♥Łövëły-Ċħän♥ Posted January 8, 2011 Report Share Posted January 8, 2011 [center][Spoiler=Introduction] Officially releases the "Righteous Fiend" archetype. Includes previously releases "Typhord" and "Grim" Archetypes as well as further support for "CC" and "Lightsworn" Archetypes. Official release of Excess Monsters. [b]English Set Name:[/b] Duel Terminal - Tides of Evolution [b]English Set Prefix:[/b] DT16 [b]English TCG Release Date:[/b] Early January 2011 [b]Includes 70 Cards:[/b] --38 New Cards --32 Reprints [b]Card Rarities:[/b] --24 Common --21 Rare --17 Super Rare --6 Ultra Rare --2 Secret Rare [/spoiler] [img]http://img42.imageshack.us/img42/5850/socgpack7.png[/img] [img]http://img442.imageshack.us/img442/1760/newgentcg.png[/img] [img]http://img156.imageshack.us/img156/6637/94100723.png[/img] [hr] [Spoiler=EN001-EN010] [Spoiler=EN001] [b]DT16-EN001[/b] [b]Common[/b] [IMG]http://i52.tinypic.com/989g1z.jpg[/IMG] [i]When this card is Normal Summoned, switch it to Defense Position. This card cannot be destroyed by battle. Once per turn, during your opponent's Battle Phase, if a face-up Aqua-Type monster would be selected as an attack target, you can switch the attack target to this card. If this card is sent to the Graveyard by a Monster Card effect, you can add 1 "Typhord" monster from your Deck to your hand.[/i] [/spoiler] [Spoiler=EN002] [b]DT16-EN002[/b] [b]Super Rare[/b] [IMG]http://i54.tinypic.com/v7xqn5.jpg[/IMG] [i]Once per turn, you can send 1 "Typhord" monster you control to the Graveyard to Special Summon 1 Level 3 or lower Aqua-Type monster from your hand. When this card attacks, you can select 1 Aqua-Type monster you control. This card gains the selected monsters ATK, until the End Phase.[/i] [/spoiler] [Spoiler=EN003] [b]DT16-EN002[/b] [b]Common[/b] [IMG]http://i51.tinypic.com/10pu44k.jpg[/IMG] [i]Once per turn, you can reduce this card's ATK to 0, until the End Phase, to half the ATK of 1 monster your opponent controls. If this card is sent to the Graveyard by a Monster Card effect, destroy 1 Spell, Trap, or Monster Card on the field.[/i] [/spoiler] [Spoiler=EN004] [b]DT16-EN004[/b] [b]Common[/b] [IMG]http://i54.tinypic.com/1zoxm6c.jpg[/IMG] [i]Once per turn, you can discard 1 card to double this card's ATK, until the End Phase. This cad can attack directly. If this card is sent to the Graveyard by a Monster Card effect, you can Special Summon 1 "Typhord" monster from your Graveyard, in face-up Defense Position.[/i] [/spoiler] [Spoiler=EN005] [b]DT16-EN005[/b] [b]Rare[/b] [IMG]http://i53.tinypic.com/fbxjcm.jpg[/IMG] [i]This card cannot be selected as an attack target. Once per turn, during either player's turn, if a face-up Aqua-Type monster would be targeted by the effect of a Spell or Trap Card, you can switch the target to this card. If this card is sent to the Graveyard by a Monster Card effect, you can return 1 card your opponent controls to the top of your opponent's Deck.[/i] [/spoiler] [Spoiler=EN006] [b]DT16-EN006[/b] [b]Common[/b] [IMG]http://i54.tinypic.com/vct83n.jpg[/IMG] [i]You can Special Summon this card from your Graveyard when it is Released to Advance Summon an Aqua-Type monster. During this turn, this card gains 100 ATK for each Aqua-Type monster you control. If this card is send to the Graveyard by a Monster Card effect, your opponent randomly discards 1 card from their hand.[/i] [/spoiler] [Spoiler=EN007] [b]DT16-EN007[/b] [b]Ultra Rare[/b] [IMG]http://i54.tinypic.com/10e4o5s.jpg[/IMG] [i]You can send the top 2 cards of your Deck to the Graveyard to Special Summon this card from your hand. If you do, reduce it's Level by 2.[/i] [/spoiler] [Spoiler=EN008] [b]DT16-EN008[/b] [b]Super Rare[/b] [IMG]http://i56.tinypic.com/295bjx0.jpg[/IMG] [i]You can Normal Summon this card without Releasing by removing 1 Tuner monster in your Graveyard from play. If you do, this card's ATK becomes equal to the removed monsters ATK. When this card destroys a monster by battle, you can discard 1 card to remove 1 card in your opponent's Graveyard from play.