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Ally of Justice need support too


Azuh

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[b]Ally of Justice Crippling Invader
A・O・J クリップルインベーダー[/b]
[DARK/Machine/Effect/Level 2]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field in face-up Defense Position. You cannot Normal Summon or Set the turn you Special Summon this card. This card cannot be destroyed by battle, be Tributed, or used as a Synchro Material Monster. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. The Attribute of all monsters on this cards controller's side also treated as LIGHT. During each End Phase, destroy this card, unless the opponent of this cards controller reveals 1 "Ally of Justice" monster their hand.
[ATK: 0 / DEF: 0]

[b]Ally of Justice Neo-Clausolas
A・O・J ネオ・クラウソラス[/b]
[DARK/Machine/Effect/Level 6]
If your opponent controls a LIGHT monster and you control no monsters, you can Special Summon this card from your hand. When an "Ally of Justice" monster you control is destroyed by a LIGHT Monster by battle or by a card effect your opponent controls and is sent to the Graveyard while this card is face-up on the field, you can Special Summon 1 "Ally of Justice" monster with a different name from your Graveyard.
[ATK: 2300 / DEF: 1200]

[b]Ally of Justice Tractor
A・O・J トラクター[/b]
[DARK/Machine/Effect/Level 1]
While your opponent controls a face-up LIGHT monster, you can Tribute this card to add 2 "Ally of Justice" monsters from your Deck to your hand.
[ATK: 0 / DEF: 0]

[b]Ally of Justice Grappling Spy
A・O・J グラップリングスパイ[/b]
[DARK/Machine/Effect/Tuner/Level 2]
If this card is in your hand or Graveyard during your Standby Phase, and your opponent controls a face-up LIGHT Monster. You can Special Summon this card. Each player can only the effect of "Ally of Justice Grappling Spy" once per turn. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster of "Ally" monster
[ATK: 500 / DEF: 500]

[b]Flamvell Ally Commander
A・フレムベル・コマンダー[/b]
[FIRE/Machine/Synchro/Effect/Level 8]
1 FIRE Tuner Monster + 1 or more non-Tuner Monsters
Once per turn, you can discard 1 "Ally" monster in your hand to reduce the ATK of all LIGHT monsters your opponent controls to 0 until the End Phase.
[ATK: 2500 / DEF: 200]

[b]Ally Avenger
A・復讐者[/b]
[Quick-Play Spell]
Remove from play 1 "Ally" monster in your Graveyard that was destroyed by battle by a LIGHT monster this turn. Draw 2 cards.

[b]Ally Explosion
A・爆発[/b]
[Normal Spell]
Destroy a number of face-up LIGHT monsters on the field equal to the number of "Ally of Justice" monsters in your Graveyard. Then remove from play all "Ally of Justice" monsters in your Graveyard.

[b]Alert of the Light
光の警告[/b]
[Normal Trap]
Activate only when your opponent controls a LIGHT monster. Special Summon 1 "Ally" monster from your Deck.
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I find it quite hard to judge given the focused nature of the AOJs, but I find a lot of these cards overpowered.

Removing cards from the graveyard isn't a huge sacrifice to make to draw 2 cards, or destroy monsters on the field.

Crippling Invader I find OP to the point of banable, due to the near-impossibility of getting rid of it.

I quite like Grappling Spy (although the name is rubbish) and Neo Clauslus though, although I think Spy should be only revived from Graveyard instead of Special Summoned from hand, and Neo Clauslus effect activated if an AOJ is destroyed by battle by, or by the effect of, a LIGHT monster.
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