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Self-Drawn Card Set (30/???)


Mr. Hyde

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[center] [color="#000080"][b][size="6"]The Awesomesauce Thread of My Own Drawings[/size][/b][/color] [u][b]
Newest Cards[/b][/u]
[img]http://img37.imageshack.us/img37/5954/59333i.jpg[/img][img]http://img684.imageshack.us/img684/9760/59333v.jpg[/img]
[img]http://img51.imageshack.us/img51/5567/59333.jpg[/img][img]http://img692.imageshack.us/img692/4427/59333f.jpg[/img][img]http://img684.imageshack.us/img684/7697/59333n.jpg[/img][img]http://img51.imageshack.us/img51/5214/59333g.jpg[/img]
[spoiler=Monsters] [img]http://img38.imageshack.us/img38/5567/59333.jpg[/img][img]http://img25.imageshack.us/img25/5567/59333.jpg[/img][img]http://img25.imageshack.us/img25/4427/59333f.jpg[/img][img]http://img197.imageshack.us/img197/5567/59333.jpg[/img] [img]http://img291.imageshack.us/img291/5567/59333.jpg[/img][img]http://img197.imageshack.us/img197/6496/59333y.jpg[/img][img]http://img197.imageshack.us/img197/6237/59333b.jpg[/img][img]http://img824.imageshack.us/img824/7812/59333e.jpg[/img] [img]http://img197.imageshack.us/img197/9756/59333h.jpg[/img] [img]http://img600.imageshack.us/img600/5453/59333c.jpg[/img][img]http://img821.imageshack.us/img821/5567/59333.jpg[/img][img]http://img21.imageshack.us/img21/8679/59333w.jpg[/img][img]http://img337.imageshack.us/img337/1252/59333t.jpg[/img][img]http://img692.imageshack.us/img692/4427/59333f.jpg[/img][img]http://img684.imageshack.us/img684/7697/59333n.jpg[/img][img]http://img51.imageshack.us/img51/5214/59333g.jpg[/img][img]http://img684.imageshack.us/img684/9760/59333v.jpg[/img] [spoiler=Extra Deck] [img]http://img25.imageshack.us/img25/8679/59333w.jpg[/img] [img]http://img593.imageshack.us/img593/5567/59333.jpg[/img][img]http://img25.imageshack.us/img25/7697/59333n.jpg[/img][img]http://img37.imageshack.us/img37/5567/59333.jpg[/img] [img]http://img825.imageshack.us/img825/5567/59333.jpg[/img] [img]http://img37.imageshack.us/img37/5954/59333i.jpg[/img] [/spoiler] [spoiler=Effects] [u][b] Raptory [/b][/u] This card can attack twice during the same Battle Phase while you control another "Raptory, the Raptor" in face-up Defense Position. If this card attacks your opponent directly while you control another "Raptory, the Raptor", switch this card into Defense Position during your End Phase. [u][b]Dragony[/b][/u] When this card is Summoned, you can discard an amount of cards from both player's hands. Then, draw cards equal to the amount of discarded cards. If a "Dragony, the Dragon" was drawn by this effect, Special Summon it to your field in Defense Position. The Special Summoned monster cannot switch it's position until your 3rd Standby Phase. When this card destroys a monster by battle, this card gains 100 ATK. [u][b]Fright[/b][/u] "Bomby, the Bomb" + "Ghosty, the Ghost" + "Lil' Flamey, the Flame" This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can remove a "Bomby, the Bomb" from your Graveyard to destroy 1 card on the field. During your Standby Phase, you can inflict damage to your opponent equal to the amount of monsters in both players Graveyards x100. If you do, this card cannot attack during the Battle Phase of this turn. [u][b] Reapery[/b][/u] "Ghosty, the Ghost" + "Ghosty, the Ghost" + "Ghosty, the Ghost" This card cannot be Summoned except by Fusion Summon. A monster destroyed by this card is removed from play instead. Once per turn, you can negate the activation of 1 Spell or Trap Card, and destroy it. [u][b]Sunny[/b][/u] "Lil' Flamey, the Flame" + "Lil' Flamey, the Flame" + "Lil' Flamey, the Flame" This card cannot be Summoned except by Fusion Summon. This card cannot be attacked while it remains in face-up Defense Position. Once per turn, you can reveal all face-down cards on the field. If you do, inflict 200 damage to your opponent for each card revealed by this effect. [u][b] Phoenixy[/b][/u] "Eagley, the Eagle" + "Lil' Flamey, the Flame" This card cannot be Summoned except by Fusion Summon. When this card is Summoned, inflict 500 damage to both player's Life Points. When this card destroys a monster by battle, your opponent discards 1 card from their hand to the Graveyard. [u][b]Generic Tunery[/b][/u] While this card is face-up on the field, neither player can Summon Tuner-Monsters to your field. While you control another Tuner-Monster, this card cannot be destroyed by battle. If this card is not used for a Synchro Summon during your 3rd Standby Phase, you must pay 1000 Life Points. If you don't, this card is destroyed. [u][b] Mastery[/b][/u] "Dragony the Dragon" + 1 Tuner monster A monster destroyed by