[/i] [/spoiler] [Spoiler=EN009] [b]DT16-EN009[/b] [b]Rare[/b] [IMG]http://i53.tinypic.com/2jexo45.jpg[/IMG] [i]You can Special Summon this card from your hand by revealing 1 "Stardust Dragon" in your Extra Deck. If this card was Special Summoned by its own effect, you can Special Summon 1 monster with "Stardust" in its name from your Deck. When this card is sent to the Graveyard for the Synchro Summon of a "Stardust Dragon" your opponent cannot activate card effects until the End Phase.[/i] [/spoiler] [Spoiler=EN010] [b]DT16-EN010[/b] [b]Ultra Rare[/b] [IMG]http://i51.tinypic.com/13z926f.jpg[/IMG] [i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 "CC" monsters in your Graveyard. This card cannot be targeted by Spell or Trap Cards. Once per turn, you can return 1 "CC" monster you control to your hand. When this card destroys a monster by battle, send the top card of you Deck to the Graveyard to draw 1 card. During each of your End Phases, you can Special Summon 1 "CC" monster in your hand that was returned from the field to your hand this turn.[/i] [/spoiler] [/spoiler] [Spoiler=EN011-EN020] [Spoiler=EN011] [b]DT16-EN011[/b] [b]Common[/b] [IMG]http://i55.tinypic.com/icmqug.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. When this card is Summoned, send the top card of your Deck to the Graveyard and draw 1 card. Once per turn, you can discard 1 card from your hand to return 1 card you control to your hand (except "CC's Baton Jester").[/i] [/spoiler] [Spoiler=EN012] [b]DT16-EN012[/b] [b]Rare[/b] [IMG]http://i56.tinypic.com/2zg6a07.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. When this card is Normal Summoned, you can add up to 2 "CC's Common Guardian" from your Deck to your hand. During each of your End Phases, return this card to your hand. If this card is sent directly from your hand to the Graveyard, send the top card of your Deck to the Graveyard and draw 1 card.[/i] [/spoiler] [Spoiler=EN013] [b]DT16-EN013[/b] [b]Super Rare[/b] [IMG]http://i51.tinypic.com/a4rl7a.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. If there are 3 or more "CC's" monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, send the top 2 cards of your Deck to the Graveyard and draw 1 card. Once per turn, you can add the top card of your Graveyard to your hand. You cannot use that card until your next turn.[/i] [/spoiler] [Spoiler=EN014] [b]DT16-EN014 Common[/b] [IMG]http://i55.tinypic.com/14ca7me.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. Once per turn, when a "CC" monster is returned to your hand, you can discard that card to increase this card's ATK equal to that monster's Level x200. During each of your End Phases, send the top 2 cards of you Deck to the Graveyard and draw 1 card.[/i] [/spoiler] [Spoiler=EN015] [b]DT16-EN015 Rare[/b] [IMG]http://i52.tinypic.com/2yz0f2x.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. Once per turn, you can send the top card of your Deck to the Graveyard. If you do, when a "CC" monster you control attacks this turn, your opponent cannot activate Spell or Trap Cards until the Damage Step. When this card destroys a monster by battle, you can change the Battle Position of 1 face-up monster on the field.[/i] [/spoiler] [Spoiler=EN016] [b]DT16-EN016 Common[/b] [IMG]http://i55.tinypic.com/5nvic1.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. This card gains 200 ATK for each "CC's" monster in your Graveyard. This card cannot be destroyed by battle. When this card destroys a monster by battle, you can send the top 2 cards from your Deck to the Graveyard and draw 1 card. During your End Phase, you can return 1 card you control to your hand.[/i] [/spoiler] [Spoiler=EN017] [b]DT16-EN017 Rare[/b] [IMG]http://i53.tinypic.com/2e3r5o7.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. You can Special Summon this card from your hand when you draw this card by the effect of a "CC's" monster. Once per turn, you can return 1 card you control to your hand to send the top card of your Deck to the Graveyard. Each time a card is sent from your Deck to the Graveyard, you gain 100 Life Points for each card sent.[/i] [/spoiler] [Spoiler=EN018] [b]DT16-EN018 Common[/b] [IMG]http://i54.tinypic.com/spkimv.