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Hmm...already started on your cards. Haven't even thought of an idea for mine yet blink.gif

 

Boneless Mamooth is a little OPed. Make the first effect activate only for one of them, to support the archetype more, I suggest keep Special Summoned.

 

I quite like Hound though. It's good for general Zombie support (which is especially important considering what we're doing this for). Same for Afterlife Train. I'll rate some more after you make more.

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Yeah, I'm fast :P I was first on Excess Brawl too

I'll make Mamooth work only on Normal Summon, because of all those Special Summoning, it can mean big trouble. Especially with a Synchro I'm planning...

 

And other 2 are balanced? Cool, thanks :) Rep for you

 

Ok, fixed the Mamooth

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Boneless Mammoth is broken to the Nth .-. It's Stratos, but with another good effect, and a Zombie. That's just silly.

 

The other two are pushing it. Possibly balanced, but it's hard to say for certain. If the archtype keeps up like this, very likely to be broken.

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Hmmm.. that would be fine I think, so that you can't abuse destruction effect with all thos revival cards. Ok, I'll change it in a minute...

 

How would you change Hound and Train to make them less broken-ish?

 

Ok, changed, I made the "no SS" clause only from Grave

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New cards seem broken. Considering that Zombies already run like, 5 different cards that can love the Grave, these are insane. Zombie Master discard Dandylion, Summon any Zombie (preferably Goblin Zombie) and make the Fusion. Instant +2/3. asdf. Having a Tuner that jumps around like all amounts of insane and even gets a bonus effect when you make their synchros is just silly. No.

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Here's the quickest way to tell if it's fixable:

 

1) Would it be UP'd if you lost just for having it in your Deck? If yes, go to 2). If no, go to 3)

2) Alright then, a middle ground is probably findable, but don't ask me to find it for you, that's half of designing the damn cards. .-.

3) Seriously? If yes, to to 4) if not, stop being silly and go to 2)

4) Please leave YCM, we don't need cards that stupidly broken.

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Boneless Mamooth

Like said, it's Stratos with an added positive effect. OP'd.

 

Boneless Hound

1st effect is very helpful. It's removal effect is the great addition. As another positive effect, you get a +1 if it's destroyed by a card effect, such as being destroyed by another Boneless Hound. Powerful, not OP'd IMO.

 

Boneless Shaman

Very powerful Tuner. It may be OP'd because it's not just reuseable, it also destroys a card you control, which is a positive effect for this Archetype. And it gets another positive effect if used for a Sync of a Boneless monster.

 

OP'd.

 

Boneless Skullknight

Powerful destruction effect benefiting Boneless monsters and hurting your opponent. I can't say if it's OP'd or not, because I'm honestly not sure if it's OP'd or just powerful.

 

Afterlife Train

+Can destroy a Boneless

+Draw a card

+Possibly draw another card

+Remove it from play to let a Zombie attack twice

 

-Can't be removed on the turn it's destroyed.

 

OP'd.

 

I wouldn't be suprised if all of this is wrong, though.

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Boneless Mamooth

Like said, it's Stratos with an added positive effect. OP'd.

 

After changes, it's OK I think...

 

Boneless Hound

1st effect is very helpful. It's removal effect is the great addition. As another positive effect, you get a +1 if it's destroyed by a card effect, such as being destroyed by another Boneless Hound. Powerful, not OP'd IMO.

 

1 thing - it removes, not destroys

 

Boneless Shaman

Very powerful Tuner. It may be OP'd because it's not just reuseable, it also destroys a card you control, which is a positive effect for this Archetype. And it gets another positive effect if used for a Sync of a Boneless monster.

 

1. It's once per duel. 2. It's no longer a Tuner

 

Boneless Skullknight

Powerful destruction effect benefiting Boneless monsters and hurting your opponent. I can't say if it's OP'd or not, because I'm honestly not sure if it's OP'd or just powerful.

 

Changed it to S/T nuke

 

Afterlife Train

+Can destroy a Boneless

+Draw a card

+Possibly draw another card

+Remove it from play to let a Zombie attack twice

 

-Can't be removed on the turn it's destroyed.

 

Keep in mind that Fragrance Storm has the same effect, except that it's a Spell and works for Plants. And I think I can remove the last effect, but if so, I'm making this a Spell

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Stop doing that. Remember those Neo-Flamvells? Yeah, you're going that way again. You know damn well from testing what a card like Fermentation does. It gives way too many options, especially in a Deck that focuses on the Grave, making the cost negilable. Then you go and give them Celfon. asdf. They didn't need more swarm, especially not repeating +1 swarm!

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My sense of balance is failing me again <_<

 

But it's more strict in discard than oh-so-powerful Gambler's Hand, and you can still use only one per Duel. Maybe make it D-Draw like while keeping the last part?

 

And add some const to Sanctuary I guess... maybe sending it to Grave? It won't trigger the last effect at that time

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