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[CC Your.Dek] Icebounds 11/??


Icy

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[size="1"][color="#0000FF"]Icebound Fairy
This card cannot be destroyed as a result of battle while in Attack Position or by Monster Card Effect. If this face-up card is targeted by the effect of a Spell or Trap Card, send it to the Graveyard. When this card is summoned, select 2 Monster Card Zones. When a monster is summoned onto those zone(s), gain 1000 Life Points.

Icebound Gunner
When your Opponent activates a Spell or Trap Card, they must send to the Graveyard 1 Spell or Trap Card in their Deck with the same Cost as the card. If they cannot, negate the effect of that card and return it to their hand. While you control another "Icebound" monster, increase the ATK of this card by 500.

Icebound Dalkerf
When this card is summoned successfully, you can Special Summon 1 level 4 or lower "Icebound" monster from your hand and increase your Life Points by the ATK of the Special Summoned monster. When this card attacks, increase your Life Points by 100 x the level of the attack target +500.

Icebound Mystic
Once per turn during either player's turn, you can return 2 "Icebound" monsters in your hand to your Deck to activate the effect of 1 Spell or Trap Card in your Opponent's Graveyard as if it were your own. If the timing was wrong, increase the ATK of this card by 1500 until the End Phase of this turn.

Icebound Beastmaster
This card can only be Tribute Summoned by tributing an "Icebound" monster. When this card is Tribute Summoned, Special Summon 2 "Icebound Beast Tokens" (Beast-Type/Level 5/WATER/ATK 1900/DEF 0). If your Life Points are higher when a "Icebound Beast Token" is destroyed, until the End Phase of the next turn negate the effects and activation of any card in the same column as the destroyed Token.

The Icebound Perspective
As long as this card remains face-up on the field it gets each of the following effects based on the number of "Icebound" monsters you control.
1+: Cards played on the field must be played in the closest Zone in Numerical Order.
2:+ When you would gain Life Points, increase the ATK of 1 monster you control by 500.
3+: Once per turn, when an "Icebound" monster you control is destroyed and sent to the Graveyard, Special Summon 1 level 4 or lower "Icebound" monster from your Deck.
4+: You can switch the Monster or Spell and Trap Card Zone of any card you control with another card in the appropriate Card Zone.
5+: During your Opponent's Standby Phase, they select either Spell or Monster Effect. Until their End Phase, they cannot activate the effect of the selected card type.

Frigus Beluae Sagacitatis - Winter Animal Instincts
Reveal 2 "Icebound" monsters in your hand with Different Names. Special Summon 1 "Icebound" monster from your Graveyard who's level is equal to either monster revealed. Then select 1 column and destroy all cards in that column.

Natural Monument of the Icebound
Increase your Life Points by 1000 for each "Icebound" monster you control. If this card would increase your Life Points by 3000 or more, destroy cards on your Opponents side of the field for each "Icebound" monster you control instead.

Icebound Squire
This card cannot be summoned unless you control an "Icebound" monster. When your Opponent Special Summons a monster, you can Special Summon this card from your hand. When this card is Special Summoned, you can Special Summon as many "Icebound Squire" from your Deck as possible.

Icebound Swordsage
During your opponent's turn, you can reveal this card in your hand. If you do, negate the effect of the first Spell or Trap Card they activate that turn and send it to the Graveyard unless they discard 1 card from their hand and pay 1000 Life Points. When you Special Summon an "Icebound" monster, you gain 700 Life Points.

Icebound Soundsage
When this card is Normal Summoned, you can add 1 "Icebound" monster from your Deck to your Hand. Once per turn, you can decrease the ATK of this card by 300 and increase the DEF of this card by 200. If you do, destroy 1 monster on your Opponent's side of the field. This card cannot attack during a turn when an effect of this card is activated.

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Cool archetype. Their relation with spells and traps is great, and they do rely on swarming and negating effects, they have lots of characteristics.
Well, the pictures are nice and the fact they're "Ice" ... well, you know.

But I'm sure tributing is written in capital T., also summoned is written with capital S.
Well, nothing to say except, good.

9/10
^ because of minor OCG mistakes and because they confuse me O_O.
Also, this little blue letters kill my eyes. Too small and too shiny.
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There pretty decent. Clearly designed to be highly competitive cards, nothing too out of the ordinary, but creativity is far from essential when making a good deck.

Few OCG errors, decent pictures, very playable.
These cards would probably be Tier 2, maybe even make Tier 1 quite comfortably with the right support.

It'd be nice to see the deck list & support cards when your done.
Although I'm guessing as 20 of your own cards are needed, that you'll be focusing on finishing your cards first and formost.
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