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. If this card is sent from your Deck to the Graveyard, Special Summon this card. Once per turn, you can return 1 "CC" monster from your hand to your Deck to inflict 1000 damage to your opponent. This card cannot attack during that turn. When this card destroys a monster by battle, send the top card on your Deck to the Graveyard and draw 1 card.[/i] [/spoiler] [Spoiler=EN019] [b]DT16-EN019 Rare[/b] [IMG]http://i55.tinypic.com/1zt1xy.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. This card cannot be Normal Summoned except by returning 1 monster you control to your hand. Once per turn, you can return 1 "CC" monster from your Graveyard to your Deck to negate the activation of a Spell or Trap Card. You can discard this card when it is returned to your hand by a card effect, to Special Summon 1 "CC" monster from your hand or add 1 "CC" card from your Graveyard to your hand.[/i] [/spoiler] [Spoiler=EN020] [b]DT16-EN020 Rare[/b] [IMG]http://i52.tinypic.com/js1tzd.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. You can Special Summon this card from your hand when you Normal Summon a "CC" monster. Once per turn, you can switch the target of an attack or card effect from a "CC" monster you control to this card. When this card is destroyed, you can send the top card of your Deck to the Graveyard to draw 1 card.[/i] [/spoiler] [/spoiler] [Spoiler=EN021-EN030] [Spoiler=EN021] [b]DT16-EN021 Common[/b] [IMG]http://i56.tinypic.com/9qwrhs.jpg[/IMG] [i]This card cannot be used as a Synchro Material Monster. When this card is returned from the field to your hand or sent directly from the Deck to your Graveyard, you can Special Summon this card. If you control "CC's Imperial Throne", this card cannot be destroyed by battle. If an opponent's monster that battles this card is not destroyed, you can return 1 card your opponent controls and 1 card you control to their respective owner's hands. You can only control 1 "CC's White Lighter".[/i] [/spoiler] [Spoiler=EN022] [b]DT16-EN022 Rare[/b] [IMG]http://i52.tinypic.com/pacjk.jpg[/IMG] [i]Once per turn, you can select 1 monster your opponent controls and return it to your opponent's hand. Then, send the top 3 cards of your Deck to the Graveyard. When this card is removed from the field, send the top 2 cards from your Deck to the Graveyard.[/i] [/spoiler] [Spoiler=EN023] [b]DT16-EN023 Super Rare[/b] [IMG]http://i51.tinypic.com/2w65dhx.jpg[/IMG] [i]You can Special Summon this card from your hand by sending 1 LIGHT Fairy-Type monster from your Deck to the Graveyard. Once per turn, during your Main Phase 1, you can discard 1 card from your hand to have your opponent send 1 card they control to the Graveyard. This card cannot attack during this turn. [/i] [/spoiler] [Spoiler=EN024] [b]DT16-EN024 Common[/b] [IMG]http://i53.tinypic.com/30922a9.jpg[/IMG] [i]Once per turn, you can skip your Draw Phase to send 1 Level 4 or lower DARK monster from your Deck to the Graveyard. If this card is sent to the Graveyard, Special Summon 1 Level 4 or lower monster that is currently removed from play.[/i] [/spoiler] [Spoiler=EN025] [b]DT16-EN025 Super Rare[/b] [IMG]http://i52.tinypic.com/6zpv1l.jpg[/IMG] [i]If you control a Fiend-Type Tuner monster, you can Special Summon this removed from play card. Once per turn, you can remove 1 card in your hand from play to flip 1 face-up Spell or Trap Card on the field face-down OR flip 1 face-up monster on the field into face-down Defense Position.[/i] [/spoiler] [Spoiler=EN026] [b]DT16-EN026 Secret Rare[/b] [IMG]http://i53.tinypic.com/20qcp5v.jpg[/IMG] [i]You can Release this card to return all removed from play cards to your Deck and draw 2 cards. This effect cannot be used during the turn it was Normal Summoned. During the End Phase of this turn, this card is removed from play and you can add 1 Fiend-Type Tuner monster from your Graveyard to your hand.[/i] [/spoiler] [Spoiler=EN027] [b]DT16-EN027 Super Rare[/b] [IMG]http://i54.tinypic.com/207kd1h.jpg[/IMG] [i]You can Special Summon this card from your hand by sending the top card of your Deck to the Graveyard. When your opponent declares an attack, you can remove this card from play to flip the attacking monster into face-down Defense Position. During the End Phase of this turn, this card is Special Summoned in Defense Position.