BT Posted February 3, 2011 Report Share Posted February 3, 2011 [center][font=MatrixBook Medium] Name: Sword of Darkness and Power (原形質・難関; Genkeishitsu Nankan: Plasma Barrier) | Level [s][color="#FFFFFF"]...[/color][/s] | Attr.: [s][color="#FFFFFF"]...[/color][/s] | ATK [s][color="#FFFFFF"]...[/color][/s] | DEF [s][color="#FFFFFF"]...[/color][/s] | Card Type: Trap | Monster/Spell/[b]Trap[/b] [b]Type:[/b] Continuous | Subtype: [s][color="#FFFFFF"]...[/color][/s] [spoiler=Card][img]http://img573.imageshack.us/img573/2461/plasmabarrierjap.png[/img] [img]http://img809.imageshack.us/img809/6820/plasmabarrier.png[/img] [size=5]This card can only be activated if you have at least 2 cards in your hand. All monsters you control are switched to Defense Position. As long as this card is in play, all monsters you control that is in Defense Position cannot be attacked. During each End Phase, you must discard 2 cards from your hand to keep this card in play. If you cannot remove this card from play.[/size][/spoiler][/font][/center] Image found on Deviantart: http://fc00.deviantart.net/fs46/f/2009/189/a/b/The_Shield_by_frogbillgo.jpg http://fc06.deviantart.net/fs4/i/2005/137/5/1/Plasma_barrior_by_Tobias_Myth.jpg Link to comment Share on other sites More sharing options...
Zextra Posted February 5, 2011 Report Share Posted February 5, 2011 Interesting and Risky card OCG Fix: This card can only be activated [b]while[/b] you have at least 2 cards in your hand. All monsters you control are switched to Defense Position. Defense Position monsters you control cannot be [b]selected as attack targets[/b]. During each [b]of your[/b] End Phase[b]s[/b], discard 2 cards. If you cannot, remove this card from play. Link to comment Share on other sites More sharing options...
BT Posted February 5, 2011 Author Report Share Posted February 5, 2011 [quote name='Zextra' timestamp='1296873348' post='4988324'] Interesting and Risky card OCG Fix: This card can only be activated [b]while[/b] you have at least 2 cards in your hand. All monsters you control are switched to Defense Position. Defense Position monsters you control cannot be [b]selected as attack targets[/b]. During each [b]of your[/b] End Phase[b]s[/b], discard 2 cards. If you cannot, remove this card from play. [/quote] actually each End Phase, not just yours... also, the rest of it goes either way for OCG Link to comment Share on other sites More sharing options...
Zextra Posted February 5, 2011 Report Share Posted February 5, 2011 In that case, it's extremely hand-hungry. You'd be lucky to survive 2 turns with it. However, it would be useful in Infernities. Link to comment Share on other sites More sharing options...
Archelaus Posted February 5, 2011 Report Share Posted February 5, 2011 [quote name='Zextra' timestamp='1296882896' post='4988828'] However, it would be useful in Infernities. [/quote] This card doesn't benefit Infernities. OT: Helps Clown Decks but I like Stumbling better. I can't think of any other uses, what did you have in mind when you made this card? 9/10 Link to comment Share on other sites More sharing options...
Zextra Posted February 5, 2011 Report Share Posted February 5, 2011 [quote name='Archelaus' timestamp='1296899118' post='4989271'] This card doesn't benefit Infernities. OT: Helps Clown Decks but I like Stumbling better. I can't think of any other uses, what did you have in mind when you made this card? 9/10 [/quote] It doesn't particularly benefit them much, but it empties your hand quickly, so... Link to comment Share on other sites More sharing options...
Archelaus Posted February 5, 2011 Report Share Posted February 5, 2011 [quote name='Zextra' timestamp='1296899385' post='4989277'] It doesn't particularly benefit them much, but it empties your hand quickly, so... [/quote] Actually, Infenities need to empty their hand while still maintaining card advantage. This card doesn't offer any advantage other than switching your monsters to DEF making it harder to OTK or swarm with synchros. Link to comment Share on other sites More sharing options...
Skythief Posted February 5, 2011 Report Share Posted February 5, 2011 Good idea, but the discard stuff, you must be kidding... -2 every turn? And not only your turn, but every turn? Threatning Roar blocks attacks 1 turn, and you can only hope to survive 2 turns behind this, but 2 such turns would be -4, so rather I use 2 Threatning Roars Or Negate Attack, Thunder of Ruler... Next off, this relies on staying on the field, so it's vulnerable to MST, Icarus Attack or GB Bestiari more than any other attack blocker. Good idea, but really underpowered, 6/10 Link to comment Share on other sites More sharing options...
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