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Psychic boss


CDDRodrigo

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[img]http://img257.imageshack.us/img257/7500/326987.jpg[/img]

LORE:
1 Psychic-Type Tuner + 2 or more non-Tuner monster(s)
When this card is Synchro Summoned, you can Special Summon 1 removed from play Psychic-Type monster. When this card attacks, your opponent cannot activate Spell or Trap card(s) until the end of the Battle Phase. During your End Phase, gain 200 Life Points for each card on the field.

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[quote name='CDDRodrigo' timestamp='1296829011' post='4986790']
[img]http://img703.imageshack.us/img703/7500/326987.jpg[/img]

Rate/Hate/Comment

Useful comments will get repped.
[/quote]

Nice card. I really like psychics but I don't see to many of them around, so this has definitely peaked my interest.

Originality: 7/10
Usefulness: 9/10
OP'ed or UP'ed: Leaning towards more OP'ed but it is not quite there yet
Balance: 8/10
Name:10/10
Pic: 10/10
Overall: 9/10
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[quote name='Niashi Inumaki' timestamp='1296832949' post='4986853']
It has almost nothing to do with the Psychic genre. Hyper Psychic Blaster is better imo
[/quote]

Did you see the new Psychics of EXVC? They are all about RFG.

Thanks for the comments. I'll add a new effect regarding LP changes too, to make it even closer to the type.
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Okay thanks; now let's get this thing going on.

OCG Fix:
1 Psychic-Type Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 removed from play Psychic-Type monster. When this card attacks, your opponent cannot activate Spell or Trap cards until the end of the Battle Phase. During your End Phase, increase your Life Points by 200 for each card on the field.

That's all I can see, but it might not be completely correct.
Anyways great and creative effect you got going on, It's not overpowered since your gotta tribute 3 monsters your control and I like the increasing Life Points effect of the card.
Excellent Job.

9'
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[quote name='♣Master♣' timestamp='1296834152' post='4986886']
Okay thanks; now let's get this thing going on.

OCG Fix:
1 Psychic-Type Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 removed from play Psychic-Type monster. When this card attacks, your opponent cannot activate Spell or Trap cards until the end of the Battle Phase. During your End Phase, increase your Life Points by 200 for each card on the field.

That's all I can see, but it might not be completely correct.
Anyways great and creative effect you got going on, It's not overpowered since your gotta tribute 3 monsters your control and I like the increasing Life Points effect of the card.
Excellent Job.

9'
[/quote]

Many thanks. If I could double rep, I would.
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[quote name='CDDRodrigo' timestamp='1296829011' post='4986790']
[img]http://img823.imageshack.us/img823/7500/326987.jpg[/img]

LORE:
1 Psychic-Type Tuner + 2 or more non-Tuner monster(s)
When this card is Synchro Summoned, you can Special Summon 1 removed from play Psychic-Type monster. When this card attacks, your opponent cannot activate Spell or Trap card(s) until the end of the Battle Phase. During your End Phase, gain 200 Life Points for each card on the field.

Rate/Hate/Comment

Useful comments will get repped.
[/quote]

Even more Psychish now!!!
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During each of my end phases?
That is oped.&nbsp;<div>The 3 tribute can be done preety easy in a Synchro Summoner Deck<div>&nbsp;First, it has high attack/defense for that effect&nbsp;</div><div>Second, imaging having Wall Of Revealing Light, Solemn Judgement and 4 more Monsterns on the field.... Yeah....&nbsp;</div><div>&nbsp;It was better before

Try lowering attack IMO, like make it a 1900 ATK but keep the effects

</div></div>
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[quote name='White Hollow' timestamp='1296834737' post='4986901']
During each of my end phases?
That is oped.&nbsp;<div>The 3 tribute can be done preety easy in a Synchro Summoner Deck<div>&nbsp;First, it has high attack/defense for that effect&nbsp;</div><div>Second, imaging having Wall Of Revealing Light, Solemn Judgement and 4 more Monsterns on the field.... Yeah....&nbsp;</div><div>&nbsp;It was better before

Try lowering attack IMO, like make it a 1900 ATK but keep the effects

</div></div>
[/quote]

It's a boss card. Besides Plasma and 0 ATK monsters, all bosses have very high ATK.
In a Psychic deck, you pay a lot of life points. gaining 200 for each card each turn doesn't make it OP'd. It's not a generic synchro, so it can only be used in a deck that has psychics. Did you see Psychic Lifetrancer? you can gain 1200 LP by removing 1 psychic from the grave, and it's much easier to summon than this.
Plus, this card can be easily countered. It's only immune to S/T during the battle pahse.

But thanks for your comment.

PS: My rep quota is expired for today, I'll give the reps for the posters tomorrow.
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So, this card is very good. However, I think you just made it come closer and closer to psychic type, adding this effect supporting psychic, and that and here and there... It's all a bit random thrown together. A free summon, excessive Life Point gain and unblockable beatstickability. All in all a bit much. So... Maybe remove the unblockability or lower its ATK (I'm not recommending you're making it 2000ish, but 3000-3200 seems enough to me).

[quote]Did you see Psychic Lifetrancer? you can gain 1200 LP by removing 1 psychic from the grave, and it's much easier to summon than this.[/quote]
Yes, but this card comes with so much on top of it. A free psychic monster, which could be psychic lifetrancer as well, or master gig, whatever. 1100 ATK ahead, supported by unblockability.

OP, even though not badly OP. 8/10
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[quote name='CDDRodrigo' timestamp='1296957019' post='4991324']
Care to elaborate? I already said that the new Psychics of EXCV will feature a lot of RFGing, and this recovers LP. Why this doesn't help psychics?
[/quote]

Because what Psychics need is to not be treated as an Archetype but a Type. Plus, alot of cards can do what this card can with the same or less effort.
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Well, there are some cards that increase LP easier than this, but pay attention to 1 detail: If it attacks, the opponent can't respond for the rest of the battle phase. So your other monsters will be immune to S/T as long as this card attacks.

Do you suggest anything to change in the effect?
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