Dr. Cakey Posted January 30, 2011 Report Share Posted January 30, 2011 If you can't beat 'em, beat 'em anyway and also join 'em. That's the inspiration behind the Chaos Busters: to be the next [s]Lightsworns[/s] [s]Blackwings[/s] [s]Machinas[/s] [s]X-Sabers[/s] [Infernity[/s] [s]Quickdraw[/s] whatever it is people are running these days. "But wait," you say, "Realistic Cards is for cards balanced to such an incredible degree they wouldn't stand a chance against Equip Warriors!" And you're right. But why make a balanced card where people alternate between "great card 12/10" and "kind of opd i think to draw a card you shud have to pay 3000 lp instead of 2000 becuz drawing is really good", when you could make [b]GOOD CARDS[/b]? That and these aren't broken. Yes, you can take on the meta without being anti-meta AND without being broken. [size="6"]Go, Chaos Buster![/size] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusterpredator.jpg[/img] [spoiler='Chaos Buster - Predator']Once per turn, if you control another "Chaos Buster" monster, you can equip 1 Level 6 or lower monster your opponent controls to this card (max. 1). This card gains half its ATK. When this card is destroyed and sent to the Graveyard, you can Special Summon the equipped monster in Defense Position.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbustercatastrophe.jpg[/img] [spoiler='Chaos Buster - Catastrophe']If you control a Level 4 or higher "Chaos Buster" monster, you can Special Summon this card from your hand. Once per turn, if you control another "Chaos Buster" monster, you can equip 1 monster with 2000 or less ATK from your opponent's Graveyard to this card. You can send 1 Equip Card you control to the Graveyard to return 1 monster your opponent controls to the hand. When this card is destroyed and sent to the Graveyard, you can Special Summon the equipped monster in Defense Position.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusterbarrier.jpg[/img] [spoiler='Chaos Buster - Barrier']When you Normal Summon a "Chaos Buster" monster, you can Special Summon this card from your hand. Your opponent cannot attack a monster you control other than "Chaos Buster - Barrier". Once per turn, you can equip 1 face-up card you control to this card. When your opponent attacks, you can return 1 card equipped to this card to the hand to negate the attack. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 monster equipped by this card's effect in Defense Position.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbustersingularity.jpg[/img] [spoiler='Chaos Buster - Singularity']Once per turn, if you control another "Chaos Buster" monster, you can equip 1 Spell/Trap Card your opponent controls to this card (if it is Set, it is flipped face-up) (max. 1). You can send the equipped card to the Graveyard to negate the activation of a Trap Card and destroy it. When this card is destroyed and sent to the Graveyard, you can Set the equipped card.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbustermind.jpg[/img] [spoiler='Chaos Buster - Mind']During your Standby Phase, if this card is in your Graveyard, the only monsters you control are "Chaos Buster" monsters, and you control at least 1 Equip Card, you can discard 1 card to Special Summon it. Once per turn, when your opponent Special Summons a monster, you can equip it to this card (max. 1). This card gains half its ATK. When this card is destroyed and sent to the Graveyard, you can add 1 "Chaos Buster" monster from your Deck to your hand, except "Chaos Buster - Mind".[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusterhunter.jpg[/img] [spoiler='Chaos Buster - Hunter']When this card is added to your hand, except by drawing, you can Special Summon it. When this card is Special Summoned, your opponent reveals their hand. If there is a monster(s) in it with ATK lower than the ATK of a monster you control, you can equip 1 of them to this card, and this card gains 500 ATK while equipped. If there is a monster(s) in your opponent's hand, but no monster with ATK lower than the ATK of a monster you control, you take 1000 damage. When this card is destroyed and sent to the Graveyard, you can Special Summon the equipped monster in Defense Position.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusternightmare.jpg[/img] [spoiler='Chaos Buster - Nightmare']This card cannot be Special Summoned. When this card is Normal Summoned, you can equip 1 monster your opponent controls to this card. This card gains its ATK. The equipped monster cannot be destroyed by Spell Cards. When this card is destroyed and sent to the Graveyard, remove from play the equipped monster.