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Steampower Archetype [Fanfic]


.Nu-13

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[color=blue][b]Steampower Archetype Review[/b][/color]
First Archetype / Card Review I have done in about a month or so....lets hope it goes well. First thing my eye catches is that they resolve around 2 different Attributes and 2 different Types, now this is quite interesting, for this makes them more complex and others, and if they are a high enough Tier, making them slightly more hard to Side against, that is, not just depending on their stats, but on how their effects work as well. Now, onto the other stuff.

The first 2 cards already have a little nice combo within them. Just use Reservoir's discard effect along with Geyser, and I believe that is already a 2000 Life Point gain. Now just by the first 2 cards, I am already assuming they either have combos within their opposites as their choice of play, or they have Life Point revolving effects, that can benefit you in many ways. I shall read on and see if I am right with at least one of my two guesses. The third card by the looks of it, is for some mill, which can benefit either with the Geyser, and can be used as a beatstick, Now I'm at a loss at the main strategy and / or combo here now, if it's either Life Point advantage, Opposite Combos, or something to do with the Grave. Let us see....ah, now I get it. It I suppose is Graveyard control, with a hint of a few combos here and there, for the fourth card is used for burn, where the 2000 Life Point gain comes in handy, and for a Burial from the Different Dimension kind of effect to recycle your cards.

Now here is the boss card I presume. In my opinion, at first glance, it's odd how the boss have stats that are somewhat poor, I was expecting perhaps a Level 9, but oh well. The Synchro as you can guess it, needs a WATER Tuner and 1 or more non-Tuner FIRE monsters. The monster also has a Dark Armed Dragon sort of feel to it, removing a certain monster from play to activate a choice of 2 effects, depending on the Attribute of the removed monster. In all, you can either gain 1000 or draw a card to benefit you, or inflict 1000 or make your opponent discard a card to hurt your opponent. Lots of flexibility, which I like, but in my opinion, even though it can somewhat at a certain extent can be abused overtime, it needs well, better stats to really be called the 'boss', if it is.

Now the Field Spell is something that benefits you all around, and can really hurt your opponent. Now I see that they also revolve on Life Point gain / infliction, and can help you by adding a bit of extra heal or burn, depending on what you are gaining, or what your opponent is using. This makes a simple, yet very helpful card to use in combo with the boss, and all the other monsters in the Archetype. Last card is simple search, but once again, can work well if lots of the other monsters. I suggest more Spell / Trap Support, but like you said, when you think of more names, you can come up with them.

The Archetype seems a very fun kind of Archetype to play, and in my opinion, is quite rare to see in Custom Cards, excluding my Archetypes of course ([/cocky]). However, with what I am seeing right now, outside of their Life Point control, they won't last that long on the field, even though they do revolve around the Graveyard to use their effects. They need at the very least some stall cards that can also add some speed at the same time, along with a few more beatsticks perhaps to help you stay alive long enough to use their combo effectively and at the right time. In my opinion, this Archetype for now isn't Tier 1, but [b]Tier 2[/b] at the most. Overall, it get's a [b]8/10[/b]
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[quote name='Anbu-of-Sand' timestamp='1293831821' post='4901162']
In all, you can either gain 1000 or draw a card to benefit you, or inflict 1000 or make your opponent discard a card to hurt your opponent.
[/quote]

And here, you misread. It means that by reming WATER monster, you EITHER gain LP or draw. So, with Hot Springs, all possible combinations of effects are:

[list]
[*]Draw 1 card
[*]Opponent discards 1
[*]Gain 1000 LP
[*]Burn for 1000
[*]Gain 1000, discard 1
[*]Burn 1000, draw 1
[*]Gain 1000, burn 1000
[*]Draw 1, discard 1
[/list]

But still thanks. Tier 2? :huh: Honestly, I don't think so. Tier 3 IMO.
Remember that they're for NGD :) We have Cosmic Darkness and other stall cards there.

Besides, I forgot to add 1 card. I'll add it now...

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[quote name='Chillaccino' timestamp='1293832175' post='4901180']
And here, you misread. It means that by reming WATER monster, you EITHER gain LP or draw. So, with Hot Springs, all possible combinations of effects are:

[list]
[*]Draw 1 card
[*]Opponent discards 1
[*]Gain 1000 LP
[*]Burn for 1000
[*]Gain 1000, discard 1
[*]Burn 1000, draw 1
[*]Gain 1000, burn 1000
[*]Draw 1, discard 1
[/list]
[b]Oh damn, that is a lot. In that case, the Synchro is quite the threat in some cases.[/b]

But still thanks. Tier 2? :huh: Honestly, I don't think so. Tier 3 IMO.
Remember that they're for NGD :) We have Cosmic Darkness and other stall cards there.
[b]Oh, I was giving my review of how they would work in the actual game, not in NGD >.>[/b]

Besides, I forgot to add 1 card. I'll add it now...
[b]Kk.[/b]
[/quote]

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