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Archetype Mashup Thread l Anyone fell free to transfer them to YVD l


Lightning Bagon

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Well I have had some of my great sets put down many times and I hate it, so I know exactly how you feel bro.

I like both of the archetypes so far, but the "Seago" one is better with better effects as well.

I like the whole WATER monster, supporting each other effects concept you got going on with them.

Great job, 8'
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Lightning bagon I can as well :0 i need reps i hate being 0 <_<

Woops i posted that in wrong topic but i am now commenting on them.

Seago is good but cant understand ones OCG:
Lore: Once per turn if you Special Summon a WATER monster you can Special Summon 1 WATER monster with 1500 ATK or less from your deck.
OCCG doesn't make sense to me.

same as master Master of hand should work with seago...

hope this is good all semm balanced and good together...

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[color=blue][b]Seago Archetype Review[/b][/color]
First glance of the first four monsters, I found no Synergy. At first I thought it was some odd 'Graveyard to Deck Recycle / Swarm and Whatnot with Multi-Type / Attributed monsters' kind of theme going on (somewhat like the Ritua Archetype in the TCG), but further on, I found a piercer, swarmer, and a monster that can pop a card / revive itself. I was hoping the Field Spell can help me figure out what was going on, but I just found some simple stat booster that requires a Tribute to stay on the field, and that can negate the effects of all non Seago-Cards. Don't you think that's just a [i]little[/i] overpowered? I still see no Synergy.

The Field Spell in most cases should be the heart and soul of an Archetype, and along in most cases, have an effect that can tell you at first glance the Archetypes strategy and whatnot. After going further through, I manage to find out they are although with some random effects here and there, are based on Swarming. Not the most original strategy for an Archetype, but is quite easy to use. However, I also find in some of the cards there are some serious balance issues, along with OCG errors. Not to forgot any originality. I also read the Deck List, and I can see a decent amount of dead draws here and there, most likely in the Monsters. Overall, they are an alright Archetype, but in my opinion, wouldn't really stand a chance in the current Meta.

[color=blue][b]Master of the Hand Archetype Review[/b][/color]
Will be added when this Archetype reaches a minimum of 10 cards.
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