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Matt Bahamut's Written Card Debut!


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I have fallen in love with the 'Clear Vice Dragon' I got in a pack over the xmas period, and think Clear World rocks. More support is definately needed. Thus for first cards in this section, I give you that support.

Monsters (3):

CLR-001 [b]Clear Sinister Warlock[/b] [color="#FF8C00"]Ultimate Rare[/color]
[b][color="#800080"]DARK[/color][/b]
Spellcaster/Effect
******
ATK: 2100 / DEF: 1600
Desired Design: A masked wizard in flowing royal blue robes, encased in crystal.
Effect: This face-up card is not treated as a DARK monster. Once per turn, you can discard 1 'Clear' monster from your hand to Special Summon 1 'Clear' monster from your Graveyard in face-up Attack Position. A monster summoned by this effect is removed from play during the End Phase.

CLR-002 [b]Clear Owl[/b] [color="#A0522D"]Rare[/color]
[b][color="#800080"]DARK[/color][/b]
Winged Beast/Effect
*
ATK: 200 / DEF: 100
Desired Design: A small brown owl with big eyes with spectacle pattern, encased in crystal.
Effect: This face-up card is not treated as a DARK monster. If 'Clear World' you control would be destroyed, you can discard this card from your hand instead.

CLR-003 [b]Clear Vine[/b]
[b][color="#800080"]DARK[/color][/b]
Plant/Effect
***
ATK: 1200 / DEF: 500
Desired Design: A large venus fly trap of olive green colour, encased in crystal.
Effect: This face-up card is not treated as a DARK monster. If this card is destroyed by a card effect, add 1 'Clear' monster whose ATK is 1500 or lower from your Deck to your hand.

Spells (2):

CLR-006 [b]Clear Break[/b] [color="#C0C0C0"]Super Rare[/color]
[b][color="#008080"]SPELL[/color][/b]
Normal
Desired Design: The crystal shattering on contact with a beam of light.
Effect: Destroy 1 'Clear World' you control. Special Summon 1 'Clear Vice Dragon' from your hand.

CLR-007 [b]Clear Flash[/b]
[b][color="#008080"]SPELL[/color][/b]
Quick-Play
Desired Design: a warrior (Dai Grepher say) shielding from the blinding light emitted from the crystal, with shadow of Clear Knight unaffected.
Effect: Activate only while 'Clear World' is on the field. Change the battle positions of 2 monsters on the field.

Traps (1):

CLR-009 [b]Clear Judgement[/b]
[b][color="#DDA0DD"]TRAP[/color][/b]
Counter
Desired Design: -
Effect: You can only activate this effect while 'Clear World' is on the field. Discard 1 card to negate the activation of a Spell, Trap, or monster effect and destroy it.

More to follow. All comments welcome.
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[quote name='.Kowalski' timestamp='1296001082' post='4960889']
Can you stop posting cards in other people threads? Unless TC says that it's a community thread, it's a spam
[/quote]

It is related to their archetype and the topic; therefore, it is not spam. Besides, I don't see you putting in a created card thread or making an archetype in this forum.
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Here I was all excited that I had got loads of comments on my cards and I find... this...

It is spam (and just incredibly rude) to post your cards in other peoples threads. Its not a community thread, as Kowalski (nice new name there) said. (Besides, your card is rubbish. 'Scroll of Bewitchment' is a superior existing card, the whole point of a specific archtype version would be that it works better, but only in limited specific decks.)

Now how about the next comment being about, or a review of, the original post?
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[img]http://img826.imageshack.us/img826/1381/winjo.png[/img]

Anyways...

[b]Clear Sinister Warlock[/b]
I think you should make the first clause same as in Clear Vice Dragon, but it's just me. Effect is pretty cool, Zombie Master for Clears. At first I wasn't sure if RFP clause was needed, but then I realized that it can summon all big monsters, so it makes the card balanced.

[b]Clear Owl[/b]
See above for first clause. Protection for World is cool, especially as it's a monster, so you can abuse it with stuff that recovers monsters from Graveyard or removed for Allure of Darkness.

[b]Clear Vine[/b]
A bit situational. But I guess that destroying it by effect isn't hard, as we have Dark Hole and other stuff.
Searching is cool, but I think you should make it also work on ? ATK monsters, so that you can search Clear Vice, because you can't do that with the current wording.

[b]Clear Break[/b]
Eh, dunno. A bit too restrictive IMO, but I guess it could work in some weird Clear Vice Turbo.

[b]Clear Flash[/b]
You could make it a Quick-Play. Anyways, pretty useful effect, you can switch weak monsters to Attack position and run over them easily. Or do some abuse of effects dependant on Battle Positions.

[b]Clear Judgement[/b]
Uh-oh, doesn't work that good. I mean, it's a Normal Trap. Sure, you can still negate a lot of stuff, but you're still vulnerable to Counter Traps. Despite that, pretty nice.
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