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Koa Kimeiru.dek


.Nu-13

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[font="Franklin Gothic Medium"][color="#FF8C00"][b]17[/b]
3 Thunder King Rai-Oh
2 Koa'ki Meiru Guardian
2 Koa'ki Meiru Sandman
2 Koa'ki Meiru Wall
2 Gigantes
2 Fossil Dyna Pachycephalo
2 Legendary Jujitsu Master
1 Morphing Jar
1 Neo-Spacian Grand Mole[/color]

[color="#00FF00"][b]12[/b]
3 Book of Moon
3 Pot of Duality
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Giant Trunade
1 Cold Wave[/color]

[color="#FF00FF"][b]11[/b]
3 Solemn Warning
1 Mind Crush
1 Trap Dustshoot
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Royal Oppression
1 Call of the Haunted
1 Release from Stone[/color][/font]
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I personally have come to love the power of certain Rock types, but I think you have this underplayed... Certain rock monsters are completely needed but I do not find this deck has enough offences to win large amounts, yes, i understand the point IS control, but who cares if you cant actually win?
I think if you were to get rid of some cards, throw in maybe a Power Giant or two or that one rock creature that removes from play other rocktypes to gain atk (as you will have large numbers in your grave)(whose name escapes me) you could make a much more effeicient deck, but that is just my personal feelings and me wanting to convert you to my rock deck as it has 2nd turn KO potential
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