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A Field Spell with the longest effect ever [Eternal Maze]


DARKPLANT RISING

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[center]No, don't rate based on your grudges.[spoiler=The card effect was so long it couldn't generate. So the pic is a version without the lore]
[img]http://img534.imageshack.us/img534/7481/115072.jpg[/img]
This card cannot be activated unless the number of cards on both players' fields are the same. This card's activation and effects cannot be negated by any means, regardless of where this card's effect was activated from. This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field, and send the hand of both players to the Graveyard. Card effects cannot be activated against this card's effects. Both players draw 5 cards, show them to the opposing player, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast is flipped, and Special Summon it. Return all the other cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster:
Aqua-Increase your Life Points by 2000.
Beast-If the summoned monster would attack, its damage is inflicted twice.
Beast-Warrior-If the summoned monster destroys a monster by battle, the destroyed monster’s controller selects and discards 1 card.
Dinosaur-Increase the summoned monster’s ATK by 1000.
Dragon-During battle between the summoned monster and a Defense Position monster whose DEF is lower than the ATK of the summoned monster, inflict the difference as Battle Damage to your opponent.
Fairy-Until “Eternal Maze” is removed from the field, your opponent must reveal all cards in his hand.
Fiend-Your opponent gains 2000 life points, and you draw 2 cards.
Fish-Special Summon 1 LV 4 or lower Fish-Type monster from your Graveyard.
Insect-Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.
Machine-Special Summon 1 Machine-Type monster from your Graveyard that has 500 or less DEF.
Plant-Until “Eternal Maze” is removed from the field, the monster your opponent summoned cannot attack, be tributed, or be used as a Fusion/Synchro material.
Psychic-Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.
Pyro-Inflict 1500 damage to your opponent.
Reptile-Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.
Rock-You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.
Sea Serpent-Remove from play 1 Field Spell card in your Graveyard. Your opponent discard 2 cards.
Spellcaster-Until “Eternal Maze” is removed from the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.
Thunder-The summoned monster can attack directly. If its ATK is higher than 1800, it must halve its ATK during the Damage Step to do so.
Warrior- Select 1 Monster Card in your opponent's hand and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.
Winged-Beast-Select 1 Spell/Trap Card in your opponent's hand and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.
Zombie- Discard 1 card. Special Summon 1 Zombie-Type monster from your Graveyard.
As long as this card remains face-up on the field, each time this card's controller would take battle damage, place 1 "Maze Counter A" on this card, and each time the player that doesn't control this card takes battle damage, place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:
LIGHT-Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.
DARK- If the attacking monster destroys the attack target during this turn by battle, select and remove from play up to 3 cards from either player's Graveyard.
WIND-Destroy 1 Spell/Trap card on the field except "Eternal Maze".
EARTH-Before attacking, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is automatically negated.
FIRE-Destroy any monster that battles with the attacking monster, at the end of the Damage Step.
WATER-If the attacking monster destroys the opponent monster by battle, gain 1000 Life Points.
Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin two times. Depending on the results, activate the following effects:
Two heads-Inflict 800 damage to your opponent.
Two tails-Take 800 damage.
First heads, second tails-Inflict 400 damage to both players.
First tails, second heads-Both players gain 500 Life Points.
During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, activate the following effects:
1-Inflict 1000 damage to your opponent.
2-Inflict 500 damage to your opponent.
3-Send the top 5 cards of your opponent's deck to the Graveyard.
4-Send the top 5 cards of your deck to the Graveyard.
5-Destroy 1 card on the field.
6-Randomly select 1 card in your opponent's hand and discard it.[/spoiler][/center]
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Damn, was gonna come in and say one of my cards lores was bigger but it's not lol

Anyway I read it, lots of OCG errors, but who in their right mind would correct them. I was hoping for a bit more originality in it however, the effects are quite basic and assumed eg: Pyro and inflicting damage, which is fine but would have liked it done in a more original way then simply "inflict damage".

It's quite Opd with some of the effects but won't specify which I am much to lazy for that. But it's interesting that you put all forms of probability tests into it eg: heads/Tails, dice roll, random card.

I wouldn't however call it "Eternal Maze" mainly becaue it only lasts 3 turns, perhaps a name that displays its ferocity rather then duration cause based off that it should be called, "Brief Track Maze" or something like that.

Won't comment on pic.

Summary: Overall It's a nice fun creation, wouldn't call it realistic for obvious reasons, however the effects bundeled inside seperatly would compensate for a realistic card, overall above A for effort and C+ for actual card.
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Good god this card is even longer then my Universal Paradox card lol.

[Spoiler=Universal Paradox][img]http://img11.imageshack.us/img11/9023/20250x.jpg[/img]
When this card is activated, assign 1 Attribute to each of your Monster Card Zones (each Zone must be assigned a different Attribute). Any Attribute and effect assigned to 1 of your Monster Card Zones is also assigned to your opponent's Monster Card Zone in the same column. When a monster is Summoned, it's Attribute is treated as the Attribute assigned to the Zone it is Summoned in. If a monster is Summoned in a Zone that is assigned the same Attribute as the monster, the monster is treated as having the Attribute not assigned to a Zone. Each of your Monster Card Zones gain the appropriate effect (counting from your left):
- Monster Zone 1: Halve the ATK of the monster. The monster can attack the opponent directly.
- Monster Zone 2: Increase the ATK & DEF of the monster by 200 X the Level of the monster.
- Monster Zone 3: The monster cannot be destroyed by battle. If it is targetted by an effect controlled by your opponent destroy it.
- Monster Zone 4: The monster is switched to Defense Position and it's battle position cannot be changed. During each of the owner's Standby Phases, inflict damage to their opponent equal to half the DEF of the monster.
- Monster Zone 5: If the monster is used in a Tribute Summon, you can count it as 2 Tributes instead of 1.[/Spoiler]
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