Brandon Michael Geren Posted January 13, 2011 Report Share Posted January 13, 2011 3 Giant Rat 3 A/D Changer 1 Morphing Jar 1 Sangan 2 Needle Worm 1 Magical Mallet 1 Monster Reborn 3 Book of Eclipse 3 Book of Moon 3 Book of Taiyou 1 Card Destruction 2 The Shallow Grave 3 Hand Destruction 3 Into the Void 3 Upstart Goblin 1 Foolish Burial 1 Giant Trunade 2 Magical Stone Excavation 2 A Feather of the Phoenix 1 Creature Swap Side: 2 Creature Swap 1 The Shallow Grave 1 Burial from a Different Dimension 1 Needle Worm 2 Magical Mallet 3 Spell Reproduction 3 Desert Sunlight 2 Dark World Dealings Notes: Empty Jar loses 4 ways. These are: 1. Getting negated/removed from the field 2. Not drawing your flips with Jar 3. Not drawing Jar 4. Getting FTK'd Mallet makes you able to win more often when 1-3 happen. Monster Reborn is helpful when you mill Dandylions and they have a full field and you can't Shallow. I may side it. The side runs extra copies of cards I main. This is because certain matchups may warrant running extra copies of such cards. BfaDD is there to side in for round 2 [i]every[/i] game in case they have D.D. Crow or Nobleman and it won't be completely dead if they don't because I have A/D Changer. Spell Reproduction is in case I find myself needing MSE a lot. Desert Sunlight is for when they don't play Decree and DWD is there because idk. Alternatively, you could use this side, improved from the OCG version: 2 Machina Force 3 Machina Fortress 3 Machina Gearframe 3 Machina Peacekeeper 1 Limiter Removal 1 Magical Explosion/Blasting the Ruins 1 Life Equalizer 1 Wall of Revealing Light [size="5"][u][b]Playbook:[/b][/u][/size] The first thing you want to do is get Morphing Jar on the field, face-down. You can do this a number of ways. Draw it, search it with Sangan, Summon it with Giant Rat then play Book of Moon/Eclipse, or Foolish followed by The Shallow Grave. Once you get Jar out, you have to flip it back face-up. If you Summoned it with Giant Rat, you have the advantage of being able to flip Summon it once [i]at any point during your turn[/i], even if you've used multiple battle position-changing cards. Before you flip it, you want to Set any Normal Spells you have and possibly your Quick-Plays due to the fact that you have Giant Trunade to be able to use them. A/D Changer is an extremely key card in the deck. Before A/D Changer, the deck had 6 cards that can be activated the turn you draw them to flip face-down and only 3 to flip back up. People used cards like Desert Sunlight or just took advantage of Flip Summoning. Magical Stone Excavation also became very helpful. Now, the deck has A/D Changer to flip face-up. It [i]cannot[/i] flip face-down, sadly. A/D Changer can be discarded and result in pluses, which is extremely useful. After flipping Morphing Jar face-up once, you will most likely draw into your Books. If you don't, there is also a high chance you will draw into your draw Spells, Feathers, or MSEs. You use these to flip Morphing Jar continuously until you get into a position where you have Needle Worm. Then, you also begin flipping it. You want to give Morphing Jar priority over Needle Worm and only flip Needle Worm if you can flip Morphing Jar right after, or if it would give you game in a situation where you have less than 5 cards in your deck and couldn't use Morphing Jar. [u][b][size="5"]Useful combos:[/size][/b][/u] [b]Feather + Into the Void, Upstart Goblin or Morphing Jar flip [/b] (note that after playing Feather with 5 cards in hand Into the Void cannot be activated. Into the Void only works if you have 6 cards in hand before you Feather or if one of the two cards was set before activating Morphing Jar. [b]Chain Moon/Eclipse to Morphing Jar's effect[/b] This is very useful as both are Quick-Play Spells and cannot be activated the same turn they are set. Basically, use Morphing Jar's effect and chain your Moon/Eclipse so that it isn't discarded. [b]Giant Trunade + Card Destruction[/b] If you play Giant Trunade, your opponent's hand will most likely be larger. Then, play any Spells that would make you lose card advantage, such as Magical Stone Excavation, Hand Destruction, or A Feather of the Phoenix before setting your hand. Follow it up with a Card Destruction. You are allowed to use Card Destruction when it would not make you discard, so this puts you in a position with more cards in your deck. [b]Rat or Sangan + Creature Swap[/b] This puts you in a position where you can destroy your Rat or Sangan with their monster to set off its effect and grab Jar, then abuse Jar in Main Phase 2. [b]Shallow Grave + Book of Eclipse[/b] This is a combo you will pull off frequently, often unintentionally. Shallow Grave gives them more monsters so that they draw more in the End Phase. [b]Book of Eclipse on their Gravekeeper's Spy[/b] With Gravekeeper's floating around, this combo is quite funny. You stop their plays for that turn and in the End Phase Spy is flipped so the opponent draws for the number of monsters flipped and thins with Spy's effect. (I actually do not know the order in which this would resolve, can anybody tell me?) [b]Book of Eclipse stalling[/b] Often I have gotten multiples of Eclipse and no Jar. In these situations, you use Eclipse to make your opponent draw a lot until you get to your Jar so you don't have as much work to do once you get to it. Yes, pluses for the opponent are bad and this is why you use this smartly. Only do it when they have a lot of monsters and would most likely discard during the End Phase if they drew a lot. Or use it when you're about to lose from battle damage. Link to comment Share on other sites More sharing options...
