-Griffin Posted December 24, 2010 Report Share Posted December 24, 2010 |Forbidden Holy Tower Shield| |Quickplay Spell| |Select 1 monster on the field. It gains 600 ATK and cannot be used as a tribute, Synchro Material Monster, or sent to the Graveyard as a cost for an effect.| |Forbidden Holy Warrior| |Warrior/Fusion|LIGHT|Level 4|2000 ATK|0 DEF| |1 LIGHT Warrior-Type Monster + 1 Warrior-Type Monster| |This card can only be Fusion Summoned by sending the above Fusion Material monsters from your field to the Graveyard. Once per turn, send 1 "Forbidden" Quickplay Spell from your Deck to your Graveyard and set 1 "Forbidden" Quickplay Spell from your Deck or remove this card from play.| Forbidden Holy.dek would be so pro. Link to comment
-DOOM Posted December 24, 2010 Report Share Posted December 24, 2010 Nice, but what recovering options do you have? You can use Forbidden Holy Warrior's effect 4 times, and the set card might get destroyed easily, so you actually have to set forbidden holy lance to keep Holy Warrior on the field. I'd suggest to raise Forbidden Holy Warriors ATK or DEF Link to comment
-Griffin Posted December 24, 2010 Author Report Share Posted December 24, 2010 You're going to need more than 4 searches to win the game? O.ö If you get that far, you really ought to have won already. If it could keep searching after 4 of them, then it'd simply be unfair for anyone that could survive all the stun you get with this anyway. Do you really think it should give more than a +3 during it's time on the field? Considering you've got Honest and all the Forbidden cards change ATK/DEF, I think 2000 is enough. Holy Warrior isn't a boss monster, just a major tech card in various City builds. I'm actually thinking the conditions are too easy with Alius. Link to comment
-DOOM Posted December 24, 2010 Report Share Posted December 24, 2010 [quote name='-Griffin' timestamp='1293191443' post='4879865'] You're going to need more than 4 searches to win the game? O.ö If you get that far, you really ought to have won already. If it could keep searching after 4 of them, then it'd simply be unfair for anyone that could survive all the stun you get with this anyway. Do you really think it should give more than a +3 during it's time on the field? Considering you've got Honest and all the Forbidden cards change ATK/DEF, I think 2000 is enough. Holy Warrior isn't a boss monster, just a major tech card in various City builds. I'm actually thinking the conditions are too easy with Alius. [/quote] What are searchers searching here? I was saying that if your opponent plays any s/t on 1 of the forbidden cards, you have to either decrease the ATK of 1 of your opponent monsters or the ATk of forbidden warrior thing just to keep it on the field. And therefore, I was asking for a recovery option. ATK or DEF increase for improved staying power, so that you can actually exercise the stun. But it isn't a boss monster so you are of course right. Link to comment
-Griffin Posted December 24, 2010 Author Report Share Posted December 24, 2010 This can keep itself on the field better than most monsters. If the recovery was good enough to run, this would be broken. It only kills itself if it can't set something from the Deck. There'd be no problem if the opponent was playing s/t on your Forbidden Spells. You seem to want me to make this broken. Oo Searching even 1 Forbidden before killing itself makes this card good. Link to comment
-DOOM Posted December 24, 2010 Report Share Posted December 24, 2010 [quote name='-Griffin' timestamp='1293192589' post='4879896'] This can keep itself on the field better than most monsters. If the recovery was good enough to run, this would be broken. It only kills itself if it can't set something from the Deck. There'd be no problem if the opponent was playing s/t on your Forbidden Spells. You seem to want me to make this broken. Oo Searching even 1 Forbidden before killing itself makes this card good. [/quote] You succesfully convinced me that this card is pro. Link to comment
-Griffin Posted January 3, 2011 Author Report Share Posted January 3, 2011 I really like these cards. They need more comments. Link to comment
Zkaiser Posted January 4, 2011 Report Share Posted January 4, 2011 Shouldn't the shield increase DEF as well? Also, I believe that 2200 ATK would be good too so that it would be 1400 under Lance instead of 1200.Edit: Oh yeah, these cards are awesome. I love the Forbidden archetype. Link to comment
-DOOM Posted January 4, 2011 Report Share Posted January 4, 2011 [quote name='-Griffin' timestamp='1294061631' post='4908784'] I really like these cards. They need more comments. [/quote] Your sarcastic "Pro-Bump Bump" was better. Link to comment
.Nu-13 Posted January 4, 2011 Report Share Posted January 4, 2011 [b]Forbidden Holy Tower Shield[/b] By giving monster 600 ATK, it stops it from being used for Synchro, Tribute or cost. As other Forbidden Holys, it's very versalite and useful card. Can be used either on your monster if you need some power or on opponent's monsetr to disrupt combos. Being a Quick-Play only helps. [b]Forbidden Holy Warrior[/b] Incredibly easy to summon in Little City variants. It would give them possiblity to play FH's constinetly. By dumping ne Forbidden, you can set another from Deck. Nice, because it setups you for next opponent's turn. It benefits you, but the last sentence implies that it's a condition. Still good card though Link to comment
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