.Nu-13 Posted December 31, 2010 Report Share Posted December 31, 2010 Maybe for NGD if it they turn out well... Steampower Geyser | *2 | WATER [Aqua/Tuner] When this card is sent to the Graveyard, gain 1000 Life Points. If you control a face-up "Steampower" monster, you can discard 1 card to Special Summon this card from your Graveyard. If you do, remove from play this card when it is removed from the field. This card cannot be used as a Synchro Material Monster, except for a Synchro Summon of a "Steampower" monster. ATK/800 DEF/800 Steampower Reservoir | *3 | WATER [Aqua/Effect] Once per turn, you can discard 1 WATER monster to gain 1000 Life Points. You can send this card to the Graveyard to add 1 WATER "Steampower" monster from your Deck to your hand. You cannot play it this turn. ATK/1200 DEF/1200 Steampower Furnace | *4 | FIRE [Machine/Effect] Once per turn, you can send 1 "Steampower" monster from your Deck to the Graveyard. You can remove from play 1 WATER monster from your Graveyard to increase this card's ATK by 600, until the End of your opponent's next turn. ATK/1400 DEF/500 Steampower Gas Cannon | *4 | FIRE [Machine/Effect] Once per turn, you can remove from play 1 FIRE monster from your Graveyard to apply 1 of the following effects: •Inflict 1000 damage to both players. •Return up to 3 of your removed from play "Steampower" monsters to the Graveyard. ATK/1500 DEF/600 Steampower Hydropressure Cannon | *6 | WATER [Machine/Synchro/Effect] 1 WATER Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned, you can draw 1 card. Once per turn, you can remove from play 1 "Steampower" monster from your Graveyard to apply 1 of the following effects, depending on the Attribute of the removed monster: •WATER: Gain 1000 Life Points OR draw 1 card. •FIRE: Inflict 1000 damage to your opponent OR have your opponent discard 1 card. If you activate this effect, you cannot conduct your Battle Phase this turn. ATK/2000 DEF/1000 Hot Spring Field Spell Card All monsters in your Graveyard are treated as both FIRE and WATER monsters. When you gain Life Points, except by the effect of this card, you can inflict damage to your opponent equal to the half of amount of Life Points you gained. If your opponent takes effect damage, except by the effect of this card, you can gain Life Points equal to the half of amount of damage inflicted. Steampower Energy Normal Spell Card Send 1 "Steampower" monster from your Deck to the Graveyard. Draw 1 card. Steam Exchange Normal Trap Card Discard 1 "Steampower" monster. Add 1 "Steampower" monster from your Deck to your hand with different Attribute than the discarded monster. More to come later if I think of ideas for names Link to comment
Heavens Guardian Posted December 31, 2010 Report Share Posted December 31, 2010 Steampower Gas Cannon Is Op'ed Infin 100 damage so i send hitimana soul 3 and i remove so they loose 3000 damage?? Good ocg Good Balanced(but 1) 9/10 Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Damn, it was supposed to be once per turn. But either way, you take the damage too, so it's a double-edged sword Link to comment
Heavens Guardian Posted December 31, 2010 Report Share Posted December 31, 2010 Ahh i see didn't see that so ver Ballanced effective fid some pics and make cards 10/10 Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Eh, finding pics can be VERY hard Link to comment
-Griffin Posted December 31, 2010 Report Share Posted December 31, 2010 These need some flavour text. Seriously. Why no flavour passage? :[ They seem alright. Nothing special here nor there. Geyser might make a slightly insane number of synchs though. But if its for NGD, I don't see it being that big of a problem. Actually, a 2600 ATK beatstick is kind of a big deal in NGD. It could be a problem. I wouldn't know what to do, though. Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 [s]Maybe make it once per turn?[/s] And I'm working on some flavour texts, patience Maybe make it restrictive on Steampower synchros? Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293799892' post='4899397'] Maybe for NGD if it they turn out well... Steampower Geyser | *2 | WATER [Aqua/Tuner] When this card is sent to the Graveyard, gain 1000 Life Points. If you control a face-up "Steampower" monster, you can discard 1 card to Special Summon this card from your Graveyard or that is removed from play. If you do, return this card to the Deck if it is removed from the field. ATK/800 DEF/800 Steampower Reservoir | *3 | WATER [Aqua/Effect] Once per turn, you can discard 1 WATER monster to gain 1000 Life Points. You can send this card to the Graveyard to add 1 WATER "Steampower" monster from your Deck to your hand. You cannot play it this turn. ATK/1200 DEF/1200 Steampower Furnace | *4 | FIRE [Machine/Effect] Once per turn, you can send 1 "Steampower" monster from your Deck to the Graveyard. You can remove from play 1 WATER monster from your Graveyard to increase this card's ATK by 600, until the End of your opponent's next turn. ATK/1400 DEF/500 Steampower Gas Cannon | *4 | FIRE [Machine/Effect] You can remove from play 1 FIRE monster from your Graveyard to apply 1 of the following effects: •Inflict 1000 damage to both players. •Return up to 3 of your removed from play "Steampower" monsters to the Graveyard. ATK/1500 DEF/600 Hot Spring Field Spell Card All monsters in your Graveyard are treated as both FIRE and WATER monsters. When you gain Life Points, except by the effect of this