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Endymion set + some magic cards.


Twiglaser

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[color="#FF0000"]Monsters: 20[/color]

[spoiler='Endymion/Assualt Mode'][img]http://img716.imageshack.us/img716/3425/332262e.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. Each time a spell card is activated, place 1 Spell Counter on this card. This card gains 1000 ATK and DEF for each Spell Counter on it. When this card on the field is destroyed, you can Special Summon 1 "Endymion, The Master Magician" from your Graveyard.
[/spoiler]

[spoiler='Dark Magician/ Assault Mode'][img]http://img405.imageshack.us/img405/940/332262.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, all face-up Spellcasters gain 700 ATK.
[/spoiler]
[spoiler='Magical Temple of Endymion'][img]http://img341.imageshack.us/img341/940/332262.jpg[/img]

This card can only be Special Summoned with the Ritual Spell Card''Dark Magic Ritual of Endymion''. The Special Summon of this card cannot be negated. This card cannot be targeted by a Spell Card, Trap Card, or Effect Monster's effect that destroys this card. Each time a spell card is activated place 1 Spell Counter on this card(max. 3). You can remove 3 spell counters from this card to draw 2 cards.
[/spoiler]

[spoiler='Skilled Red Enchanter'][img]http://img600.imageshack.us/img600/3126/332262q.jpg[/img]

Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Red Enchanter" from your hand, Deck, or Graveyard.[/spoiler]

[spoiler='Magical Skull Tamer'][img]http://img412.imageshack.us/img412/3601/332262w.jpg[/img]

When this card is Normal or Flipped Summoned, you can Special Summon up to 3 ''Possessed Skull'' from your hand in face- up defense. This card gains 500 ATK for each ''Possessed Skull'' on the field or in your Graveyard.[/spoiler]

[spoiler='Possessed Skull'][img]http://img522.imageshack.us/img522/940/332262.jpg[/img]

When this card is destroyed by battle, place 1 Spell Counter on each face-up card that you can place a Spell Counter on.
[/spoiler]
[spoiler='Endymion's Assistant'][img]http://img690.imageshack.us/img690/940/332262.jpg[/img]

When this card is Normal Summoned, place 2 Spell Counters on a face-up card that you can place a Spell Counter on. Then you can Special Summon 1 ''Endymion's Assistant'' from your hand or Deck.[/spoiler]

[spoiler='Endymion, The Red Master Magician'][img]http://img824.imageshack.us/img824/1016/332262s.jpg[/img]

''Endymion, The Master Magician'' + '' Dark Red Enchanter''

When this card is summoned, place 2 Spell Counter on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 500 ATK for each Spell Counter on it. When a Spellcaster-Type monster(s) is destroyed by battle, add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Spell Card to destroy all monsters on the field except for this card. If so, then this card cannot attack this turn. [/spoiler]

[spoiler='Light Magician Series (4 monsters)'][img]http://img593.imageshack.us/img593/940/332262.jpg[/img]

During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Light Magician LV5" from your hand or Deck.

[img]http://img511.imageshack.us/img511/940/332262.jpg[/img]

Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 5). During your Battle Phase, you can remove 5 Spell Counters from this card to attack your opponent directly with this card. If your opponent controls more than 1 monster on their side of the field, you lose 500 Life Points every time this card attacks. When this card is destroyed, Special Summon 1 ''Light Magician LV7'' from your hand or deck.

[img]http://img255.imageshack.us/img255/940/332262.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Light Magician LV5". Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 5). During your Battle Phase, you can remove 5 Spell Counters from this card to attack your opponent directly with this card.. If your opponent controls more than 1 monster on their side of the field, you lose 250 Life Points every time this card attacks.

[img]http://img820.imageshack.us/img820/1982/332262p.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Light Magician LV7" on your side of the field. Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 5). By removing 5 Spell Counters from this card, destroy all face-up monsters on your opponent's side of the field.[/spoiler]

[spoiler='Mythical Beast Series (3 monsters)'][img]http://img715.imageshack.us/img715/940/332262.jpg[/img]

The Normal or Special Summon of this card cannot be negated. Each time a Spell card is activated, place 1 Spell Counter on this card. When a Trap Card is activated, you can remove 1 Spell Counter from this card to negate the effect.

[img]http://img508.imageshack.us/img508/940/332262.jpg[/img]

The Normal or Special Summon of this card cannot be negated. Each time a Spell card is activated, place 1 Spell Counter on this card. When a Spell Card is activated, you can remove 1 Spell Counter from this card to negate the effect.

