransk Posted December 17, 2010 Report Share Posted December 17, 2010 nice picture- really goes with the name. Effect is pretty good too, as it does indeed gel well with the lightsworn deck builds efficiently. OCG is spotless and the card is overall nicely balanced. Well done! Score= 10/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted December 17, 2010 Author Report Share Posted December 17, 2010 Thanks for the rate. Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted December 18, 2010 Report Share Posted December 18, 2010 I don't like the text you're using, it's too... simple. The effect, otherwise, is very good, but a little OP'd. It could have at most 4000 ATK, and End Step = End Phase. 7/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted December 18, 2010 Author Report Share Posted December 18, 2010 [quote name='~{Rochster}~' timestamp='1292632575' post='4860173'] I don't like the text you're using, it's too... simple. The effect, otherwise, is very good, but a little OP'd. It could have at most 4000 ATK, and End Step = End Phase. 7/10 [/quote] Yes, but you've lost 4 cards for it, and your opponent could just as well "Waboku" it. And the End Step is the final part of the Battle Phase, after the Damage Step. Its stat gain only lasts for the second half of the Battle Phase. Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted December 18, 2010 Report Share Posted December 18, 2010 It's a great card, 10' Effect is risky but worth trying, I would use this card. Link to comment Share on other sites More sharing options...
Max Darkness Posted December 18, 2010 Author Report Share Posted December 18, 2010 [quote name='♣Master♣' timestamp='1292633173' post='4860198'] It's a great card, 10' Effect is risky but worth trying, I would use this card. [/quote] Thanks. Link to comment Share on other sites More sharing options...
Max Darkness Posted December 18, 2010 Author Report Share Posted December 18, 2010 Any other comments? Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='Max Darkness' timestamp='1292632981' post='4860188'] Yes, but you've lost 4 cards for it, and your opponent could just as well "Waboku" it. And the End Step is the final part of the Battle Phase, after the Damage Step. Its stat gain only lasts for the second half of the Battle Phase. [/quote] Meh, whatevers. 9/10 Link to comment Share on other sites More sharing options...
Prince of Ravens Posted December 18, 2010 Report Share Posted December 18, 2010 Nice pic, good Ocg problems I see are (A) Effect is a little overpowered, Remniscient of that of Card Trooper except for Card Trooper can almost always be killed the turn after it is summoned because its attack gain only lasts one turn, but this card can boost its attack every time it attacks, so using a card such as twin swords of flashing light tryce would allow for two attacks at 3500+ 8 mill, which for a lightsworn deck that this gells so well with would usually mean a wulf in addition to those attacks, and ( I noticed in one of your earlier comments that you stated that 4 cards were "lost" whenever you used its effect. I only wish to point out that in a lightsworn deck, the only time milled cards are "lost" are when a Judgement Dragon is milled, or when the player is in danger of decking out. Overall Score of 8/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted December 18, 2010 Author Report Share Posted December 18, 2010 [quote name='Prince of Ravens' timestamp='1292705605' post='4862600'] Nice pic, good Ocg problems I see are (A) Effect is a little overpowered, Remniscient of that of Card Trooper except for Card Trooper can almost always be killed the turn after it is summoned because its attack gain only lasts one turn, but this card can boost its attack every time it attacks, so using a card such as twin swords of flashing light tryce would allow for two attacks at 3500+ 8 mill, which for a lightsworn deck that this gells so well with would usually mean a wulf in addition to those attacks, and ( I noticed in one of your earlier comments that you stated that 4 cards were "lost" whenever you used its effect. I only wish to point out that in a lightsworn deck, the only time milled cards are "lost" are when a Judgement Dragon is milled, or when the player is in danger of decking out. Overall Score of 8/10 [/quote] "Card Trooper" gives a draw when it's destroyed, something this doesn't. Also, "Card Trooper" requires no 'tributes'. This requires at least one monster and probably two or three to be sent to the Graveyard to get it out. "Twin Swords" would allow two attacks and an 8 card mill, but at the same time; that is a fifth of your Deck gone and there's as a good a chance as any a "Judgment Dragon" goes with them alongside a "Wulf". And your opponent could easily "Negate Attack" or "Defense Draw" the attack(s). As for lost cards, "Lightsworns" still need their support cards, and this can eat through them. Losing "Monster Reincarnation", "Charge of the Light Brigade" and "Solar Recharge" and the other staples can have a drastic effect on the strength of a "Lightsworn" Deck. And at the same time, this needs to avoid cards like "Mirror Force", "Dimensional Prison", "Bottomless Trap Hole", "Lightning Vortex", "Karma Cut" and any destructive or removing Monster Effect, since they can force you to mill 4 cards and then lose your main attacker. "Half Shut" and "Half Counter" can also pose a threat. Link to comment Share on other sites More sharing options...
Sander Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='Max Darkness' timestamp='1292632981' post='4860188'] Yes, but you've lost 4 cards for it, and your opponent could just as well "Waboku" it.[/quote] So what if your opponent [i]might[/i] use Waboku, Mirror Force, Dimensional Prison et cetera on it? It doesn't make the effect any less broken. Milling up to 4 cards and gaining 500 ATK for each one? But I guess you won't ever understand that milling actually helps you out more than it hurts. The only thing keeping this card from going to the broken-side is the fact that it has it's Summoning condition, which, however, isn't that hard to meet anyways. Link to comment Share on other sites More sharing options...
Max Darkness Posted December 18, 2010 Author Report Share Posted December 18, 2010 [quote name='Zandaa Roaisu' timestamp='1292714152' post='4862944'] So what if your opponent [i]might[/i] use Waboku, Mirror Force, Dimensional Prison et cetera on it? It doesn't make the effect any less broken. Milling up to 4 cards and gaining 500 ATK for each one? But I guess you won't ever understand that milling actually helps you out more than it hurts. The only thing keeping this card from going to the broken-side is the fact that it has it's Summoning condition, which, however, isn't that hard to meet anyways. [/quote] I always thought Thinning helped more than the rather riskier Milling. What do you suggest? 200-300 ATK for each card milled? Link to comment Share on other sites More sharing options...
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