[/spoiler] [size="5"]Extra Deck[/size] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusteroverpredator.jpg[/img] [spoiler='Chaos Buster - Over Predator']"Chaos Buster - Predator" + 1 or more "Chaos Buster" monsters When an Equip Card(s) is sent to the Graveyard, inflict 500 damage to your opponent for each card sent. Once per turn, you can equip 1 monster your opponent controls to this card (max. 1). This card gains its ATK. When this card is destroyed and sent to the Graveyard, you can Special Summon the equipped monster.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusterovercatastrophe.jpg[/img] [spoiler='Chaos Buster - Over Catastrophe']"Chaos Buster - Catastrophe" + 1 or more "Chaos Buster" monsters Once per turn, you can equip 1 monster from your opponent's Graveyard to this card (max. 1). This card gains half its ATK. You can send 1 Equip Card you control to the Graveyard to remove from play 1 monster on the field. When this card is destroyed and sent to the Graveyard, you can Special Summon the equipped monster.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusteroverbarrier.jpg[/img] [spoiler='Chaos Buster - Over Barrier']"Chaos Buster - Barrier" + 1 or more "Chaos Buster" monsters Your opponent cannot attack a monster you control other than "Chaos Buster - Over Barrier". Once per turn, you can equip 1 face-up card you control to this card. During your opponent's Battle Phase, you can send 1 card equipped to this card to the Graveyard to end the Battle Phase. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Chaos Buster" monster from your Graveyard, except "Chaos Buster - Over Barrier".[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusteroversingularity.jpg[/img] [spoiler='Chaos Buster - Over Singularity']"Chaos Buster - Singularity" + 1 or more "Chaos Buster" monsters Once per turn, you can equip 1 Spell/Trap Card your opponent controls to this card (if it is Set, flip it face-up) (max. 1). You can send the equipped card to the Graveyard to negate the activation of a card effect and destroy the card. This effect is Spell Speed 3. When this card is destroyed and sent to the Graveyard, you can Set the equipped card.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusterovermind.jpg[/img] [spoiler='Chaos Buster - Over Mind']"Chaos Buster - Mind" + 1 or more "Chaos Buster" monsters During your Standby Phase, if this card is in your Graveyard, you can discard 1 card to Special Summon it. Once per turn, when your opponent Summons a monster, you can equip it to this card (max. 1). This card gains half its ATK. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Chaos Buster" monster from your Deck.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusteroverhunter.jpg[/img] [spoiler='Chaos Buster - Over Hunter']"Chaos Buster - Hunter" + 1 or more "Chaos Buster" monsters When this card is Special Summon, your opponent reveals their hand. Equip this card with 1 random card in it, and this card gains 500 ATK. When this card is destroyed and sent to the Graveyard, if the equipped card is a Spell/Trap, you can Set it. If it is a monster, you can Special Summon it in Defense Position.[/spoiler] [img]http://www.majhost.com/gallery/matanui0011/ChaosBusters/chaosbusterovernightmare.jpg[/img] [spoiler='Chaos Buster - Over Nightmare']"Chaos Buster - Nightmare" + 1 or more "Chaos Buster" monsters When this card is Special Summoned, you can equip 1 monster your opponent controls or in their Graveyard to this card. This card gains its ATK. If this card would be used for a Synchro Summon, you can change its Level to the Level of the equipped monster. During your opponent's Main Phase, you can remove from play the equipped monster to conduct a Synchro Summon with this card.[/spoiler] [size="5"]And Some Spell/Trap Support I Don't Have Pictures For[/size] Nightmare Fuel (Normal Spell Card) Remove from play 1 Equip Card you control. Add 1 Level 3 or lower "Chaos Buster" monster from your Deck to your hand. High Octane Nightmare Fuel (Quick-play Spell Card) Send 1 Equip Card you control to the Graveyard. Special Summon up to 2 "Chaos Buster" monsters from your hand. They gain 300 ATK. Go, Chaos Buster! (Normal Trap Card) Select 1 monster in your opponent's Graveyard and equip it to a "Chaos Buster" monster you control. It is treated as equipped by that monster's effect. That monster gains half the equipped monster's ATK. Wave Buster (Normal Trap Card) Send 1 "Chaos Buster" monster you control equipped with an Equip Card to the Graveyard. Activate 1 of the following effects: * Destroy all face-up monsters your opponent controls. * Destroy all Set cards your opponent controls. Chaos Laser (Equip Spell Card) Equip only to a "Chaos Buster" monster. It gains 300 ATK, and 300 more ATK for each card equipped to it. When it destroys a monster by battle, inflict damage to your opponent equal to the number of cards equipped to it x 500. When this card is removed from play, draw 1 card. inb4thosepicturesarefromrealcards Link to comment Share on other sites More sharing options...