[/i] [/spoiler] [Spoiler=EN028] [b]DT16-EN028 Common[/b] [IMG]http://i55.tinypic.com/10ghe9j.jpg[/IMG] [i]If this card is sent to the Graveyard, you can remove 1 Fiend-Type monster in your Graveyard from play to Overlay this on 1 Excess Monster you control.[/i] [/spoiler] [Spoiler=EN029] [b]DT16-EN029 Common[/b] [IMG]http://i53.tinypic.com/53k31z.jpg[/IMG] [i]Once per turn, if this card is Overlaying a Fiend-Type monster, you can Special Summon this card. If you do, this card is removed from play during the End Phase of that turn. If this card is face-up on the field while you control no Excess Monsters, this card is destroyed during the End Phase.[/i] [/spoiler] [Spoiler=EN030] [b]DT16-EN030 Rare[/b] [IMG]http://i52.tinypic.com/e8658p.jpg[/IMG] [i]You can remove this card in your Graveyard from play to Special Summon 1 "Righteous Fiend" monster that is currently removed from play. That monsters effect(s) are negated, until the End Phase.[/i] [/spoiler] [/spoiler] [Spoiler=EN031-EN040] [Spoiler=EN031] [b]DT16-EN031 Common[/b] [IMG]http://i55.tinypic.com/e9zx4y.jpg[/IMG] [i]You can Special Summon this card from your hand by removing 1 card in your hand from play. Whan this card is used as a Synchro Material Monster, you can discard 1 card to destroy 1 face-up Spell or Trap Card on the field.[/i] [/spoiler] [Spoiler=EN032] [b]DT16-EN032 Secret Rare[/b] [IMG]http://i51.tinypic.com/1t7ur9.jpg[/IMG] [i]You can Special Summon this card from your hand by adding a removed from play monster to your Deck. If you do, you can Special Summon 1 "Grim Twin Twilights" from your Deck. While there are 2 or more "Grim Twin Twilights" on the field, their Levels are reduced to 1.[/i] [/spoiler] [Spoiler=EN033] [b]DT16-EN033 Common[/b] [IMG]http://i55.tinypic.com/2r6jlkx.jpg[/IMG] [i]When this card destroys a monster by battle, select and activate 1 of the following effects: ●Select 1 Token and double its ATK. ●Add 1 Level 4 or lower LIGHT Machine-Type monster from your Deck to your hand. ●Return 1 LIGHT Machine-Type monster from your Graveyard to your Deck and draw 1 card.[/i] [/spoiler] [Spoiler=EN034] [b]DT16-EN034 Common[/b] [IMG]http://i53.tinypic.com/28ausrn.jpg[/IMG] [i]You can Special Summon this card from your hand if you control a Level 4 LIGHT Machine-Type monster. When this card destroys a monster by battle, select and activate 1 of the following effects: ●Special Summon 1 Level 4 LIGHT Machine-Type monster with 1200 ATK from your hand. ●This card gains 500 ATK.[/i] [/spoiler] [Spoiler=EN035] [b]DT16-EN035 Rare[/b] [IMG]http://i55.tinypic.com/2yjyakp.jpg[/IMG] [i]You can Special Summon this card if you control a face-up "Gradius". Once per turn, you can select 1 LIGHT Machine-Type monster with 1200 ATK. That monster gains 500 ATK and cannot be destroyed by battle this turn.[/i] [/spoiler] [Spoiler=EN036] [b]DT16-EN036 Common[/b] [IMG]http://i56.tinypic.com/2e4kua8.jpg[/IMG] [i]When this card is Normal Summoned, you can return send 1 FIRE monster in your Deck to the Graveyard. When this card is destroyed, you can Special Summon 1 Level 4 or lower FIRE monster with 1400 ATK or less from your Deck.[/i] [/spoiler] [Spoiler=EN037] [b]DT16-EN037 Rare[/b] [IMG]http://i52.tinypic.com/j82zgh.jpg[/IMG] [i]Once per turn, you can remove 1 Spell Card in your Graveyard from play to Special Summon 1 Tuner monster from your Graveyard. That monster's effect(s) are negated. This card cannot be targeted by Spell Cards your opponent controls.[/i] [/spoiler] [Spoiler=EN038] [b]DT16-EN038 Common[/b] [IMG]http://i51.tinypic.com/bdqzuq.jpg[/IMG] [i]When this card is Normal Summoned, this card's original ATK becomes 1800. Once per turn, you can send the top 2 cards of your Deck to the Graveyard to either decrease this card's Level by the number of cards in your hand or increase this card's Level by the number of cards in your hand, until the End Phase. When this card battles a monster whose Level is lower than this card's Level, destroy that monster and inflict damage to your opponent equal to the difference x200.