Bahamut - Envoy of the End Posted January 25, 2011 Report Share Posted January 25, 2011 I have fallen in love with the 'Clear Vice Dragon' I got in a pack over the xmas period, and think Clear World rocks. More support is definately needed. Thus for first cards in this section, I give you that support. Monsters (3): CLR-001 [b]Clear Sinister Warlock[/b] [color="#FF8C00"]Ultimate Rare[/color] [b][color="#800080"]DARK[/color][/b] Spellcaster/Effect ****** ATK: 2100 / DEF: 1600 Desired Design: A masked wizard in flowing royal blue robes, encased in crystal. Effect: This face-up card is not treated as a DARK monster. Once per turn, you can discard 1 'Clear' monster from your hand to Special Summon 1 'Clear' monster from your Graveyard in face-up Attack Position. A monster summoned by this effect is removed from play during the End Phase. CLR-002 [b]Clear Owl[/b] [color="#A0522D"]Rare[/color] [b][color="#800080"]DARK[/color][/b] Winged Beast/Effect * ATK: 200 / DEF: 100 Desired Design: A small brown owl with big eyes with spectacle pattern, encased in crystal. Effect: This face-up card is not treated as a DARK monster. If 'Clear World' you control would be destroyed, you can discard this card from your hand instead. CLR-003 [b]Clear Vine[/b] [b][color="#800080"]DARK[/color][/b] Plant/Effect *** ATK: 1200 / DEF: 500 Desired Design: A large venus fly trap of olive green colour, encased in crystal. Effect: This face-up card is not treated as a DARK monster. If this card is destroyed by a card effect, add 1 'Clear' monster whose ATK is 1500 or lower from your Deck to your hand. Spells (2): CLR-006 [b]Clear Break[/b] [color="#C0C0C0"]Super Rare[/color] [b][color="#008080"]SPELL[/color][/b] Normal Desired Design: The crystal shattering on contact with a beam of light. Effect: Destroy 1 'Clear World' you control. Special Summon 1 'Clear Vice Dragon' from your hand. CLR-007 [b]Clear Flash[/b] [b][color="#008080"]SPELL[/color][/b] Quick-Play Desired Design: a warrior (Dai Grepher say) shielding from the blinding light emitted from the crystal, with shadow of Clear Knight unaffected. Effect: Activate only while 'Clear World' is on the field. Change the battle positions of 2 monsters on the field. Traps (1): CLR-009 [b]Clear Judgement[/b] [b][color="#DDA0DD"]TRAP[/color][/b] Counter Desired Design: - Effect: You can only activate this effect while 'Clear World' is on the field. Discard 1 card to negate the activation of a Spell, Trap, or monster effect and destroy it. More to follow. All comments welcome. Link to comment
wiithepeople Posted January 26, 2011 Report Share Posted January 26, 2011 CLR-EN010 Clear Charge Trap/Continuous Design: However you want it. Effect: While "Clear World" is on the field, you can change the Attribute of 1 monster on the field. Link to comment
.Nu-13 Posted January 26, 2011 Report Share Posted January 26, 2011 Can you stop posting cards in other people threads? Unless TC says that it's a community thread, it's a spam Link to comment
wiithepeople Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='.Kowalski' timestamp='1296001082' post='4960889'] Can you stop posting cards in other people threads? Unless TC says that it's a community thread, it's a spam [/quote] It is related to their archetype and the topic; therefore, it is not spam. Besides, I don't see you putting in a created card thread or making an archetype in this forum. Link to comment
.Nu-13 Posted January 26, 2011 Report Share Posted January 26, 2011 You're blind then Link to comment
wiithepeople Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='.Kowalski' timestamp='1296001751' post='4960926'] You're blind then [/quote] Also, did he not say that ALL comments are appreciated? Link to comment
.Nu-13 Posted January 26, 2011 Report Share Posted January 26, 2011 Your post wasn't a comment Link to comment
wiithepeople Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='.Kowalski' timestamp='1296002109' post='4960941'] Your post wasn't a comment [/quote] Do I care? Link to comment
Bahamut - Envoy of the End Posted January 26, 2011 Author Report Share Posted January 26, 2011 Here I was all excited that I had got loads of comments on my cards and I find... this... It is spam (and just incredibly rude) to post your cards in other peoples threads. Its not a community thread, as Kowalski (nice new name there) said. (Besides, your card is rubbish. 'Scroll of Bewitchment' is a superior existing card, the whole point of a specific archtype version would be that it works better, but only in limited specific decks.) Now how about the next comment being about, or a review of, the original post? Link to comment
.Nu-13 Posted January 26, 2011 Report Share Posted January 26, 2011 [img]http://img826.imageshack.us/img826/1381/winjo.png[/img] Anyways... [b]Clear Sinister Warlock[/b] I think you should make the first clause same as in Clear Vice Dragon, but it's just me. Effect is pretty cool, Zombie Master for Clears. At first I wasn't sure if RFP clause was needed, but then I realized that it can summon all big monsters, so it makes the card balanced. [b]Clear Owl[/b] See above for first clause. Protection for World is cool, especially as it's a monster, so you can abuse it with stuff that recovers monsters from Graveyard or removed for Allure of Darkness. [b]Clear Vine[/b] A bit situational. But I guess that destroying it by effect isn't hard, as we have Dark Hole and other stuff. Searching is cool, but I think you should make it also work on ? ATK monsters, so that you can search Clear Vice, because you can't do that with the current wording. [b]Clear Break[/b] Eh, dunno. A bit too restrictive IMO, but I guess it could work in some weird Clear Vice Turbo. [b]Clear Flash[/b] You could make it a Quick-Play. Anyways, pretty useful effect, you can switch weak monsters to Attack position and run over them easily. Or do some abuse of effects dependant on Battle Positions. [b]Clear Judgement[/b] Uh-oh, doesn't work that good. I mean, it's a Normal Trap. Sure, you can still negate a lot of stuff, but you're still vulnerable to Counter Traps. Despite that, pretty nice. Link to comment
Bahamut - Envoy of the End Posted January 26, 2011 Author Report Share Posted January 26, 2011 Changed Flash and Judgement as suggested. Not quite sure how to change the text on Vine though. As for the not considered DARK bit, I took the text off of Clear Golem/Cube/Knight. I think the complete protection from Clear World should just be left to the Clear Vice Dragon. But thats just me. Thanks for the analysis. Link to comment
.Nu-13 Posted January 26, 2011 Report Share Posted January 26, 2011 [i]If this card is destroyed by a card effect, add 1 'Clear' monster from your Deck to your hand whose ATK is 1500 or lower or whose original ATK is ?[/i] Something like this I guess Link to comment
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