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War of Warlords (28/28) FINISHED


Ren✧

  

6 members have voted

  1. 1. Which side are you on?

    • Talos'
    • Metheus'
      0
    • Neither I am an innocent bystander, like Kurai


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[center][spoiler='Image Credit'][/center][center]Pics:[/center][center]Jazin Kay[/center][center]HP Doom[/center][center]Hunduel[/center][center]DeviantArt[/center][center]Card Edits:[/center][center]Talos, the Wind Ninja (GIMP)[/center][center][/spoiler][/center][center][spoiler='Attributes'][/center][center]Red-FIRE[/center][center]Green-WIND[/center][center]Bronze/Brown-EARTH[/center][center]Blue-WATER[/center][center]Purple-DARK[/center][center]Yellow-LIGHT[/center][center]Gold-DIVINE[/center][center][/spoiler][/center][center][spoiler='Story'][/center][center][i]In the land of Galagis, there were two best friends, Talos and Metheus. They seemed to be inseparable. Since the time they were born they were at each other's sides. As they grew up their bond seem to strengthen and so did their power. It appeared that these to friends would eventually become the most powerful beings in Galagis, and together they would rule. Only of these came true. When both friends turned the age of 20 they both met a stunning young female, Kurai. They both were going to ask for her hand in marriage. A heated argument between the 2 friends followed. Neither would back down. The argument soon turned into a fight, and in the midst of the fighting the one that both friends were fighting over vanished. Not in a flash of smoke or in a ray of brilliant light, but she was just gone. Both friends accused the other of killing their love and the fight soon turned into a war. A war that would last many ages. A war that would split Galagis in two. Those who liked Talos better joined his cause and those who like Metheus better joined his. Being the most powerful beings on Galagis the two could live for a very long time, they were not immortal but very close. The war began! Both sides called upon warriors and creatures a like but it seemed as if they were evenly matched, so in order to try and gain an advantage Talos requested that his warriors should try and find more of their own species to help. When Metheus got word of Talos' plan he too sent out a plea for help. It seemed as if none were willing to help but then the Shamans of both Talos and Metheus returned...and they had brought help. The war hit its climax, with both sides losing many warriors, but neither would give in to the other. It was not until a strange letter was sent to both of them telling them to be at the tallest mountain peak by sunset that the fighting took a break. At sunset there was a big flash and both the warlords had left to the mountain top. When they saw each other weapons sprung to their hands and hatred could be felt in the air, but before the fighting began a lone figure stepped out of the shadows. It was Kurai. The two warlords stood their speechless. "I have been watching you two for a very long time and I have pondered how to handle the situation. I decided to reveal myself. Neither of you killed me, but I could not stand to see you tear each other apart. I see my leaving has only strengthen that desire. I now request that the fighting stops. There is no reason for it. After much consideration the warlords agree to withdraw and maybe with time they would grow to be friends again,[/i][/center][center][/spoiler][/center][center][img]http://img202.imageshack.us/img202/805/youngmetheus.png[/img][img]http://img696.imageshack.us/img696/5294/youngtalos.png[/img][/center][center][img]http://img3.imageshack.us/img3/8034/warlordmetheus.png[/img][img]http://img806.imageshack.us/img806/4330/warlordtalos.png[/img][/center][center][spoiler='Warlord Metheus'][/center][center]1 "Metheus" Synchro Tuner+ 1 or more non-Tuner "Metheus" monsters [/center][center]The turn this card is Summoned both players take damage equal to the number of "Metheus" monsters on the field x200. As long as this card is on the field all "Metheus" monsters(excluding this card) gain 500 ATK points and the limit of cards you can have in your hand becomes 10. If this card destroys a monster by battle you can actuvate 1 of the following effects:*Send the top 2 card of your opponent's Deck to the Graveyard.*Return 1 of your removed from play card to your hand.*Inflict damage to your opponent equal to the number of cards in your hand x200.[/center][center][/spoiler]