[img]http://img262.imageshack.us/img262/940/332262.jpg[/img]

''Mythical Beast Atem'' + ''Mythical Beast Dendera''

When this card is Special Summoned, add 1 Spell Card and 1 Trap card from your Graveyard to your hand. Each time a Spell card is activated, place 1 Spell Counter on this card. When a Spell, Trap, or Monster Effect is activated, you can remove 1 Spell Counter from this card to negate the effect.
[/spoiler]
[spoiler='Azibo Series (5 monsters)']
[img]http://img412.imageshack.us/img412/116/332262uy.jpg[/img]

When this card is Normal Summoned, Special Summon 1 '' Magical Steed'' from your hand or Deck. Each time a Spell Card is activated, place 1 Spell Counter on this card. If this card would be destroyed, remove 1 Spell counter off this card instead. When this card is destroyed, Special Summon 1 ''Azibo, The Magical Archer'' from your hand or Deck.

[img]http://img716.imageshack.us/img716/6741/332262u.jpg[/img]

Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 400 ATK for each Spell Counter on him during your Battle Phase.

[img]http://img266.imageshack.us/img266/940/332262.jpg[/img]
This card can attack directly as long as ''Azibo, The Magical Knight'' is face-up on the field. If this card declares an attack, ''Azibo The Magical Knight'' cannot attack this turn. If ''Azibo, The Magical Knight'' declares an attack, this card cannot attack this turn.

[img]http://img208.imageshack.us/img208/7884/332262n.jpg[/img]

You can Special Summon this card from your hand when ''Azibo, The Magical Knight'' and ''Azibo, The Magical Archer'' are in your Graveyard. This card cannot be destroyed by battle. If your opponent has no monsters on the field, this card is removed from play. If your opponent Summons a monster while this card is removed from play, you can pay 500 Life Points to Special Summon this card.

[img]http://img340.imageshack.us/img340/940/332262.jpg[/img]

This monster gains 300 ATK for every FIRE monster in your Graveyard. You can discard 1 card to destroy 1 monster your opponent controls.
[/spoiler]



[color="#FF0000"]
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[color="#FF0000"]Spell/Traps: 16[/color]

[spoiler='Ultimate Steed'][img]http://img717.imageshack.us/img717/8607/332262y.jpg[/img]

As long as this card is active, treat 1 face-up ''Magical Steed'' as an Equip Spell Card. You can equip ''Azibo, The Magical Knight'' with ''Magical Steed'', it gains 600 ATK.[/spoiler]

[spoiler='Azibo Central HQ'][img]http://img511.imageshack.us/img511/4466/332262c.jpg[/img]

Each time a Spell card is activated, place 1 Spell counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a monster whose name includes ''Azibo'' from your hand or deck. The Level of the Special Summoned monster must equal to the number of Spell Counters you removed. The monster that was Special Summoned gains 300 ATK.[/spoiler]

[spoiler='Mythical Beast Offering'][img]http://img832.imageshack.us/img832/940/332262.jpg[/img]

Once per turn, you can Tribute 1 Spellcaster-Type monster to Special Summon 1 monster whose name includes ''Mythical Beast'' from your hand or Main Deck. This card remains on the field for 3 of your turns.[/spoiler]

[spoiler='Assault Mode Activate']Assault Mode Activate
[img]http://img823.imageshack.us/img823/940/332262.jpg[/img] [color="#FF0000"](My version of ''Assault mode activate''. Mainly for Machine types, but it can also be used with Endymion)[/color]

Tribute 1 Face-up Monster on your side of the field. Special Summon 1 monster whose name includes "/Assault Mode" from your hand, Deck, or Graveyard. If that monster is a Machine-Type monster, it gains 500 ATK till the end phase.[/spoiler]


[spoiler='Spell Power Stone']
[img]http://img412.imageshack.us/img412/940/332262.jpg[/img] [color="#FF0000"](LIMITED CARD)[/color]

Place 6 Spell Counters on 1 face-up card that you can place a Spell Counter on, then pay 1500 Life Points.
[/spoiler]

[spoiler='Magical Citadel of Reincarnation'][img]http://img412.imageshack.us/img412/1982/332262p.jpg[/img]


Each time a Spell Card is activated, place 2 Spell Counter on this card. When a card with a Spell counter(s) is destroyed, place its Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to special summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.[/spoiler]

[spoiler='Spell Reprodiction'][img]http://img208.imageshack.us/img208/8721/332262m.jpg[/img]

Add 1 Spell Card from your Graveyard to your hand. You can only activate 1 ''Spell Reproduction'' per turn. [/spoiler]

[spoiler='Human Transmutation'][img]http://img443.imageshack.us/img443/940/332262.jpg[/img]

Activate only when you control a Spellcaster-Type monster. Remove from play 1 Spellcaster-Type monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your Deck or Graveyard whose level is equal to the monster you removed from play.[/spoiler]

