.Nu-13 Posted December 17, 2010 Report Share Posted December 17, 2010 Posted in YVD format cuz I'm lazy 3|Csoc|Morphtronic Boomboxen 3|Csoc|Morphtronic Celfon 3|Csoc|Morphtronic Radion 3|Rgbt|Morphtronic Remoten 2|Rgbt|Morphtronic Scopen 1|Crms|Morphtronic Boarden 1|Dp04|Cyber Dragon 1|Ymp1|Malefic Cyber End Dragon 3|Ptdn|Cyber Valley 3|Rgbt|Junk Box 2|Csoc|Morphtronic Accelerator 3|Crms|Morphtronic Map 2|Rds|Machine Duplication 1|Rgbt|One For One 1|Sye|Dark Hole 1|Sdy|Monster Reborn 1|Cp02|Terraforming 1|Sd10|Limiter Removal 1|Drev|Solemn Warning 1|Ep1|Return from the Different Dimension 1|Mrd|Solemn Judgment 1|Lon|Torrential Tribute 1|Mrd|Mirror Force 1|Jump|Chimeratech Fortress Dragon 1|Dp04|Cyber End Dragon 1|Dp08|Armory Arm 1|Wjmp|Tech Genus Hyper Librarian 1|Ha01|Ally of Justice Catastor 1|Tdgs|Goyo Guardian 1|Ha01|Brionac, Dragon of the Ice Barrier 1|Csoc|Black Rose Dragon 1|Anpr|Ancient Fairy Dragon 1|Anpr|Ancient Sacred Wyvern 1|Tdgs|Stardust Dragon 1|Tdgs|Thought Ruler Archfiend 1|5ds1|Colossal Fighter 1|Ha01|Mist Wurm 1|Anpr|XX-Saber Gottoms Link to comment Share on other sites More sharing options...
burnpsy Posted December 17, 2010 Report Share Posted December 17, 2010 ...So you essentially took my build and changed 4 cards? Aside from the potential to dead draw with Malefic End, there are no obvious problems with the build. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 17, 2010 Author Report Share Posted December 17, 2010 Honestly, I've build this like a week ago. I swear Why there's a chance of drawing dead Malefic? Link to comment Share on other sites More sharing options...
burnpsy Posted December 17, 2010 Report Share Posted December 17, 2010 [quote name='Chillaccino' timestamp='1292623352' post='4859789'] Honestly, I've build this like a week ago. I swear Why there's a chance of drawing dead Malefic? [/quote] I built it a year ago. >____> I don't really care whether you copied it or not anyways. There's a chance of the Malefic being dead simply because you only have 3 Maps and Terraforming. One card that only works if you have one of 4 other cards in your deck. The chances of getting both in the same duel isn't particularly spectacular, but I haven't really tried it to see if it gets in the way yet. Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 17, 2010 Author Report Share Posted December 17, 2010 Eh, what did you expect if its pretty much only way to play them well? And so far, Malefic didn't dead draw for me. So far... Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 17, 2010 Report Share Posted December 17, 2010 Seven Tools. You can't just blindly play your Returns. You need something to stop Solemn, Seven Tools, Trap Stun, Decree, etc. Paying half for nothing is pretty bad. :/ Probably 2 7tools Link to comment Share on other sites More sharing options...
Buttercup Posted December 17, 2010 Report Share Posted December 17, 2010 run decrees, max dupes, max dualities, run fufu, avarice and overload Link to comment Share on other sites More sharing options...
burnpsy Posted December 17, 2010 Report Share Posted December 17, 2010 [quote name='Ser Warjacksworth' timestamp='1292624961' post='4859858'] run decrees, [b]max dupes, max dualities, run fufu, avarice and overload[/b] [/quote] The bolded is bad advice. Link to comment Share on other sites More sharing options...
EHN. Posted December 17, 2010 Report Share Posted December 17, 2010 [quote name='Ser Warjacksworth' timestamp='1292624961' post='4859858'] run decrees, max dupes, max dualities, run fufu, avarice and overload [/quote] Why would you want to run 3 Dupe? With only three targets, it's basically a dead draw even at 2. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 18, 2010 Report Share Posted December 18, 2010 Dualities and Decrees are good. Other fixes are bad. Burnspy: Dualities in here give you a card that you would get 1-3 turns from when you played it in turn for not Specialing. Basically, it reads: [code]Don't OTK the turn you play this card. Instead, increase your chances of OTKing sooner by some amount (don't wanna do the math)[/code] And you can just not play Duality if you have an OTK. Oh, and tbh, it would be smarter to run Batterymen. Cheaper and better. EDIT: Does anyone else see random colours in the code. Link to comment Share on other sites More sharing options...