[/center][center][spoiler='Warlord Talos'][/center][center]1 "Talos" Synchro Tuner+ 1 or more non-Tuner "Talos" monsters [/center][center] The turn this card is Summoned destroy all Spell and Trap Cards on the field. As long as this card is on the field all "Talos" monsters(excluding this card) gain 500 ATK points. If this card destroys a monster by battle you can select and activate 1 of the following effects: *Remove the destroyed monster from play.*Look at the top 5 cards of your Deck, then replace them in any order, and then draw 1 card.*Inflict damage to your opponent equal to the number of removed from play monsters in their removed from play pile.[/center][center][/spoiler]
[/center]
[center][spoiler='Metheus'][/center][center][i]A warrior of great power. Even as young as he was his power's rivaled the king's. As powerful as he was he was not heartless, though he was not what you would call kind, but he was fair. He did not abuse those below him, unless they deserved. Being as rough as he was it was to everyone's surprise that he was friends with the kind-hearted Talos. Together they were the best of friends.[/i][/center][center][/spoiler][/center][center][spoiler='Talos'][/center][center][i]A warrior of immense power. Even at a young age his power was nearly as great as the king's. Even with that much power he had a kind heart. He knew no evil and would not kill unless necessary. He was a great friend to nearly all that met him but there were no better friends than Talos and Metheus.[/i][/center][center][/spoiler][/center] [center][spoiler='Archer of Talos'][/center][center][img]http://img820.imageshack.us/img820/842/archeroftalos.png[/img][/center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. If this card attacks a monster and the monster would be destroyed you can destroy a Spell or Trap Card on your opponent's side of the field instead. If your opponent controls all Defense Position monsters, this card can attack directly.[/center][center][/spoiler][/center][center][spoiler='Sorcerer of Talos'][/center][center][img]http://img690.imageshack.us/img690/350/sorcereroftalos.png[/img][/center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per turn you can select 1 Spell Card in your Graveyard, and activate it. As long as this card is on your opponent cannot activate Spell or Trap Cards during your Battle Phase.[/center][center][/spoiler][/center][center][spoiler='Shaman of Talos'][/center][center][img]http://img691.imageshack.us/img691/2887/shamanoftalos.png[/img][/center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per turn you can Special Summon 1 level 4 or lower "Talos" monster from your hand, regardless of Summoning conditions.[/center][center][/spoiler][/center][center][spoiler='Serpent of Talos'][/center][center][img]http://img89.imageshack.us/img89/1043/serpentoftalos.png[/img][/center][center]Once per turn you can discard 1 card to select 1 card in your opponent's hand and look at it. If it is a monster it is sent to the Graveyard. If it is a Spell Card select 1 face-up Spell Card on the field and destroy it. If it is a Trap Card remove it from play.[/center][center][/spoiler][/center][center][spoiler='Tree Golem of Talos'][/center][center][img]http://img638.imageshack.us/img638/3078/treegolemoftalos.png[/img][/center][center]1 "Talos" Tuner monster+ 1 or more non-Tuner "Talos" monsters [/center][center]Once per turn you can discard 1 monster card to increase or decrease this card's level by 1.Once per turn if this card would be destroyed it is not(Damage Calculation is applied normally).[/center][center][/spoiler][/center][center][spoiler='Griffin of Talos'][/center][center][img]http://img821.imageshack.us/img821/9797/griffinoftalos.png[/img][/center][center]1 "Talos" Tuner+ 1 or more non-Tuner "Talos" monsters [/center][center] Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Talos" Warrior or Spellcaster-Type monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When this card is equipped to a monster, the equipped monster gains 500 ATK points, cannot be targeted by Trap Cards, and if the equipped monster destroys a Defense Position monster, inflict damage to your opponent equal to the equipped monsters ATK points and the destroyed monster's DEF points. If this card is destroyed while equipped to a monster, destroy the equipped monster..