[/i] [/spoiler] [Spoiler=EN039] [b]DT16-EN039 Rare[/b] [IMG]http://i51.tinypic.com/5cjfpc.jpg[/IMG] [i]You can Special Summon this card by removing 1 Tuner monster in your Graveyard from play. When this card is Special Summoned by its own effect, draw 1 card. If that card is a Tuner monster, you can Special Summon it. That monster's effect(s) are negated.[/i] [/spoiler] [Spoiler=EN040] [b]DT16-EN040 Common[/b] [IMG]http://i51.tinypic.com/wwheus.jpg[/IMG] [i]When this card is Normal Summoned, you can return 1 "Lightsworn" monster in your Graveyard to your Deck. When this card destroys a monster by battle, inflict damage to your opponent equal to half that monster's ATK. During each of your End Phases, send the top 3 cards from your Deck to the Graveyard.[/i] [/spoiler] [/spoiler] [Spoiler=EN041-EN050] [Spoiler=EN041] [b]DT16-EN041 Super Rare[/b] [IMG]http://i52.tinypic.com/wcg4z9.jpg[/IMG] [i]You can send the top card of your Deck to the Graveyard to Special Summon this card from your Graveyard. If you do, this card is removed from play when it is removed from the field. Once per turn, you can select 1 card on the field and change it's Battle Position.[/i] [/spoiler] [Spoiler=EN042] [b]DT16-EN042 Ultra Rare[/b] [IMG]http://i55.tinypic.com/jfw95l.jpg[/IMG] [i]"Bane Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can discard a number of cards to send the same number of cards from the top of your Deck to the Graveyard. For each card send by this effect, this card gains 200 ATK and return cards on the field to their respective owners hand.[/i] [/spoiler] [Spoiler=EN043 (Interloping Dragon)] [b]DT16-EN043 Rare[/b] [IMG]http://i55.tinypic.com/25ewro6.jpg[/IMG] [i]1 Tuner + 1 or more non-Tuner(s) Once per turn, you can remove 1 DARK monster in your Graveyard to negate the effect of 1 card your opponent controls until the End Phase. If this card is face-up on the field, neither player can Synchro Summon or Excess Summon.[/i] [/spoiler] [Spoiler=EN044] [b]DT16-EN044 Ultra Rare[/b] [IMG]http://i55.tinypic.com/2d11xtw.jpg[/IMG] [i]1 Tuner + 2 or more "Agent" monsters When this card is Synchro Summoned, you can Special Summon 1 removed from play Fairy-Type monster. Once per turn, you can negate the activation of a Spell, Trap, or Monster Card effect. During your opponent's Main Phase 1, if a monster is Special Summoned, you can send 1 Fairy-Type monster in your hand to the Graveyard to negate that Summon and destroy that monster. When this card is destroyed, add 1 Fariy-Type monster in your Graveyard to the top of your Deck.[/i] [/spoiler] [Spoiler=EN045 (Grim Armed Assailant)] [b]DT16-EN045 Rare[/b] [IMG]http://i54.tinypic.com/149qreq.jpg[/IMG] [i]1 Fiend-Type Tuner + 1 or more non-Tuner monster(s) You can remove 1 card in your hand from play to send 1 random card in your opponent's hand to the Graveyard. This card cannot be destroyed by battle between a monster whose original ATK is higher than this card's ATK. This card cannot be destroyed by the effects of monsters whose ATK is lower than this card's ATK.[/i] [/spoiler] [Spoiler=EN046] [b]DT16-EN046 Super Rare[/b] [IMG]http://i52.tinypic.com/25turva.jpg[/IMG] [i]1 Fiend-Type Tuner + 1 or more non-Tuner monster(s) Once per turn, you can remove 1 card in your hand from play to select 1 monster on the field. Reduce that monster's ATK to 0, until the End Phase and draw 1 card. When this card destroys a monster by battle, that monster is removed from play.[/i] [/spoiler] [Spoiler=EN047] [b]DT16-EN047 Rare[/b] [IMG]http://i53.tinypic.com/2bxftf.jpg[/IMG] [i]When this card is Excess Summoned, Overlay 1 monster in your Graveyard onto this card. When this card declares an attack, remove 1 card Overlaying this card to negate 1 card effect. This card cannot be destroyed by battle with a monster whose original ATK is higher than this card's original ATK.[/i] [/spoiler] [Spoiler=EN048] [b]DT16-EN048 Super Rare[/b] [IMG]http://i56.tinypic.com/2mrgoif.jpg[/IMG] [i]Once per turn, you can send 1 Fiend-Type monster you control to the Graveyard to select 1 Fiend-Type monster that is currently removed from play and Overlay it onto this card. This card gains 1 of the following effects depending on the number of cards Overlaid on this card: ●2: This card cannot be targeted by Spell or Monster Card effects. ●3: This card can attack up to 2 monsters during the same Battle Phase. ●4: When this card destroys a monster by battle, draw 1 card.