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Molten Fate its iln fate hand if i win or you lose


judedudemude

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The Molten Fate Archtype Set Machanics

the Molten Fate Tribe is a Tribe of living Pyro - Beings that depend on the flickling fate that is their own flame that the use for battle
when wagign war they use the special ability that the all carry with them in battle with each victory stregnthen their resolve to end things once and for all with their most treachous rival the Aqua Destiny Tribe

all of the monsters will have this effect (some will have stronger effect others will have a weaker effect some might have a bonus effect to go with it if its a high level of course)

"Once per turn, If you have no card in your Hand, you can reveal the top card of your Deck, this card get the appropriate effect: - Monster: Inflict 100 damage times the level of the revealed monster to your opponent. - Spell: you can send the top 3 cards of your opponent's deck to the Graveyard. - Trap: your opponent must discard 1 card from their Hand. Shuffle your Deck if this card's effect activate this turn. If you have no card in your Hand and this card was sent to the Graveyard from the field, you can Special Summon this card in Attack Position."


the first monster card and the first card
[img]http://img338.imageshack.us/img338/5958/248746.jpg[/img]
Molten Fate - Vile Witch
lore
"Once per turn, If you have no card in your Hand, you can reveal the top card of your Deck, this card get the appropriate effect: - Monster: Inflict 100 damage times the level of the revealed monster to your opponent. - Spell: you can send the top 2 cards of your opponent's deck to the Graveyard. - Trap: your opponent must discard 2 card from their Hand. Shuffle your Deck if this card's effect activate this turn. If you have no card in your Hand and this card was sent to the Graveyard from the field, you can Special Summon this card in Attack Position."

[img]http://img820.imageshack.us/img820/8711/248746y.jpg[/img]
Molten Fate - Vile Hero
lore
"Once per turn, If you have no card in your Hand, you can reveal the top card of your Deck, this card get the appropriate effect: - Monster: Inflict 100 damage times the level of the revealed monster to your opponent. - Spell: you can send the top 3 cards of your opponent's deck to the Graveyard. - Trap: your opponent must discard 1 card from their Hand. Shuffle your Deck if this card's effect activate this turn. If you have no card in your Hand and this card was sent to the Graveyard from the field, you can Special Summon this card in Attack Position."

[img]http://img824.imageshack.us/img824/8418/248746p.jpg[/img]
Molten Fate - Vile Guru
lore
"Once per turn, If you have no card in your Hand, you can reveal the top card of your Deck, this card get the appropriate effect: - Monster: Inflict 300 damage times the level of the revealed monster to your opponent. - Spell: you can send the top 4 cards of your opponent's deck to the Graveyard. - Trap: your opponent must discard 2 card from their Hand. Shuffle your Deck if this card's effect activate this turn. If you have no card in your Hand and this card was sent to the Graveyard from the field, you can Special Summon this card in Attack Position." .
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Ok i fixed the grammar for you:
"Once per turn, If you have no card in your Hand, you can reveal the top card of your Deck, this card get the appropriate effect: - Monster: Inflict 100 damage times the level of the revealed monster to your opponent. - Spell: you can send the top 3 cards of your opponent's deck to the Graveyard. - Trap: your opponent must discard 1 card from their Hand. Shuffle your Deck if this card's effect activate this turn. If you have no card in your Hand and this card was sent to the Graveyard from the field, you can Special Summon this card in Attack Position."

I guess i can say its effect kinda harmless and heavily require you to activate them when there no card in your hand though. your opponent might trample you pretty often.

7/10
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thanks so munch for the ocg fix

i fix the issue

but you clearly see the SLOW swarm effect that can take place over a few turns plus when i have 5 monsters on my field i can active the effect 5 time a turn (each monster have the once per turn effect) slowly but surely with the effects 1 of the 3 ways to win the duel

spell and trap card with when you have no cards in your hand effect that are slightly stronger then a reguler effect help keep this balanced

and more question ??? please ???
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[img]http://img822.imageshack.us/img822/2565/248746xr.jpg[/img]
Unbearable Rage Fear Bringing Dragon
lore
1 Tuner Monster + 1 or More Non Turner Monsters
This Monster is also Treated as a Dragon-Type Monster on the Field, in the Graveyard and, while it is Removed from Play. This Monster cannot switch control (Except using this Monster's Effect) During every Standy Phase As long as you opponent controls no monsters on his/her side of the field swich control of this monster. During Every Standby Phase as long as you control no monsters on your side of the field switch control of this monster to your opponent.
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  • 2 weeks later...
sorry josh

that agaist the rules ???

as you can see ii been trying to get people coments on my topic with no provail and my cards suck (more or less) my ocg stinks most of the time

then my motto is all about being oringal so trying to keep to my motto is diffuclt as well

sorry for any inconveinces
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[quote name='judedudemude' timestamp='1296574847' post='4978709']
that agaist the rules ???
[/quote]

Not directly. It's just common ethic, as it pushes down other threads on the forum from view. As important as yours may be to you, everyone elses are just as important to them.
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  • 4 weeks later...

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