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[Spoon's Singles] Razputin Aquato (Psychonauts)


Spoon

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[center][img]http://img716.imageshack.us/img716/6718/234848qt.jpg[/img]
[i][b]1 Psychic-Type Tuner + 1 or more Psychic-Type non-Tuner monster(s)
When this card is Synchro Summoned, add 2 Spell or Trap Cards with "Psychic-Type" written in their card text from your Deck to your hand. During either player's Draw Phase, before the turn player draws, look at the top card of their Deck and either send it to the top or the bottom of their Deck. When this card battles a WATER monster, return this card to your Extra Deck after damage calculation.[/b][/i]
[spoiler=Support Cards][b][color="#00FF00"]Telekinesis[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 4 or higher Psychic-Type monster. Once per turn, you can destroy 1 card equipped to a monster on the field, except this card. If the destroyed card was a Monster Card, inflict damage to your opponent equal to it's ATK. If the destroyed card was a Spell Card, discard 1 random card from your opponent's hand. If the destroyed card was a Trap Card, remove from play up to 3 cards in your opponent's Graveyard.

[b][color="#00FF00"]Pyrokinesis[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 3 or higher Psychic-Type monster. During your End Phase, if the equipped monster is in Attack Position and did not attack this turn, you can destroy 1 face-up card on the field.

[b][color="#00FF00"]Invisibility[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 3 or higher Psychic-Type monster. The equipped monster cannot be selected as an attack target or as a target for an opponent's card effect. If the equipped monster attacks, this effect is negated until your next Standby Phase.

[b][color="#00FF00"]Levitation[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 4 or higher Psychic-Type monster. Once per turn, during your Main Phase, you can half the equipped monsters ATK until the End Phase. If you do, it can attack your opponent directly this turn. During the End Phase of the turn this effect was activated, remove the equipped card from play and return this card to your hand. If a monster was removed from play by this card's effect, return it to the field in face-up Attack Position during your next Standby Phase.

[b][color="#00FF00"]Clairvoyance[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 5 or higher Psychic-Type monster. During your Main Phase, you can reveal 1 card in your hand and all cards in your opponent's hand. Cards that are revealed by this card's effect stay revealed until the End Phase and cannot be Summoned or activated. When the equipped monster inflicts Battle Damage to your opponent, reveal the top 5 cards of your opponent's Deck. Select and remove 1 of the revealed cards from play and return the rest to your opponent's Deck in any order.[/spoiler][/center]

Psychonauts is, by far, the most wicked and twisted game I have ever played. And one of the best I might add. It's full of imagination, great (while weird) character design and a lot of love for details. Great voicework, soundtrack and atmosphere make this an absolute masterpiece of a game. Razputin Aquato (short: Raz) is the 10-year-old protagonist in this strange world full of psychics... quite literally :lol:

So, tell me what you think... about the card, about the game, about psychic powers... whatever you want :P

So long,

Spoon

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[i]1 Psychic-Type Tuner + 1 or more non-Tuner Psychic-Type monsters
When this card is Synchro Summoned, add 2 Spell or Trap Card with "Psychic-Type" written in their card text from your Deck to your hand.[/i]
Corrected the wrong part

Otherwise, seems fine, but last effect bothers me... it's kinds pointless and totally random IMO
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[quote name='Chillaccino' timestamp='1294763431' post='4927439']
[i]1 Psychic-Type Tuner + 1 or more non-Tuner Psychic-Type monsters
When this card is Synchro Summoned, add 2 Spell or Trap Card with "Psychic-Type" written in their card text from your Deck to your hand.[/i]
Corrected the wrong part[/quote]

Fixed, thank you.

[quote]Otherwise, seems fine, but last effect bothers me... it's kinds pointless and totally random IMO[/quote]

Not entirely. If you'd know the game that is (remember, we're in Pop Culture territory after all). A little backstory for you:
Long ago, a rivaling circus clan cursed his whole family to once die by water. For whatever reason, I think it's never explained in the game. This manifests not only in a terrible hydrophobia for Raz, but also causes some strange things to happen when he touches water. A 3-fingered hand pops up, catches him and tries to drown him. A hand that only he can see, feel and touch. It's a little odd, but in the end, it prevents you from touching deep water and gives a little... flair to one of the last scenes in the game ;)

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