Jump to content

Ika Set (In Progress)


WattGirl

Recommended Posts

This represents the portion of my "Ika" set that I currently have access to. There are several other cards in the set that are saved elsewhere and I will retrieve and add later (including 2 more Tuners and some removed-from-play recovery cards). My goal was to create a cool fake set that is well-rounded enough it could be proxied and played without being overly broken. The assumption at the start is that all of the Synchros in the set would be Limited but not banned due to the kinda broken nature of some of their effects. I'm looking for feedback as I post these, the other cards I've already made, and all of those I still plan to create for this set.
As for the names, the first three I created were Nyx, Eos, and Aur. I realized I had a cool three-letter name thing developing, so I came up with the cute-sounding "Ika" (I-ka, long "i" sound, short "a" sound) as the base name, then used three-letter suffixes to modify them. Some have clear meaning (Eos=Goddess of the Dawn in Greek mythology, Nem=reference to Nemesis the Greek Goddess of Balance), some are odd perversions of words (Gya-->Gaia, Wat-->Watt), and some are just kinda obscure/geeky/odd (Rho=symbol for density<--ghosts are less dense than normal beings).
Anywho, CONSTRUCTIVE feedback is welcome, and only point out typos if it is attached to other, meaningful constructive criticism. PLEASE help me fix/adjust the OCG as well!

EDIT: "Ika, the Spirit of Change" added!


[img]http://img823.imageshack.us/img823/5599/310473.jpg[/img]
Ika-Nyx, Shadow of the Night
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
When this card is Summoned, select and destroy up to 2 spell/trap card(s). Then select up to 2 monster(s). While this card remains face-up on the field, the selected monsters' effect(s) cannot be activated and they cannot attack. When this card is removed from the field, its controller may remove from play up to 2 card(s) from either player's Graveyard.


[img]http://img97.imageshack.us/img97/5599/310473.jpg[/img]
Ika-Aqu, Dark Maw of the Deep
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
When Synchro Summoned or flipped face-up, this card gains 5 Depth Counters. When a monster's effect is activated, (if possible) you must remove 1 Depth Counter from this card to negate it and destroy the monster. Once per turn, you may remove 1 Depth Counter from this card to remove 1 monster in either Graveyard from play. This card gains 1 Depth Counter at each Standby Phase.


[img]http://img717.imageshack.us/img717/5599/310473.jpg[/img]
Ika-Aur, Glory of the Sun
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
When this card is Summoned, look at your opponent's hand and Set cards. Once, you may negate and destroy a spell/trap/monster effect that targets this card by removing from play the top card of your deck. Once per turn, if this card would be destroyed, you may remove from play 2 "Ika" cards to negate its destruction. When this face-up card is removed from the field, return up to 2 of your removed from play cards to your deck, then shuffle.


[img]http://img337.imageshack.us/img337/5599/310473.jpg[/img]
Ika-Cry, Embrace of the Ice
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
When your opponent takes Battle Damage from a battle involving this card, they cannot activate any spell/trap/monster effects until that End Phase. Durning the Standby Phase of either player's turn, you may remove 1 "Ika" card in your Graveyard from play. Until the End Phase of that turn, this card can't be destroyed or targeted by your opponent's spell/trap/monster effect(s).


[img]http://img692.imageshack.us/img692/3023/310473p.jpg[/img]
Ika-Eos, Child of the Dawn
Lore: 1 Tuner + 1 or more "Ika" non-Tuner monsters
This monster's attribute is also Light. When this card is Summoned, remove from play 1 card on the field. This monster may attack directly. When this monster declares a direct attack, its original attack is halved until the End Phase of this turn. When this monster deals damage to your opponent, your opponent cannot activate spell/trap/monster effects until the End Phase of this turn.