[/i] [/spoiler] [Spoiler=EN049] [b]DT16-EN049 Super Rare[/b] [IMG]http://i54.tinypic.com/wu2kd0.jpg[/IMG] [i]This card can only be Excess Summoned by Releasing LIGHT Machine-Type monsters. Once per turn, you can select 1 LIGHT Machine-Type monster with 1200 ATK in your Graveyard. Return that card to your Deck and until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s). When an Overlaid monster is removed from this card, you can return 1 card from your hand to your Deck to Special Summon that monster.[/i] [/spoiler] [Spoiler=EN050] [b]DT16-EN050 Super Rare[/b] [IMG]http://i54.tinypic.com/nv5krp.jpg[/IMG] [i]When this card is Excess Summoned, you can Special Summon 1 Level 3 or lower Zombie-Type monster from your Graveyard. Once per turn, you can send 1 card Overlaying this card to Special Summon 1 Level 5 or lower Zombie-Type monster from your Graveyard. That monster's effect(s) are negated. If this card is destroyed by a card effect, you can Special Summon this card during your next Standby Phase in Defense Position.[/i] [/spoiler] [/spoiler] [Spoiler=EN051-EN060] [Spoiler=EN051] [b]DT16-EN051 Rare[/b] [IMG]http://i56.tinypic.com/10d78u1.jpg[/IMG] [i]Return 1 "CC's" monster you control to your hand and Special Summon 1 "CC's" monster from your Deck whose Level is equal to the returned monster +2. If that monster is Level 7 or higher, return 2 monsters you control to your hand.[/i] [/spoiler] [Spoiler=EN052] [b]DT16-EN052 Common[/b] [IMG]http://i52.tinypic.com/17tzjk.jpg[/IMG] [i]This card's effect can only be activated when this card is sent from the top of your Deck to the Graveyard by the effect of a "CC" monster. Special Summon 1 "CC" monster from your hand whose Level is equal to the Level of the monster whose effect sent this card from the Deck to the Graveyard +1.[/i] [/spoiler] [Spoiler=EN053] [b]DT16-EN053 Rare[/b] [IMG]http://i52.tinypic.com/2lc4idk.jpg[/IMG] [i]"CC" monsters you control gain 100 ATK each time a monster you control is returned from the field to your hand. During each of your Standby Phases, you can return 1 monster you control to your hand. Each time a card(s) is sent from your Deck to your Graveyard, place 1 C Counter on this card. When this card is destroyed, return a number of cards on the field to their respective owner's hand equal to the number of C Counters on this card.[/i] [/spoiler] [Spoiler=EN054] [b]DT16-EN054 Rare[/b] [IMG]http://i55.tinypic.com/eqb85g.jpg[/IMG] [i]Once per turn, you can Special Summon 1 Level 3 or lower Thunder-Type monster from your hand. Level 3 or lower Thunder-Type monsters can attack twice during the same Battle Phase. When a Thunder-Type monster is removed from the field, send the top 2 cards of your Deck to the Graveyard.[/i] [/spoiler] [Spoiler=EN055] [b]DT16-EN055 Rare[/b] [IMG]http://i51.tinypic.com/s6rb50.jpg[/IMG] [i]Select 1 Fiend-Type Excess Monster you control. Return the selected monster to your hand and activate 1 of the following effects depending on the number of cards that Overlaid it: 1: ●Send the top card of your Deck to the Graveyard. ●2: Destroy 1 monster your opponent controls. ●3: Destroy up to 2 Spell or Trap Cards on the field. ●4: Remove 1 monster in your Graveyard from play and inflict damage equal to that monsters ATK to your opponent.[/i] [/spoiler] [Spoiler=EN056] [b]DT16-EN056 Common[/b] [IMG]http://i56.tinypic.com/2vkyrts.jpg[/IMG] [i]Once per turn, you can return 1 Fiend-Type monster in your Graveyard to your Deck to Special Summon 1 "Righteous Fiend" monster from your Graveyard whose Level is equal to the returned monsters Level. While this card is face-up on the field, when a Fiend-Type monster is sent to the Graveyard, that monsters controller can add 1 removed from play monster to their Deck.