card, you can inflict damage to your opponent equal to the half of amount of Life Points you gained. If your opponent takes effect damage, except by the effect of this card, you can gain Life Points equal to the half of amount of damage inflicted. Steampower Energy Normal Spell Card Send 1 "Steampower" monster from your Deck to the Graveyard. Draw 1 card. More to come later if I think of ideas for names [/quote] I don't like Geyser and Steampower Energy. Oh, and Steampower Furnace. Steampower Geyser | *2 | WATER [Aqua/Tuner] When this card is sent to the Graveyard, gain 1000 Life Points. If you control a face-up "Steampower" monster, you can discard 1 card to Special Summon this card from your Graveyard or that is removed from play. If you do, return this card to the Deck if it is removed from the field. ATK/800 DEF/800 [i] [b]The first effect alone is pretty powerful IMO. The second effect is ok, although I think it'd be less OP if you can only SS it from grave.[/b][/i] Steampower Furnace | *4 | FIRE [Machine/Effect] Once per turn, you can send 1 "Steampower" monster from your Deck to the Graveyard. You can remove from play 1 WATER monster from your Graveyard to increase this card's ATK by 600, until the End of your opponent's next turn. ATK/1400 DEF/500 [b] [i]"Gain 1000 Life Points to have this card gain 600 ATK" Ehh...... And it's FIRE. FIRE has the best removal card and, actually, the best support of all Attributes alltogether.[/i][/b] Steampower Energy Normal Spell Card Send 1 "Steampower" monster from your Deck to the Graveyard. Draw 1 card. [b] [i]Pretty much the same. "Gain 1000 Life Points to draw 1 card"[/i][/b][i] [/i][b][i]It's too easy.[/i] [/b]All effects are+0's, ok, but you spam 1000 LP gains with these cards too easily. Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Hmmm... so how to fix it? Because I don't want to erase LP gain effect completly Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293801018' post='4899430'] Hmmm... so how to fix it? Because I don't want to erase LP gain effect completly [/quote] Reduce LP gain to 500 or change geyser to that: Steampower Geyser | *2 | WATER [Aqua/Tuner] When this card is sent to the Graveyard, gain 1000 Life Points. If you control a face-up "Steampower" monster, you can discard 1 card to Special Summon this card from your Graveyard. If you do, remove from play this card when it is removed from the field. ATK/800 DEF/800 Can easily be recovered with D.D. Rescue Team and that Gas Cannon. Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 You're right, I forgot Rescue Team. Changed.But wait, sending from RFP ro Grave is also "sending to the Graveyard". Damn Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293801395' post='4899439'] You're right, I forgot Rescue Team. Changed. But wait, sending from RFP ro Grave is also "sending to the Graveyard". Damn [/quote] It's actually return to Grave. Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 I dunno. In WC games, if Macro Cosmos is active, you cannot play BfaDD, despite Macro seing "sent to the Graveyard", and BfaDD "return to the Graveyard"Ok, you were right. So it's fine then. I'll add more cards in few minutes... Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293802110' post='4899452'] I dunno. In WC games, if Macro Cosmos is active, you cannot play BfaDD, despite Macro seing "sent to the Graveyard", and BfaDD "return to the Graveyard" Ok, you were right. So it's fine then. I'll add more cards in few minutes... [/quote] Even more? And what about this Pyro cards ? Do you take them back? Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Yes, all of them. Damn, it's the 3rd time when I withdraw my cards. But this is the last time, I promise Only 3 more cards and this whole set I'll submit for NGD. Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293802317' post='4899468'] Yes, all of them. Damn, it's the 3rd time when I withdraw my cards. But this is the last time, I promise Only 3 more cards and this whole set I'll submit for NGD. [/quote] We have only room for 3 cards in SET2 ?! Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 No, I mean that I'll add 3 more cards to Archetype Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293802896' post='4899482'] No, I mean that I'll add 3 more cards to Archetype [/quote] ahhh *phew* Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 roflmao I'll add 1 Synchro, 1 Trap and 1 non-Archetype support card Link to comment
-DOOM Posted December 31, 2010 Report Share Posted December 31, 2010 [quote name='Chillaccino' timestamp='1293803338' post='4899501'] roflmao I'll add 1 Synchro, 1 Trap and 1 non-Archetype support card [/quote] Add them now! Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Added a trap and synchro Link to comment
-Griffin Posted December 31, 2010 Report Share Posted December 31, 2010 I think Geyser should be Steampower Synchros only. Its still amazingly good as tribute fodder, but that shouldn't be a problem. Testing will show. Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Ok, will change. What about the new cards? Link to comment
-Griffin Posted December 31, 2010 Report Share Posted December 31, 2010 They're fine. Link to comment
.Nu-13 Posted December 31, 2010 Author Report Share Posted December 31, 2010 Isn't Synchro a bit OP'ed? Because it can be either 1000 gain and 1000 burn (even more with Spring) or +2... Link to comment
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