[img]http://img823.imageshack.us/img823/9817/310473x.jpg[/img]
Ika-Gya, Verdance of the Earth
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
At each of your End Phases, you gain Life Points equal to the number of "Ika" monsters on the field x400. Once, you may send the top 1 card of your deck to the Graveyard to negate the destruction of this card. When this face-up card is removed from the field, return up to 2 "Ika" monster(s) that have been removed from play to your deck, shuffle your deck, then draw 1 card.


[img]http://img97.imageshack.us/img97/3023/310473p.jpg[/img]
Ika-Pyr, Fury of the Flames
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, choose to either destroy all spell/trap cards on the field OR to have both players discard their hands to the Graveyard and draw 5 cards. If this face-up card is destroyed by an opponent's spell/trap/monster effect, remove from play 3 monsters from your opponent's Graveyard, then deal damage equal to half of their combined levels x 100


[img]http://img821.imageshack.us/img821/5599/310473.jpg[/img]
Ika-Wat, Voice of the Storm
Lore: 1 "Ika" Tuner + 1 or more non-Tuner monsters
When this monster attacks an opponent's face-down defense-position monster, that monster is automatically destroyed and sent to the Graveyard (do not flip it face-up or applying damage calculation). This monster's ATK is decreased by 300 points each time this effect is activated. While this monster's attack is less than 1500, it may attack directly.


[img]http://img651.imageshack.us/img651/5599/310473.jpg[/img]
Ika-Nem, Revenge of the Fallen
Lore: This card cannot be Special Summoned from the Graveyard. This monster's Attribute is also Dark. When this card is Summoned, if: --your opponent controls more cards than you: Special Summon Level 4 or lower "Ika" monster(s) from your Graveyard until you control 3 face-up ''Ika" monsters --your opponent controls fewer cards than you: remove 2 cards on your side of the field from play.


[img]http://img831.imageshack.us/img831/1905/310473v.jpg[/img]
Ika-Rho, the Redeemed
Lore: During your Standby Phase, if this card exists in your Graveyard and your opponent controls at least one more card than you, you may Special Summon this monster from your Graveyard to your side of the field. When this card is sent to the Graveyard for the Synchro Summon of an "Ika" monster, you may remove one "Ika" monster from your Graveyard to Special Summon this monster from your Graveyard.


[img]http://img97.imageshack.us/img97/6198/310473i.jpg[/img]
Ika, the Spirit of Change
Lore: When this card is removed from play from your hand/field/Graveyard by the effect of an "Ika" card, you may remove from play 2 "Ika" cards from your hand/Graveyard from play to Special Summon this card on your side of the field in face-up Defense position.


[img]http://img824.imageshack.us/img824/5599/310473.jpg[/img]
Ika's Revenge
Tribute 1 "Ika" monster on your side of the field OR remove 2 "Ika" cards in your Graveyard from play. Negate the activation of a spell or trap card or Special Summon of a monster (including by another card's effect), and remove that card from play.


[img]http://img203.imageshack.us/img203/5599/310473.jpg[/img]
Ika's Reflection
Remove 1 "Ika" card in your Graveyard from play and return 1 "Ika" Synchro Monster to the Extra Deck. Special Summon 1 "Ika" Synchro Monster whose level is less than the returned monster's. This Special Summon is treated as a Synchro Summon. The effect(s) of the monster Summoned by this effect are negated until the End Phase of the turn it is Summoned. "Ika's Reflection" can't be activated during the End Phase.


[img]http://img831.imageshack.us/img831/9817/310473x.jpg[/img]
Ika's Last Stand
Discard your entire hand and pay Life Points so that you only have 100 left. Special Summon as many "Ika" monsters as possible from your deck. Return all of your removed from play cards to your Graveyard. Remove from play your entire Deck, then return all cards in your Graveyard to your Deck, shuffle, and draw 3 cards. Each player may only activate "Ika's Last Stand" (or the effect of "Ika's Last Stand") once per Duel.