[/i] [/spoiler] [Spoiler=EN057] [b]DT16-EN057 Ultra Rare[/b] [IMG]http://i51.tinypic.com/143dw5i.jpg[/IMG] [i]Activate this card when "Stardust Dragon" is Special Summoned by it's own effect. Special Summon 2 "Shooting Star Tokens" (Fairy-Type/LIGHT/Level 3/ATK 900/DEF 900) in Attack Position. "Shooting Star Tokens" cannot be destroyed by battle. When a "Stardust Dragon" you control would be Tributed by its own effect, you can Release a "Shooting Star Token" instead.[/i] [/spoiler] [Spoiler=EN058] [b]DT16-EN058 Super Rare[/b] [IMG]http://i51.tinypic.com/33ze3cn.jpg[/IMG] [i]"Stardust Dragon" gains 500 ATK. When a "Stardust Dragon" destroys a monster by battle, draw 1 card. When a "Stardust Dragon" is Special Summoned by it's own effect, if your opponent activates a Spell or Trap Card, you can discard 1 card to negate and destroy that card. During your 3rd End Phase after this card's activation, this card is destroyed.[/i] [/spoiler] [Spoiler=EN059] [b]DT16-EN059 Super Rare[/b] [IMG]http://i52.tinypic.com/25utixc.jpg[/IMG] [i]When you successfully Synchro Summon "Stardust Dragon" you can remove from play 1 Synchro Material Monster to draw 1 card. When a "Stardust Dragon" you control is removed from the field (except by its own effect), you can remove this card in your Graveyard from play to Special Summon it in face-up Defense Position.[/i] [/spoiler] [Spoiler=EN060] [b]DT16-EN060 Common[/b] [IMG]http://i54.tinypic.com/25ztez7.jpg[/IMG] [i]Negate the activation of a Spell or Trap Card that would destroy a face-up WATER monster you control and destroy it. Then select 1 card you control and 1 card your opponent controls. Remove from play the selected card you control and send to the Graveyard the selected card your opponent controls. If this face-down card is destroyed, you can Special Summon 1 Level 3 or lower "Ice Barrier" monster from your Deck.[/i] [/spoiler] [/spoiler] [Spoiler=EN061-EN070] [Spoiler=EN061] [b]DT16-EN061 Ultra Rare[/b] [IMG]http://i54.tinypic.com/1zd1a34.jpg[/IMG] [i]Activate this card when you successfully Synchro Summon "Shooting Star Dragon". Your opponent cannot target face-up "Shooting Star Dragon" you control with Spell, Trap, or Monster Card effects, until your next Main Phase. You can remove this card in your Graveyard from play to negate the effect and destroy 1 card that targets 1 "Stardust Dragon" or "Shooting Star Dragon" you control.[/i] [/spoiler] [Spoiler=EN062] [b]DT16-EN062 Rare[/b] [IMG]http://i51.tinypic.com/v7ehid.jpg[/IMG] [i]Select 1 "CC's" monster you control. The selected monster's ATK becomes equal to the ATK of the monster with the highest ATK your opponent controls +500. During the End Phase of the turn this card was activated, destroy the selected monster and send the top 3 card of your Deck to the Graveyard.[/i] [/spoiler] [Spoiler=EN063] [b]DT16-EN063 Super Rare[/b] [IMG]http://i53.tinypic.com/2sb29mu.jpg[/IMG] [i]Select 1 face-up Level 4 LIGHT Machine-Type monster with 1400 ATK or less. That monster can attack directly this turn. When that card inflicts Battle Damage, you can treat it as Battle Damage from destroying a monster by battle.[/i] [/spoiler] [Spoiler=EN064] [b]DT16-EN064 Super Rare[/b] [IMG]http://i56.tinypic.com/2qsoryq.jpg[/IMG] [i]When you discard a card from your hand by a card effect, you can select 1 card in your Graveyard and add it to your hand. That card cannot be used this turn and you cannot Special Summon during this turn (or your next turn if this card is activated during your opponent's turn).[/i] [/spoiler] [Spoiler=EN065] [b]DT16-EN065 Common[/b] [IMG]http://i55.tinypic.com/314vvk3.jpg[/IMG] [i]Activate this card when a "CC" monster is destroyed by battle. You can discard 1 card from your hand to Special Summon that monster in face-up Attack Position. That card cannot be destroyed by battle this turn. During your next turn, return that card to your hand and send the top card of your Deck to the Graveyard instead of conducting your Draw Phase.[/i] [/spoiler] [Spoiler=EN066] [b]DT16-EN066 Common[/b] [IMG]http://i56.tinypic.com/zn9bx5.jpg[/IMG] [i]After activation, equip this card to a face-up monster. That monster gains 1000 ATK and 2000 DEF. When that monster destroys a monster by battle, discard 1 card from your hand. When the equipped monster is removed from the field, it is removed from play and this card is sent to the Graveyard. When this card is removed from the field, the equipped monster is removed from play.