[/center][center][/spoiler][/center][center][spoiler='Soldier of Talos'][/center][center][img]http://img222.imageshack.us/img222/4989/soldieroftalos.png[/img][/center][center]Once per turn, instead of Normal Summoning or Setting a monster, you can Special Summon 1 "Soldier of Talos" from your Deck. This card gains 300 ATK points for each "Soldier of Talos" on your side of the field.[/center][center][/spoiler][/center][center][spoiler='Angel of Talos'][/center][center][img]http://img28.imageshack.us/img28/464/angeloftalos.png[/img][/center][center]Once per turn, you can discard 1 card, to select 1 face-down card on the field and destroy it. If this card is destroyed as a result of battle destroy the monster that destroyed this card.[/center][center][/spoiler][/center][center][spoiler='Ally Shaman of Talos'][/center][center][img]http://img11.imageshack.us/img11/9731/allyshamanoftalos.png[/img][/center][center]Each time your opponent activates a Spell Card you gain 300 Life Points. If a Spell or Trap Card is destroyed on your opponent's side of the field, you gain Life Points equal to the number of Spell Cards in your Graveyard x100.[/center][center][/spoiler][/center][center][spoiler='Armoreduck of Talos'][/center][center][img]http://img818.imageshack.us/img818/5888/armoreduckoftalos.png[/img][/center][center]As long as this card is face-up on your side of the field, it is the only "Talos" monster your opponent can select as an attack target. Once per turn, if this card would be destroyed it is not. If this card is selected as an attack taregt twice in 1 turn, during the Damage Step of the second attack, switch this card to Defense Position.[/center][center][/spoiler][/center][center][spoiler='Dragons'][/center][center][spoiler='Dragon of Talos'][/center][center][img]http://img135.imageshack.us/img135/1743/dragonoftalos.png[/img][/center][center]This card can only be Ritual Summoned with the Ritual Spell Card, "Coming of the Dragons". Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Young Talos" or "Warlord Talos" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When this card is equipped to a monster, the equipped monster gains ATK points equal to the number of "Metheus" monsters in your opponent's Graveyard x400. If the equipped monster is targeted by an Effect Monster;s effect, Spell Card, or Trap Card you can pay Life Points equal to the number of "Talos" monsters in your Graveyard x100 to negate the effect and destroy the card.[/center][center][/spoiler]
[/center][center][spoiler='Dragon of Metheus'][/center][center][img]http://img842.imageshack.us/img842/7018/dragonofmetheus.png[/img][/center][center]This card can only be Ritual Summoned with the Ritual Spell Card, "Coming of the Dragons." This card can only be Ritual Summoned with the Ritual Spell Card, "Coming of the Dragons". Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Young Metheus" or "Warlord Metheus" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When this card is equipped to a monster, the equipped monster gains ATK points equal to the number of "Talos" monsters in your opponent's Graveyard x400. If the equipped monster is targeted by an Effect Monster’s effect, Spell Card, or Trap Card you can pay Life Points equal to the number of "Metheus" monsters in your Graveyard x100 to negate the effect and destroy the card.[/center][center][/spoiler]
[/center][center][spoiler='Coming of the Dragons'][/center][center][img]http://img20.imageshack.us/img20/3681/comingofthedragons.png[/img][/center][center]This card is used to Ritual Summon 1 "Dragon of Talos," or 1 "Dragon of Metheus." You must also Tribute monsters whose total Level Stars equal the level of the Ritual monster's level.[/center][center][/spoiler]
[/center][center][spoiler='Blind Rage'][/center][center][img]http://img694.imageshack.us/img694/2664/blindrage.png[/img][/center][center]You can only activate this card if you have 1 "Dragon of Talos" or 1 "Dragon of Metheus" on your side of the field. If you have a "Dragon of Talos"on your side of the field all monsters in your opponent's Graveyard are counted as "Metheus" monsters. If you have a "Dragon of Metheus" on your side of the field all monsters in your opponent's Graveyard are counted as "Talos" monsters.[/center][center][/spoiler][/center][center][/spoiler][/center]