Lewk Posted January 13, 2011 Report Share Posted January 13, 2011 [s]No Deepsea Diver?[/s] Disregard that I need to learn to find out about decks before blatantly suggesting cards. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted January 13, 2011 Report Share Posted January 13, 2011 [quote name='Lewk' timestamp='1294944286' post='4932395'] No Deepsea Diver? [/quote] lololololololo IMO, 3rd Shallow. Link to comment Share on other sites More sharing options...
Tronta Posted January 13, 2011 Report Share Posted January 13, 2011 3rd shallow is cloggy. so aside from a defined sidedeck, the only difference i'm seeing is magical mallet. that it? Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 13, 2011 Author Report Share Posted January 13, 2011 What to neg? Link to comment Share on other sites More sharing options...
Lewk Posted January 13, 2011 Report Share Posted January 13, 2011 I've fallen in love with this deck now. Thankyou once again RobotBowtie Time to buy and build... Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 13, 2011 Author Report Share Posted January 13, 2011 [quote name='Lewk' timestamp='1294956579' post='4932777'] I've fallen in love with this deck now. Thankyou once again RobotBowtie Time to buy and build... [/quote] The deck is surprisingly consistent and extremely cheap. 3 Into the Void is a huge percentage of the cost of the deck and it's cheap. If you want an extensive playbook, I will give one to you. Link to comment Share on other sites More sharing options...
Lewk Posted January 13, 2011 Report Share Posted January 13, 2011 [quote name='RobotBowtieOfDestruction' timestamp='1294956705' post='4932784'] If you want an extensive playbook, I will give one to you. [/quote] I'm an idiot, whats a playbook? Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 13, 2011 Report Share Posted January 13, 2011 Explanation of how the deck is supposed to work Link to comment Share on other sites More sharing options...
Lewk Posted January 13, 2011 Report Share Posted January 13, 2011 [quote name='Chillaccino' timestamp='1294958444' post='4932840'] Explanation of how the deck is supposed to work [/quote] Well in that case, I'd very much like one. It's hard going off what YGO wikia says... Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 13, 2011 Report Share Posted January 13, 2011 Why is creature swap useful? Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 14, 2011 Author Report Share Posted January 14, 2011 [size="5"][u][b]Playbook:[/b][/u][/size] The first thing you want to do is get Morphing Jar on the field, face-down. You can do this a number of ways. Draw it, search it with Sangan, Summon it with Giant Rat then play Book of Moon/Eclipse, or Foolish followed by The Shallow Grave. Once you get Jar out, you have to flip it back face-up. If you Summoned it with Giant Rat, you have the advantage of being able to flip Summon it once [i]at any point during your turn[/i], even if you've used multiple battle position-changing cards. Before you flip it, you want to Set any Normal Spells you have and possibly your Quick-Plays due to the fact that you have Giant Trunade to be able to use them. A/D Changer is an extremely key card in the deck. Before A/D Changer, the deck had 6 cards that can be activated the turn you draw them to flip face-down and only 3 to flip back up. People used cards like Desert Sunlight or just took advantage of Flip Summoning. Magical Stone Excavation also became very helpful. Now, the deck has A/D Changer to flip face-up. It [i]cannot[/i] flip face-down, sadly. A/D Changer can be discarded and result in pluses, which is extremely useful. After flipping Morphing Jar face-up once, you will most likely draw into your Books. If you don't, there is also a high chance you will draw into your draw Spells, Feathers, or MSEs. You use these to flip Morphing Jar continuously until you get into a position where you have Needle Worm. Then, you also begin flipping it. You want to give Morphing Jar priority over Needle Worm and only flip Needle Worm if you can flip Morphing Jar right after, or if it would give you game in a situation where you have less than 5 cards in your deck and couldn't use Morphing Jar. [u][b][size="5"]Useful combos:[/size][/b][/u] [b]Feather + Into the Void, Upstart Goblin or Morphing Jar flip [/b] (note that after playing Feather with 5 cards in hand Into the Void cannot be activated. Into the Void only works if you have 6 cards in hand before you Feather or if one of the two cards was set before activating Morphing Jar. [b]Chain Moon/Eclipse to Morphing Jar's effect[/b] This is very useful as both are Quick-Play Spells and cannot be activated the same turn they are set. Basically, use Morphing Jar's effect and chain your Moon/Eclipse so that it isn't discarded. [b]Giant Trunade + Card Destruction[/b] If you play Giant Trunade, your opponent's hand will most likely be larger. Then, play any Spells that would make you lose card advantage, such as Magical Stone Excavation, Hand Destruction, or A Feather of the Phoenix before setting your hand. Follow it up with a Card Destruction. You are allowed to use Card Destruction when it would not make you discard, so this