chedbonlahor Posted January 7, 2011 Report Share Posted January 7, 2011 Another one I just made out of the blue: [img]http://img109.imageshack.us/img109/2538/217615.jpg[/img] When this card is activated successfully, place 1 "Anti-Matter Token" (DARK/Machine-Type/ATK 0/DEF 0) in your Field Spell Card Zone, the "Anti-Matter Token" is treated as a Field Spell Card and cannot be designated as an attack target. While you control this face-up card, reduce any Battle Damage to your opponent’s Life Points to 0 and increase the ATK of the “Anti-Matter Token” by the original damage dealt. Send all Spell and Trap cards you control to the Graveyard to inflict damage to your opponent's Life Points equal to the ATK of the "Anti-Matter Token" x 2. If the "Anti-Matter Token" is removed from the field as a result of a card your opponent controls, inflict damage to your Life Points equal to half the ATK of the "Anti-Matter Token." If this card is removed from the field, destroy the "Anti-Matter Token." *** UPDATED *** Link to comment Share on other sites More sharing options...
Icy Posted January 7, 2011 Report Share Posted January 7, 2011 *makes Token Monster field spell this card instead, replaces ATK with number of Tokens/Total damage in X turns* Nice disguise though. And how would you negate battle damage? Unless you negated the whole attack (rendering that line pointless), or reduced the damage inflicted to 0. That, and it being Machine already makes it a Prime OTK well... machine. Creatively I'm impressed. Link to comment Share on other sites More sharing options...
chedbonlahor Posted January 7, 2011 Author Report Share Posted January 7, 2011 [quote name='JoshIcy' timestamp='1294374787' post='4917025'] *makes Token Monster field spell this card instead, replaces ATK with number of Tokens/Total damage in X turns* Nice disguise though. And how would you negate battle damage? Unless you negated the whole attack (rendering that line pointless), or reduced the damage inflicted to 0. That, and it being Machine already makes it a Prime OTK well... machine. Creatively I'm impressed. [/quote] Forgive me Josh but I am struggling to understand your breakdown of my card. Is there anyway you could explain again as I know your advice is valuable. In terms of the card it goes like this: -Put token in field spell card zone -whenever you do battle damage negate it (I have said negate it however should I have said reduce it to 0?) -increase atk of token by battle damage that would have been dealt -destroy all spell/traps on you control to do double the damage of the ATK of the token Thanks. Link to comment Share on other sites More sharing options...
Icy Posted January 7, 2011 Report Share Posted January 7, 2011 I'm saying your card has a bunch of little things that makes a person double-take on the reading to understand it; which isn't very good. Whether intentional or not. But I do love the creativity involved in this card's design. Link to comment Share on other sites More sharing options...
WattGirl Posted January 7, 2011 Report Share Posted January 7, 2011 I agree with JoshIcy in that the card is a little confucing at first. That said, I love it! ^_^d It's creative and does something completely new (come on, who's ever seen the Field Spell/Token thing? {If you have, PLEASE tell me XD}). It's balanced due to the fact it can so easily backfire. It's awsome...and nice one on the name! (I looked again after I read the effect and laughed at how win-ful it was! Yay anti-matter and pure energy!) Negating the attack is one way to put it and I get what you mean, but you really should change it so it reduces the damage to 0 then adds it to the token's attack (think Woboku vs. Negate Attack {can still declare attacks but damage is 0, as I discovered while dueling a Gladiator Beasts Deck, vs. attack stops immediately after declaration meaning no damage}) Overall, I like. You get bonus points for creativity and a name that made me laugh at how win-ful it is. You need to streamline/adjust the explaination of the effect, but beyond that I don't really see anything to improve. 9/10 w/ +1 bonus = 10/10 Link to comment Share on other sites More sharing options...
chedbonlahor Posted January 7, 2011 Author Report Share Posted January 7, 2011 [quote name='WattGirl' timestamp='1294427237' post='4917827'] I agree with JoshIcy in that the card is a little confucing at first. That said, I love it! ^_^d It's creative and does something completely new (come on, who's ever seen the Field Spell/Token thing? {If you have, PLEASE tell me XD}). It's balanced due to the fact it can so easily backfire. It's awsome...and nice one on the name! (I looked again after I read the effect and laughed at how win-ful it was! Yay anti-matter and pure energy!) Negating the attack is one way to put it and I get what you mean, but you really should change it so it reduces the damage to 0 then adds it to the token's attack (think Woboku vs. Negate Attack {can still declare attacks but damage is 0, as I discovered while dueling a Gladiator Beasts Deck, vs. attack stops immediately after declaration meaning no damage}) Overall, I like. You get bonus points for creativity and a name that made me laugh at how win-ful it is. You need to streamline/adjust the explaination of the effect, but beyond that I don't really see anything to improve. 9/10 w/ +1 bonus = 10/10 [/quote] Thanks so much for the imput! Link to comment Share on other sites More sharing options...
chedbonlahor Posted January 9, 2011 Author Report Share Posted January 9, 2011 bump Link to comment Share on other sites More sharing options...
TheBigCheese Posted January 20, 2011 Report Share Posted January 20, 2011 Love this card. Really neat, great name nice pic and obviously a great effect, what more could you want There is something about this though which strikes me as special, I have never seen anything like this before. Well done, I am only a new member but I shall look forward to seeing more of your cards. Link to comment Share on other sites More sharing options...
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