[img]http://img109.imageshack.us/img109/5599/310473.jpg[/img]
Ika's Alliance
When 2 or more "Ika" monsters exist face-up on your side of the field, increase their ATK and DEF by 400 points. If 1 "Ika" monster on your side of the field would be destroyed (by battle or be card effect), you may select and destroy 1 other "Ika" monster on your side of the field instead. You may send 1 "Ika" monster on your side of the field to the Graveyard to negate this card's destruction.
Link to comment
Share on other sites

[quote name='WattGirl' timestamp='1294008015' post='4907261']
This represents the portion of my "Ika" set that I currently have access to. There are several other cards in the set that are saved elsewhere and I will retrieve and add later (including 2 more Tuners and some removed-from-play recovery cards). My goal was to create a cool fake set that is well-rounded enough it could be proxied and played without being overly broken. The assumption at the start is that all of the Synchros in the set would be Limited but not banned due to the kinda broken nature of some of their effects. I'm looking for feedback as I post these, the other cards I've already made, and all of those I still plan to create for this set.
As for the names, the first three I created were Nyx, Eos, and Aur. I realized I had a cool three-letter name thing developing, so I came up with the cute-sounding "Ika" (I-ka, long "i" sound, short "a" sound) as the base name, then used three-letter suffixes to modify them. Some have clear meaning (Eos=Goddess of the Dawn in Greek mythology, Nem=reference to Nemesis the Greek Goddess of Balance), some are odd perversions of words (Gya-->Gaia, Wat-->Watt), and some are just kinda obscure/geeky/odd (Rho=symbol for density<--ghosts are less dense than normal beings).
Anywho, CONSTRUCTIVE feedback is welcome, and only point out typos if it is attached to other, meaningful constructive criticism. I would like to modify the language in the cards to more accurately reflect the language of actual cards, so that feedback is welcome.
[img]http://img823.imageshack.us/img823/5599/310473.jpg[/img][img]http://img97.imageshack.us/img97/5599/310473.jpg[/img]
[img]http://img717.imageshack.us/img717/5599/310473.jpg[/img][img]http://img337.imageshack.us/img337/5599/310473.jpg[/img][img]http://img692.imageshack.us/img692/3023/310473p.jpg[/img][img]http://img823.imageshack.us/img823/9817/310473x.jpg[/img][img]http://img97.imageshack.us/img97/3023/310473p.jpg[/img][img]http://img821.imageshack.us/img821/5599/310473.jpg[/img][img]http://img651.imageshack.us/img651/5599/310473.jpg[/img][img]http://img831.imageshack.us/img831/1905/310473v.jpg[/img][img]http://img824.imageshack.us/img824/5599/310473.jpg[/img][img]http://img203.imageshack.us/img203/5599/310473.jpg[/img][img]http://img831.imageshack.us/img831/9817/310473x.jpg[/img][img]http://img109.imageshack.us/img109/5599/310473.jpg[/img]
[/quote]
[b]all of these are pokemon or pokemon based. Add the lore.[/b]
Link to comment
Share on other sites

Sorry for not including the lore in the first place...I [s]will rectify that now[/s] have rectified that...

[quote name='darkmaster0' timestamp='1294101686' post='4910038']
Shouldn't these be in Pop Culture?
[/quote]

My original goal was to create a set of balanced cards (though some ended up more broken than intended, hence my presumed Limited status on all Synchros in the set). My initial versions did not include the Eeveelutions. That was a later addition as I expanded the set. In any case, since my intent was Realistic yet the images are technically Pop-Culture, I posted them in Realistic because that was the primary intent.
Link to comment
Share on other sites

[quote name='Jazin Kay' timestamp='1294104071' post='4910144']
You silly goose, these are Pokemon.
[/quote]

I never said they weren't. Please refer to my previous reply, and I would appreciate it if people would please stop stating the obvious and give me some meaningful feedback.
I'm sorry for being a bit terse, I just really want some feedback, whether good or bad...I've sunk a pretty large amount of time into the set and want to know what I can do to improve it as I create more of the set...
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...