puts you in a position with more cards in your deck. [b]Rat or Sangan + Creature Swap[/b] This puts you in a position where you can destroy your Rat or Sangan with their monster to set off its effect and grab Jar, then abuse Jar in Main Phase 2. [b]Shallow Grave + Book of Eclipse[/b] This is a combo you will pull off frequently, often unintentionally. Shallow Grave gives them more monsters so that they draw more in the End Phase. [b]Book of Eclipse on their Gravekeeper's Spy[/b] With Gravekeeper's floating around, this combo is quite funny. You stop their plays for that turn and in the End Phase Spy is flipped so the opponent draws for the number of monsters flipped and thins with Spy's effect. (I actually do not know the order in which this would resolve, can anybody tell me?) [b]Book of Eclipse stalling[/b] Often I have gotten multiples of Eclipse and no Jar. In these situations, you use Eclipse to make your opponent draw a lot until you get to your Jar so you don't have as much work to do once you get to it. Yes, pluses for the opponent are bad and this is why you use this smartly. Only do it when they have a lot of monsters and would most likely discard during the End Phase if they drew a lot. Or use it when you're about to lose from battle damage. NOTE: I'm probably gonna update this with explanations for each card and then post it in TCG as a guide. EDIT because this took more than 17 minutes to make: [quote name='GenzoTheHarpist' timestamp='1294962254' post='4932978'] Why is creature swap useful? [/quote] Read this playbook. Link to comment Share on other sites More sharing options...
Tronta Posted January 14, 2011 Report Share Posted January 14, 2011 i'm still a little peeved that you feel the need to call me out in the topic subtitle. sup with that? aside from that, how's two needles working for you? that's what i ran it at, but as i understand it, the guy who topped used 1. and how's mallet treating you? Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 14, 2011 Author Report Share Posted January 14, 2011 [quote name='Tronta' timestamp='1294975968' post='4933526'] i'm still a little peeved that you feel the need to call me out in the topic subtitle. sup with that? aside from that, how's two needles working for you? that's what i ran it at, but as i understand it, the guy who topped used 1. and how's mallet treating you? [/quote] I'm still a little amused that you feel the need to tell me about this in the post you made. I'll change it, I guess. 2 Needle is cool. There have been times where I'm down to less than 10 cards and don't have Needle Worm or Foolish Burial drawn yet. It's like Giant Rat and Sangan. After I get Morphing Jar out, they all become bad because I've either used my Normal Summon or I'm saving it for Needle Worm. Even though you usually end up with 3-4 dead cards (maybe 5 with Swap), you still use these for consistency. Mallet is cool. I've used it once and haven't lost since I started maining it, but I've only done a few duels since then and only against Tier 2 decks. When I get the time, I'll do extensive testing on YVD like that which led me to main Mallet. Link to comment Share on other sites More sharing options...
Tronta Posted January 14, 2011 Report Share Posted January 14, 2011 my build runs 2 worms as well, i was just wondering if that topper's strategy of one worm, one shallow and 2 spell dupes was worth anything. i never got around to testing it. anyway, tell me how mallet works. i tried it back when the deck was a lot less consistent and it was less than consistent. whether this was a product of the deck or not is uncertain. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted January 14, 2011 Report Share Posted January 14, 2011 He was playing in an OCG format so there's a big difference there already. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 14, 2011 Author Report Share Posted January 14, 2011 Mallet is cool. Link to comment Share on other sites More sharing options...
Yeezus Posted January 14, 2011 Report Share Posted January 14, 2011 deck is bad. but that's because it's a bad decktype. Link to comment Share on other sites More sharing options...
Lewk Posted January 14, 2011 Report Share Posted January 14, 2011 Just ordered the stuff I need to build this. Freakin' awesome I'll take it to locals next week Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted January 14, 2011 Author Report Share Posted January 14, 2011 [quote name='Lewk' timestamp='1295038042' post='4934223'] Just ordered the stuff I need to build this. Freakin' awesome I'll take it to locals next week [/quote] Do the one with the first side. Then tell me how you did. Link to comment Share on other sites More sharing options...
Lewk Posted January 14, 2011 Report Share Posted January 14, 2011 [quote name='RobotBowtieOfDestruction' timestamp='1295040197' post='4934316'] Do the one with the first side. Then tell me how you did. [/quote] Awesome, I'll hit you up on that. If I get the stuff before the 22nd, then I'll be able to play in a tourney with it (see if I can win a box Yusei 3). Link to comment Share on other sites More sharing options...
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