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Custom: Atlantis Rebirth Deck


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It's found here: http://forum.yugiohcardmaker.net/viewtopic.php?p=30809

I also ask for rarity, limit, and value, please.

 

Monsters:

 

3x Exiled force

3x Dolphin

3x Marine Scientist

2x Harpoon Diver

2x Raibow Trout

1x Sangan

 

2x Mech Oxy Support

2x Nautulus Submarine

 

2x Poseidon

2x Ancient Leviathan

2x Gawuun

 

Magics:

 

1x Legendry Atlantis

1x Scuba training

3x Scuba Gear

2x Deesea Base

1x Deepsea laws V1

1x Deepsea laws V2

1x Deepsea laws V3

1x Spare tanks

2x Torpedo Control

2x Harpoon

2x Atlantis Gem

1x Heavy storm

1x Mystic space typhoon

1x Card Destruction

1x Swords of revealing light

1x Poseidon's Trident

 

Traps:

 

2x Atlantis Reborn

2x Dolphin Training

2x Underwater recovery

1x Mirror Force

1x Torrential Tribute

1x Royal Decree

1x Shatter

 

Card analysis:

 

Monsters:

 

Dolphin - Impressive stats for it's level. Vital for scubadivers to keep their oxy levels high.

 

Marine Scientist - Provides Awesome defense for the important field card when equipped with scuba.

 

Harpoon Diver - Extremely Dangerous attack potentials when equipped with scuba.

 

Nautulus Submarine - Handicapped, but a killer versus sea serpents, and makes piercing look insanely weak.

 

Raibow Trout - Golden tribute potentials. Makes ANY 2 tribute monster or ritual monster all to easy to summon.

 

Sangan - Very important speed advantage for dolphins and mech oxy supporters

 

Mech Oxy Support - Dolphin abuse par none.

 

Poseidon - One badass healer with great recovery features.

 

Ancient Leviathan - A monster NOBODY wants to cross.

 

Gawuun - A lethal 2 tribute monster that can ruin a player's chance to draw the important cards.

 

Magics:

 

Legendry Atlantis - Incredible water ownage, but limited even in spite of the conditions to play it.

 

Scuba training - Required card. Has nice tricks for subs, if I would use them.

 

Scuba Gear - All important support card for dolphins, and the potent warriors of this set.

 

Deesea Base - The base field card, but still very useful, and hard to play.

 

Deepsea laws V1, V2, and V3 - Makes the base field card a serious threat, especially with subs.

 

Spare tanks - A potent o2 recovery card. Thanks to the dolphins, I only need 1.

 

Torpedo control - Grants the power of unpreventable attacks to submarines, or direct damage potentials.

 

Harpoon - A dangerously potent equip that raises the attack potentials of monsters, especially Harpoon divers.

 

Poseidon's Trident - An incredibly mighty equip that provides invaluable magic-based support.

 

Atlantis gem - A risky gem that has 3 very useful effects dependant on the dice roll.

 

Traps:

 

Atlantis Reborn - Required to bring Legendry Atlantis into play. It's not easy to pull off this card's powers.

 

Dolphin Training - Powers up the dolphins to a great extent, making them awesome retrieval monsters, with the ability to special summon them from the grave, albeit conditional.

 

Underwater recovery - Just for diving backup, incase the unthinkable happens.

 

Royal Decree - With atlantis in play, I almost guarantee you are seriously screwd! Save typhoon or storm for THIS card or else!

 

Shatter - As if it wasn't bad enough, this is the ultimate counter trap! Definitely limited to 1 !!!

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