burnpsy Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='RobotBowtieOfDestruction' timestamp='1292632891' post='4860185'] Burnspy: Dualities in here give you a card that you would get 1-3 turns from when you played it in turn for not Specialing. [/quote] In Morphs, 90% of turns where you don't Special Summon are crappy plays. EDIT: The code is multicolor because you said the names of several functions in there, apparently. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='burnpsy' timestamp='1292632982' post='4860189'] In Morphs, 90% of turns where you don't Special Summon are crappy plays. [/quote] In Morphs, 90% of the time you play, you lose. Duality changes that. It's best early game where your opponent won't beat you because you didn't special. Link to comment Share on other sites More sharing options...
burnpsy Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='RobotBowtieOfDestruction' timestamp='1292633055' post='4860193'] In Morphs, 90% of the time you play, you lose. Duality changes that. It's best early game where your opponent won't beat you because you didn't special. [/quote] Early game [u][i][b]IS[/b][/i][/u] when you special. Nearly all major plays happen early game or late game. Mid-game is when you hand is pretty much empty, so Duality wouldn't help there either. Also, the "get a card 3 turns early" analogy doesn't work when Celfon will mess with what's there anyways. State one decent play with Morphs that does not involve having to Special Summon. Also, that 90% is something I really disagree with. Even though Morphs aren't meta, that doesn't mean it insta-loses to 90% of other decks. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='burnpsy' timestamp='1292633370' post='4860209'] Early game [u][i][b]IS[/b][/i][/u] when you special. Nearly all major plays happen early game or late game. Mid-game is when you hand is pretty much empty, so Duality wouldn't help there either. Also, the "get a card 3 turns early" analogy doesn't work when Celfon will mess with what's there anyways. State one decent play with Morphs that does not involve having to Special Summon. Also, that 90% is something I really disagree with. Even though Morphs aren't meta, that doesn't mean it insta-loses to 90% of other decks. [/quote] Duality can thin the deck of Spells and Traps to make Celfon more consistent. Celfon messing with it isn't a problem, though. It just changes the order. Duality lets you draw the OTKs faster and then you win the next turn. :/ I don't need to. I didn't imply that there was one. Here's a question for you: Name one good play in Blackwings, X-Sabers, or Debu-Hime that doesn't involve Special Summoning while taking note of the 3 Dualities in each. I actually don't agree with the 90%, I just needed to use the basic format of your sentence. Link to comment Share on other sites More sharing options...
burnpsy Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='RobotBowtieOfDestruction' timestamp='1292634717' post='4860251'] I don't need to. I didn't imply that there was one. Here's a question for you: Name one good play in Blackwings, X-Sabers, or Debu-Hime that doesn't involve Special Summoning while taking note of the 3 Dualities in each. [/quote] Blackwings: Play Whirlwind. Summon Sirocco or something (I dunno what a good BW is), search for Kalut. Set 2. This is a conservative play, but it leaves one suficiantly protected and not simply hiding behind a weak monster. Alternative: Summon Gale, halve the ATK or your opponent's monster and kill it. Set some protection. End. X-Sabers: Never played the deck, wouldn't know. Debu-Hime: N/A, but most lists I see that top don't run any. There's usually one that runs it, but most I've seen run exactly 0. The problem with the Duality plan in Morphs is that Morphs cannot run sufficient protection, and all of their monsters are total failures when standing alone except Radion. If you play Duality, chances are your field will be something stupid like Celfon/Boomboxen/Scopen/Remoten in face-down Defense, with maybe one face-down (seeing as every Morph deck I've seen lately runs 6 Traps/Quickplays or less). The only seemingly decent move with Duality stopping your summons is summoning Valley or setting Radion/Boarden. It [i]can[/i] help, but it just looks like something that'll hurt. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='burnpsy' timestamp='1292635598' post='4860277'] Blackwings: Play Whirlwind. Summon Sirocco or something (I dunno what a good BW is), search for Kalut. Set 2. This is a conservative play, but it leaves one suficiantly protected and not simply hiding behind a weak monster. Alternative: Summon Gale, halve the ATK or your opponent's monster and kill it. Set some protection. End. X-Sabers: Never played the deck, wouldn't know. Debu-Hime: N/A, but most lists I see that top don't run any. There's usually one that runs it, but most I've seen run exactly 0. The problem with the Duality plan in Morphs is that Morphs cannot run sufficient protection, and all of their monsters are total failures when standing alone except Radion. If you play Duality, chances are your field will be something stupid like Celfon/Boomboxen/Scopen/Remoten in face-down Defense, with maybe one face-down (seeing as every Morph deck I've seen lately runs 6 Traps/Quickplays or less). The only seemingly decent move with Duality stopping your summons is summoning Valley or setting Radion/Boarden. It [i]can[/i] help, but it just looks like something that'll hurt. [/quote] Set something that you would want to Junk Box next turn. Debu-Hime doesn't use Duality? Sorry, thought it did. Link to comment Share on other sites More sharing options...
burnpsy Posted December 18, 2010 Report Share Posted December 18, 2010 [quote name='RobotBowtieOfDestruction' timestamp='1292636438' post='4860308'] Set something that you would want to Junk Box next turn. [/quote] This is a good point. My bad for forgetting that. Link to comment Share on other sites More sharing options...
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