[spoiler='Dark Magic Ritual of Endymion'][img]http://img267.imageshack.us/img267/940/332262.jpg[/img]

This card is used to Ritual Summon any Spellcaster-Type Ritual Monster. You must also Tribute a Spellcaster-Type monster(s) from the field whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.[/spoiler]

[spoiler='Spellcaster's Revenge'][img]http://img834.imageshack.us/img834/940/332262.jpg[/img]

The equipped monster gains 500 ATK for each Spellcaster in your Graveyard. If the equipped monster switches to Defense Position, destroy this card.[/spoiler]

[spoiler='Fusion Hole']
[img]http://img338.imageshack.us/img338/940/332262.jpg[/img]

Send Spellcaster-Type Fusion Material Monsters that are listed on a Spellcaster-Type Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Monster from your Extra Deck.[/spoiler]

[spoiler='Cretaceous Period'][img]http://img824.imageshack.us/img824/940/332262.jpg[/img] [color="#FF0000"](the Cretaceous Period is when the dinosaurs died)[/color]

When this card is face-up on the field, all Dragon-Type and Dinosaur-Type monsters are switched to Defense Position and remain in this position as long as this card is active.[/spoiler]

[spoiler='Time Freeze'][img]http://img405.imageshack.us/img405/8757/332262r.jpg[/img]

As long as this card is active, both players cannot change the Battle Position of any face-up monster.[/spoiler]

[spoiler='Ultimate Blast'][img]http://img405.imageshack.us/img405/2491/332262v.jpg[/img]

Activate only while you control a Spellcaster-Type monster. Inflict 400 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can remove 2 Spell Counters from a card you control to return it to your hand.[/spoiler]

[spoiler='Magician Barrier'][img]http://img405.imageshack.us/img405/5304/332262x.jpg[/img]

Activate only when an opponent's monster declares an attack while you control a Spellcaster-Type monster(s). Choose 1 face-up monster your opponent controls, then destroy it.[/spoiler]

[spoiler='Magical Space Typhoon'][img]http://img442.imageshack.us/img442/940/332262.jpg[/img]

Return all Spell and Trap Cards on your opponents' side of the field to their owners' hand. Inflict 200 damage to your opponent for each of those cards.[/spoiler]
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[quote name='Shippo' timestamp='1296339532' post='4972153']
A better picture would help a bit :P lol And maybe as well as making the other 2 cards it needs to make the fusion.
Personally I dont see this THAT OP but I suppose that 1 Spell card you get to return might be a table turner.
7.5/10 B)
[/quote]
Endymion and Dark Red Enchanter are both real cards. Anyway onto the card I think you should buff the ATK to 1500 to make it balanced or give it a secondary effect such as "this card cannot be selected as an attack target" or "discard 1 Spellcaster-Type monster from your hand to destroy 2 cards on the field and place 1 Spell counters on this card. This card cannot attack the turn you activate this effect. the correct OCG is " This card gains 500 ATK for each Spell counter on it" I think :P. By the way there is no double space between the words "Is" and "summoned". Oh well the pi is bad but I'm glad you already know that. 7/10 I'm liking the idea, just tweak it a bit and it'll be better

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[quote name='Endless Nightmares' timestamp='1296340111' post='4972169']
Endymion and Dark Red Enchanter are both real cards. Anyway onto the card I think you should buff the ATK to 1500 to make it balanced or give it a secondary effect such as "this card cannot be selected as an attack target" or "discard 1 Spellcaster-Type monster from your hand to destroy 2 cards on the field and place 1 Spell counters on this card. This card cannot attack the turn you activate this effect. the correct OCG is " This card gains 500 ATK for each Spell counter on it" I think :P. By the way there is no double space between the words "Is" and "summoned". Oh well the pi is bad but I'm glad you already know that. 7/10 I'm liking the idea, just tweak it a bit and it'll be better
[/quote]


Actually, on dark red enchanter it says '' It gains 500 ATK for each Spell Counter on it. '' I read the 2 cards for proper OCG so im pretty sure the OCG is good. Although on older cards it could be different. As long as it makes sense, right?

Anyways il work on the effect. Mind telling me what OP means? lol

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[quote name='Minato Namikaze' timestamp='1296360289' post='4972918']
pretty good except pic, but i think he should be able to do something with spell cards. You should make it have a spellcounter effect like blast magician though
[/quote]


Alight I added another effect but i still don't have a good picture yet -.-.
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[quote name='Twiglaser' timestamp='1296480231' post='4976559']
YES YES I know, it needs a better picture. But it seems like nobody ever tried to draw Endymion and Dark Red Enchanter mixed together. So I cant really go on Google and find one (which I tried already) .
[/quote]

Check Jazin Kay's archive, on Photoshop.
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