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Morphtronic Spawn/Stall Deck


wiithepeople

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Monsters: 20

3x Celfon
3x Boarden
3x Boomboxen
3x Vacuumen
2x Cameran
2x Scopen
2x Radion
2x CyDra

Spells: 15

3x Junk Box
3x Accelerator
2x Magnet Circle LV2
2x Machine Dupe
2x MST
2x Duality
1x Dark Hole
1x Reborn

Traps: 10
3x Morpthronic Bind
2x Morphtronic Forcefield
2x Solemn Warning
2x Trap Stun
1x Mirror Force

Total of 45


Extras: up to 15
3x Chimeratech Fortress Dragon
up to 12x generic Synchros :P

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The mechanics of this deck is to get out low-leveled, low ATK monsters. Magnet Circle LV2 and Machine Dupe are there primarily for Celfon, Vacuumen, and Boarden. Cameran is there to effect lock, while Boarden is there to attack lock. Celfon and Cameran can easily search. The rest are for either protection or for Chimera Fort Dragon.

The spells are there for quick access to any Morphtronic I want depending on the situation. Accelerator is really useful. The rest are staples.

Bind is there to lock and stall for all its worth. The rest are there to counter.

Also, inb4 lowering the deck's size because Stall Decks are regularly larger for the purpose of outlasting the opponent, though this deck thins quickly. I've YVD'd this deck and I have beat Lightsworns, especially this one time JD was out on the field, I drew in to Magnet Circle LV2 with Vacuumen in my hand. You could guess what happened next :D

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[quote name='Chillaccino' timestamp='1293039346' post='4873968']
*turns on burnpsy's signal, big B appears on the sky*
[/quote]

It would help if you PM'd me or something. I cba to look at every Morph thread that gets posted.

In any case, first and foremost, aside from what Chillaccino already said (which is 100% accurate), this deck needs a counter to Fortress Dragon. What I'm reading from your strategy is this:

"Stall until the opponent draws CyDra, then get completely destroyed in return."

Also, how exactly do you intend to win with this? You have no win condition.
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