[/i] [/spoiler] [Spoiler=EN067] [b]DT16-EN067 Rare[/b] [IMG]http://i53.tinypic.com/25kojyh.jpg[/IMG] [i]Negate the activation of a Spell, Trap, or Monster Card effect that would remove a card in the Graveyard from play, and destroy it. Then return 1 monster in either player's Graveyard to the respective owner's Deck.[/i] [/spoiler] [Spoiler=EN068] [b]DT16-EN068 Super Rare[/b] [IMG]http://i55.tinypic.com/fddsb6.jpg[/IMG] [i]You can send 1 face-up "Machine Emperor" monster to the Graveyard to Special Summon 1 other "Machine Emperor" monster from your hand. Your opponent cannot activate Spell or Trap Card effects in response to this cards activation. If this face-down card is destroyed, you can add 1 "Machine Emperor" monster from your Deck to your hand. If you do, skip your next Draw Phase.[/i] [/spoiler] [Spoiler=EN069] [b]DT16-EN069 Common[b] [IMG]http://i52.tinypic.com/10ddqp3.jpg[/IMG] [i]Activate this card when a Level 8 Synchro Monster you control is destroyed by the effect of a card your opponent controls. Destroy all monsters you control whose Level are lower than 8. Your opponent takes damage equal to each monster destroyed by this effect x800. During the turn End Phase, Special Summon 1 Tuner monster from your hand.[/i] [/spoiler] [Spoiler=EN070] [b]DT16-EN070 Super Rare[/b] [IMG]http://i53.tinypic.com/2uyr5ua.jpg[/IMG] [i]Activate this card when a Synchro Monster is Special Summoned. That monster's effect(s) are not activated on the Summon. That monster's effect(s) are negated and it cannot change it's Battle Position. If that monster is Released or sent to the Graveyard by a card effect, your opponent takes damage equal to that monsters DEF.[/i] [/spoiler] [/spoiler] [/Center] Link to comment Share on other sites More sharing options...
byak Posted January 8, 2011 Report Share Posted January 8, 2011 Set has brokeass cards. :\ Grim Twin Twilights (Breaks Malicious) CC's Priestess (Needs a once per turn clause) Tets, the Dark Ent (It's like Debris but more usable) Nyoka Channeler (It's like Glow-Up Bulb but so much better) (oshi it's Jin) Grim Armed Assailant (If you have more cards in your hand than your opponent you win, because there's no once per turn clause) Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 8, 2011 Author Report Share Posted January 8, 2011 Editing those cards. Lol I figured Twins (Reason I set it at Secret Rare. Not that it makes it ok >< Just saying) and Nyoka would be broken. @.@ Hints for Twins? Tets? Nyoka? Assailant? If it's that broken, should Tets be Once per duel instead of Once per turn? Scuse my ignorance but, Assailant doesn't seem that broken. You must remove a card to discard a card. Both hands are wittled down. Opponent has more advantage since their cards are just being discarded while yours are being removed. Unless your playing with "Grims" or Macro/Fissure, I dont see much gain from it. Link to comment Share on other sites More sharing options...
~{Rochster}~ Posted January 8, 2011 Report Share Posted January 8, 2011 Really good cards, Lovely-Chan! From what I read, this set deserves 10/10!!! +rep! Link to comment Share on other sites More sharing options...
Jazin Kay Posted January 8, 2011 Report Share Posted January 8, 2011 I like that Lightsworn. May I have that art? It's for a friend, not for the archive, if you request that I not add it. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 8, 2011 Author Report Share Posted January 8, 2011 Oh neither of them are mine, their from an Archive here. I'll have to find it again cause I cant remember whose it was give me a minute and I'll pm you the link. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted January 10, 2011 Author Report Share Posted January 10, 2011 Bump~ Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 20, 2011 Report Share Posted February 20, 2011 May I use Imperial Chain of Command as part of a Machine Imperial compilation on YCM Wikia? Link to comment Share on other sites More sharing options...
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