Lightning Bagon Posted February 5, 2011 Author Report Share Posted February 5, 2011 why? bump Link to comment Share on other sites More sharing options...
Lightning Bagon Posted February 6, 2011 Author Report Share Posted February 6, 2011 bump Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted February 6, 2011 Report Share Posted February 6, 2011 I'll take that rep and let me look over your cards so I can give you a review as well. Link to comment Share on other sites More sharing options...
Lightning Bagon Posted February 6, 2011 Author Report Share Posted February 6, 2011 Rep'd and ty you for commenting this whole page has pretty much been bumps Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted February 6, 2011 Report Share Posted February 6, 2011 Well I have had some of my great sets put down many times and I hate it, so I know exactly how you feel bro.I like both of the archetypes so far, but the "Seago" one is better with better effects as well. I like the whole WATER monster, supporting each other effects concept you got going on with them. Great job, 8' Link to comment Share on other sites More sharing options...
Lightning Bagon Posted February 6, 2011 Author Report Share Posted February 6, 2011 Well master of the hand has only 2 cards realesed (yes i have more) and seagos i probably wont make more of. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted February 6, 2011 Report Share Posted February 6, 2011 I say "Seago" is good enough for now, but you could go back and fix OCG errors on your spare time to make them better. And you do need more support for the "Master of the hand", although I don't like Synchro Monsters. Link to comment Share on other sites More sharing options...
Lightning Bagon Posted February 6, 2011 Author Report Share Posted February 6, 2011 Yeah they do alot of synching and yeahill go fix OCG later Link to comment Share on other sites More sharing options...
TheGenuine Posted February 6, 2011 Report Share Posted February 6, 2011 Lightning bagon I can as well :0 i need reps i hate being 0 Woops i posted that in wrong topic but i am now commenting on them.Seago is good but cant understand ones OCG: Lore: Once per turn if you Special Summon a WATER monster you can Special Summon 1 WATER monster with 1500 ATK or less from your deck. OCCG doesn't make sense to me. same as master Master of hand should work with seago... hope this is good all semm balanced and good together... Link to comment Share on other sites More sharing options...
Lightning Bagon Posted February 6, 2011 Author Report Share Posted February 6, 2011 Man iscrewed that OCG up bad.Which was it? Also MaH is sort of a OTK style startegy EDIT: If you special summon a WATER monster then you could Special Summon another. Link to comment Share on other sites More sharing options...
TheGenuine Posted February 6, 2011 Report Share Posted February 6, 2011 do i get a rep as well ??? Link to comment Share on other sites More sharing options...
Lightning Bagon Posted February 6, 2011 Author Report Share Posted February 6, 2011 oops forgot also the OCG was right as well as i can its just confusing Link to comment Share on other sites More sharing options...
TheGenuine Posted February 6, 2011 Report Share Posted February 6, 2011 thanx as well i didn't say it was wrong i just said it didn't make sense... to me Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted February 6, 2011 Report Share Posted February 6, 2011 [color=blue][b]Seago Archetype Review[/b][/color] First glance of the first four monsters, I found no Synergy. At first I thought it was some odd 'Graveyard to Deck Recycle / Swarm and Whatnot with Multi-Type / Attributed monsters' kind of theme going on (somewhat like the Ritua Archetype in the TCG), but further on, I found a piercer, swarmer, and a monster that can pop a card / revive itself. I was hoping the Field Spell can help me figure out what was going on, but I just found some simple stat booster that requires a Tribute to stay on the field, and that can negate the effects of all non Seago-Cards. Don't you think that's just a [i]little[/i] overpowered? I still see no Synergy. The Field Spell in most cases should be the heart and soul of an Archetype, and along in most cases, have an effect that can tell you at first glance the Archetypes strategy and whatnot. After going further through, I manage to find out they are although with some random effects here and there, are based on Swarming. Not the most original strategy for an Archetype, but is quite easy to use. However, I also find in some of the cards there are some serious balance issues, along with OCG errors. Not to forgot any originality. I also read the Deck List, and I can see a decent amount of dead draws here and there, most likely in the Monsters. Overall, they are an alright Archetype, but in my opinion, wouldn't really stand a chance in the current Meta. [color=blue][b]Master of the Hand Archetype Review[/b][/color] Will be added when this Archetype reaches a minimum of 10 cards. Link to comment Share on other sites More sharing options...
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