Toffee. Posted January 22, 2011 Report Share Posted January 22, 2011 White Knight Horseman -LIGHT- Lvl4 [Warrior/Effect] When this card is Summoned, or flipped face-up, you can send 1 "White Knight" monster from your hand or deck to your Graveyard. 1200ATK / 1200DEF White Knight Paladin -LIGHT- Lvl4 [Warrior/Effect] You can Remove from play this card in your Graveyard to Increase the ATK of a "White Knight" monster you control by 1000 until the End Phase. This effect can even be activated during the Opponent's turn. 1100ATK / 500DEF White Knight Gatekeeper -LIGHT- Lvl4 [Warrior/Effect] When this card is destroyed, you can select and activate 1 of the following: •Add 1 "White Knight" card from your deck to your hand. •Special Summon 1 level 4 "White Knight" monster from your deck to your side of the field. 900ATK / 1900DEF White Knight Rookie -LIGHT- Lvl4 [Warrior/Effect] When this card is Destroyed, select up to 2 "White Knight" monsters from your deck and send them to the Graveyard. 500ATK / 200DEF White Knight Sword Keeper -LIGHT- Lvl4 [Warrior/Effect] This card cannot be Special Summoned. During your turn, if this card is in your hand, you can discard this card. If this card was discarded in this way, the following effect is activate: •As long as this card remains in the Graveyard, Increase the ATK of all "White Knight" monsters you control by 100 for each "White Knight" monster in your Graveyard. 1600ATK / 1300DEF White Knight Messenger -LIGHT- Lvl4 [Warrior/Effect] You can Remove this card in your Graveyard from play to activate the following effect: •If you Normal Summon a "White Knight Lord" this turn, you can Normal Summon it with 1 less tribute. If you do so, draw 1 card. 1300ATK / 300DEF White Knight Castle -Field Spell- Each time a "White Knight" monster is Normal Summoned, its controller can send 1 "White Knight" monster from his/her deck to his/her Graveyard. Increase the ATK and DEF of all "White Knight" monsters by 200. If this card is destroyed, you can Special Summon 1 "White Knight Lord" from your Graveyard. White Knight Charge -Spell- Send 1 "White Knight" monster from your deck to your Graveyard. Gain 500 Lifepoints. White Knight Flash -Spell- Send 1 "White Knight" monster from your deck to your Graveyard for each card in your hand. Then send all cards in your hand to your Graveyard and draw 1 card. White Knight Reinforcements -Trap- Special Summon 1 "White Knight" monster from your deck to your side of the field. The monster Summoned by this effect is destroyed during the End Phase. White Knight Break -Trap- Activate when the Opponent Summons a monster, while you have more "White Knight" monsters in your Graveyard then the Summoned monster's level. Destroy the Summoned monster. White Knight Trojan Horse -Trap- Activate by selecting 1 "White Knight" monster you control. Increse its ATK by 500 until the End Phase. You can Remove from play 1 "White Knight" monster in your Graveyard to activate this card from your Graveyard on the Opponent's side of the field. If this card was activated in this way, it gains the following effect: •The Opponent selects 1 "White Knight" monster from his/her hand, deck, or on his/her side of the field and destroys it. The controller of this card draws 1 card. Link to comment
cjohn Posted January 22, 2011 Report Share Posted January 22, 2011 i like it but there all lvl 4 and there are like 5, their good cards but just get a little more variety, 7/10. Link to comment
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