this monster is Special Summoned to your field at the end of your turn. The Special Summoned monster cannot attack and is returned to your opponent's field at the end of your next turn. You can remove this card from play to negate the activation of a Spell or Trap Card and destroy that card. If you do, Special Summon this card during your 2nd Standby Phase. [u][b]Tortoisey[/b][/u] While this card is face-up on the field, your opponent cannot declare an attack on a face-up monster except this card. During either players turn, while this card is in the Graveyard, you can remove it from play. If you do, all battle damage during this turn is reduced to 0. [/spoiler] [/spoiler] [spoiler= Spell & Traps] [img]http://img375.imageshack.us/img375/5567/59333.jpg[/img] [img]http://img37.imageshack.us/img37/6496/59333y.jpg[/img][img]http://img37.imageshack.us/img37/9844/59333m.jpg[/img][img]http://img585.imageshack.us/img585/5567/59333.jpg[/img][img]http://img717.imageshack.us/img717/5567/59333.jpg[/img][img]http://img51.imageshack.us/img51/5567/59333.jpg[/img] [spoiler=Effects] [u][b]Ignite[/b][/u] This card can only be equipped to a "Bomby, the Bomb" you control. Once per turn, while this card is equipped to a monster, place 1 "Time Counter" on it (max. 5). You can remove an amount of "Time Counters" from the equipped monster to destroy an equal amount of cards on the field equal to the number of removed "Time Counters". Then destroy the equipped monster. When the equipped monster has 5 "Time Counters" on it, it is automatically destroyed. [/spoiler] [/spoiler] [/center]
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[quote=[color=#1E4371][font=tahoma, arial, verdana, sans-serif][size=2][b] [url="http://forum.yugiohcardmaker.net/user/59333-nazo%e2%84%a2/"]Nazoâ„¢[/url]] [/b][/size][/font][/color][color=#1C2837][font=tahoma, arial, verdana, sans-serif]"Bomby, the Bomb" + "Ghosty, the Ghost" + "Flamey, the Flame"
This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can remove a "Bomby, the Bomb" from your Graveyard to destroy 1 card on the field. During your Standby Phase, you can inflict damage to your opponent equal to the amount of monsters in both players Graveyards x100. If you do, this card cannot attack during the Battle Phase of this turn. [/quote]
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[color=#1C2837][font=tahoma, arial, verdana, sans-serif]
[/font][/color]
[color=#1C2837][font=tahoma, arial, verdana, sans-serif]? you haven't made Flamey, the Flame[/font][/color]
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[color=#1C2837][font=tahoma, arial, verdana, sans-serif][quote=[/font][/color][color=#1E4371][font=tahoma, arial, verdana, sans-serif][size=2][b][url="http://forum.yugiohcardmaker.net/user/59333-nazo%e2%84%a2/"]Nazoâ„¢[/url]] [/b][/size][/font][/color][color=#1C2837][font=tahoma, arial, verdana, sans-serif]While this card is face-up on the field, and you control a "Jay, the Bomb", you can add 1 "Ignite" from your Deck to your hand. Then shuffle your Deck. During each Standby Phase, inflict 200 damage to your opponent's Life Points for each "Lil' Flamey, the Living Flame" in your Graveyard. [/quote][/font][/color]
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[color=#1C2837][font=tahoma, arial, verdana, sans-serif]What is Jay, the Bomb[/font][/color]
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I have to say, I am immediately in love with the pictures. Very nice work drawing them. Now, let's me on to OCG. Your OCG is good, but I can notice a few errors.

Ghosty:
...your opponent[b]'s Life Points[/b] directly.
What's with the "only" in the second sentence?
This card is not affected by Monster Effects.

Ignite:
This card can only be equipped to a "Bomby, the Bomb" you control. Once per turn, place 1 "Time Counter" (max. 5) [b]on the equipped monster[/b]. [b]When the equipped monster is destroyed, destroy 1 monster on your opponent's side of the Field for every "Time Counter" on the equipped monster.[/b] When the equipped monster has 5 "Time Counters" on it, it is automatically destroyed.
I know this isn't exactly symmetrical with the previous effect, but your previous effect left gaps. The unedited effect required you to remove counters manually in order to activate the effect. This way, the final function in the effect will trigger the main effect.

There are some formatting errors in the last card, but I'll let someone else deal with that.

Lastly, your cards seem a bit overpowered. Try adding penalties and special conditions.

6/10
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  • 3 weeks later...

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