Father Wolf Posted January 19, 2011 Report Share Posted January 19, 2011 Monsters: 15 Mind Master x1 Overdrive Teleporter x2 Taciturn Psychic Priest x3 Psychic Witch of Stillness x3 Psychic Wizard of Silence x3 Mental Seeker x3 Spells: 17 E-Tele x1 Miracle Synchro Fusion x1 Psychic Path x3 MST x2 Pot of Duality x2 Upstart Goblin x3 Brain Lab x1 Monster Reborn x1 Coldwave x1 Giant Trunade x1 Dark Hole x1 Traps: 8 Mind over Matter x3 Psychic Trigger x3 RftDD x1 Judgment x1 Extra Deck Ultimate Axon Kicker x1 Psychic Lifetrancer x1 Psychic Nightmare x2 Thought Ruler Archfiend x1 Magical Android x1 Hyper Psychic Blaster x1 Mental Over Archfiend x1 Brio x1 Goyo x1 Stardust x1 Trishula x1 Blackrose x1 Naturia Barkion x1 Scrap Dragon x1 Link to comment Share on other sites More sharing options...
000446027 Posted January 20, 2011 Report Share Posted January 20, 2011 up the brain lab and the overdrive. it may be a heavy cost but you really dont lose anything one of the new psychics effect triggers when it leaves the field, even by synchro summon (and its a level three). its psychic tacturn priest and if you discard a tuner you can synch with your mostlikely leftover overdrive. also add krebons for level 8 synchros and good defence Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 20, 2011 Report Share Posted January 20, 2011 Max out Teleporter Link to comment Share on other sites More sharing options...
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