beefman Posted January 30, 2011 Report Share Posted January 30, 2011 They look more like machines than psychics, but they well follow the general idea of psychics and use it well in very good cards. 9é10Wtf happened to my slash Link to comment Share on other sites More sharing options...
judedudemude Posted January 30, 2011 Report Share Posted January 30, 2011 (judedudemude whispering to Sanphred) CHO !!! did you alot of these pics are pics form the ally of justice set ??? Link to comment Share on other sites More sharing options...
beefman Posted January 30, 2011 Report Share Posted January 30, 2011 [quote name='judedudemude' timestamp='1296417134' post='4974495'] (judedudemude whispering to Sanphred) CHO !!! did you alot of these pics are pics form the ally of justice set ??? [/quote] Are they now? That didn't work out too well when Genex Firefox tried the same thing... (Checks Genex Firefox's content) Link to comment Share on other sites More sharing options...
judedudemude Posted January 30, 2011 Report Share Posted January 30, 2011 im side kick to captain obvious im just point out something everone else all ready know about Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 30, 2011 Report Share Posted January 30, 2011 [quote name='judedudemude' timestamp='1296417134' post='4974495'] (judedudemude whispering to Sanphred) CHO !!! did you alot of these pics are pics form the ally of justice set ??? [/quote] [quote name='Dr. Cakey' timestamp='1296403595' post='4973933'] inb4thosepicturesarefromrealcards [/quote] You lose jude. Anyway, didn't get very far yet, but it seems a lot like the six sams effects where they benefit from having another one on the field. I find it funny that it's an archetype of all tuners, even the synchro monsters. I haven't found any problems yet, but I'll let you know if I do. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted January 30, 2011 Report Share Posted January 30, 2011 Hey, Cakey...try Jazin Kay's Photobucket Archive. It works! But all these cards are really neat. Their retrieval effect IS really annoying, but I think people would just start siding in RFP and bounce-tech to counter them. I would add the drawback of some of them (Nightmare especially) having to have another Chaos Buster monster on the field to use their effects, because Nightmare could easily be run as a Change-of-Heart-in-a-can in any other deck. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted January 31, 2011 Author Report Share Posted January 31, 2011 All of them are either Allies of Justice or Vairon, except for Nightmare, which is Unknown Synchron, and Over Catastrophe, which is the art for Descending Lost Star. I made these basically as an archetype that I'd really want to play, so I stuffed my favorite things into them. Psychic, my favorite Type, WIND, my favorite Attribute, and the look of monsters like some of the Allies of Justice and Vairon. [quote name='Metagross386' timestamp='1296417745' post='4974528'] Anyway, didn't get very far yet, but it seems a lot like the six sams effects where they benefit from having another one on the field. I find it funny that it's an archetype of all tuners, even the synchro monsters. I haven't found any problems yet, but I'll let you know if I do. [/quote] I actually didn't think of the fact that they're a lot like Six Sams in that way...should've realized. I did it so they wouldn't simply be able to splashed into any deck and become over-powered. I've always liked Tuners and Tuner support. The idea that the monsters sort of...resonate...just seems awesome to me. It also qualifies them for Tuner support like Tuner's Barrier. Also Accel Synchros. [quote name='Lord Smeagle' timestamp='1296418049' post='4974542'] Hey, Cakey...try Jazin Kay's Photobucket Archive. It works! But all these cards are really neat. Their retrieval effect IS really annoying, but I think people would just start siding in RFP and bounce-tech to counter them. I would add the drawback of some of them (Nightmare especially) having to have another Chaos Buster monster on the field to use their effects, because Nightmare could easily be run as a Change-of-Heart-in-a-can in any other deck. [/quote] Obviously there's going to be ways to side against them - probably the best is simple S/T destruction. A well-time Fairy Wind could wreck them completely. As for Nightmare, you're probably right. How about this: "This card cannot be Special Summoned. When this card is Normal Summoned, equip 1 monster your opponent controls to this card. This card gains its ATK. [b]<Remove the effect to protect the equipped monster>[/b] When this card is destroyed and sent to the Graveyard, Special Summon the equipped monster [b]to your opponent's side of the field[/b] in Defense Position." Or do you think it should be any time it's sent to the Graveyard? EDIT: Fun fact: Did you know you can use Dark Simorgh with the Chaos Busters? Add Chaos Sorcerer, too, for MAXIMUM TROLLING. And hey, why not include Psychic Path to get back the monsters you removed to summon either of these guys? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted February 1, 2011 Author Report Share Posted February 1, 2011 lololololbump Link to comment Share on other sites More sharing options...
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