[center][spoiler='Armorabbit of Metheus'][/center][center][img]http://img199.imageshack.us/img199/9830/armorabbitofmetheus.png[/img][/center][center]As long as this card is face-up on your side of the field it is the only "Metheus" monster your opponent can select as an attack target. Once per turn if this card would be destroyed it is not. If this card is selected as an attack target twice in 1 Battle Phase, during the Damage Step of the second attack you can reduce this card's DEF points to 0 and add the subtracted DEF points to this card's ATK points, until the End Phase of this turn.[/center][center][/spoiler][/center][center][spoiler='Archer of Metheus'][/center][center][img]http://img547.imageshack.us/img547/3569/archerofmetheus.png[/img][/center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. If this card destroys a monster by battle you can return I Spell or Trap Card from your Deck to your hand. If your opponent controls all Attack Position monsters this card can attack directly.[/center][center][/spoiler][/center][center][spoiler='Sorcerer of Metheus'][/center][center][img]http://img831.imageshack.us/img831/6026/sorcererofmetheus.png[/img][/center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per turn you can look at cards from the top of your Deck until you see a Spell Card, activate it and return the rest of the cards to your Deck in the same order. As long as this card is on your side of the field your opponent can only activate and Set 1 Spell or Trap Card per turn.[/center][center][/spoiler][/center][center][spoiler='Shaman of Metheus'][/center][center][img]http://img225.imageshack.us/img225/3457/shamanofmetheus.png[/img][/center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per turn you can Special Summon 1 level 4 or lower "Metheus" monster from your hand, regardless of Summoning conditions.[/center][center][/spoiler][/center][center][spoiler='Serpent of Metheus'][/center][center][img]http://img217.imageshack.us/img217/9690/serpentofmetheus.png[/img][/center][center]Once per turn randomly select 1 card in your Graveyard. If it is a monster return it to your hand. If it is a Spell Card activate it. If it is a Trap Card Set it on your side of the field.[/center][center][/spoiler][/center][center][spoiler='Insectoid of Metheus'][/center][center][img]http://img593.imageshack.us/img593/3948/insectoidofmetheus.png[/img][/center][center]1 "Metheus" Tuner monster+ 1 or more non-Tuner "Metheus" monsters Once per turn you can discard 1 monster card to select 1 face-up "Metheus" monster on your side of the field. Increase or decrease the selected monster's level by 1. Once per turn if this card would be destroyed it is not(Damage Calculation is applied normally).[/center][center][/spoiler][/center][center][spoiler='Steed of Metheus'][/center][center][img]http://img151.imageshack.us/img151/1429/steedofmetheus.png[/img][/center][center]1 1"Metheus" Tuner+ 1 or more non-Tuner "Metheus" monsters [/center][center]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Metheus" Warrior or Spellcaster-Type monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When this card is equipped to a monster, the equipped monster is not affected by Spell Cards, it gains 500 ATK points, and if the equipped monster destroys an Attack Position monster by battle the equipped monster can attack once again in a row as long as it attcks a Defense Position monster. If this card is destroyed while equipped to a monster, the equipped monster is destroyed.[/center][center][/spoiler][/center][center][spoiler='Soldier of Metheus'][/center][center][img]http://img97.imageshack.us/img97/5438/soldierofmetheus.png[/img][/center][center]This card can attack monster's on your side of the field. If this card destroys a "Metheus" monster by battle, instead of you taking damage your opponent takes double the damage.[/center][center][/spoiler][/center][center][spoiler='Angel of Metheus'][/center][center][img]http://img52.imageshack.us/img52/6752/angelofmetheus.png[/img][/center][center]If this card destroys a monster by battle you can inflict damage to your opponent equal to the destroyed monster's ATK points and you take damage equal to the destroyed monster's DEF points.[/center][center][/spoiler][/center][center][spoiler='Ally Shaman of Metheus'][/center][center][img]http://img84.imageshack.us/img84/3456/allyshamanofmetheus.png[/img][/center][center]Each time a monster on your opponent's side of the field is destroyed by battle inflict 500 damage to your opponent. If this card destroys a monster by battle, inflict double the original damage.[/center][center][/spoiler][/center]
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[quote name='Talos the Wind Ninja' timestamp='1296910319' post='4989341']
Okay can you tell me how or why they are otherwise don't waste my time.
[/quote]

The mere fact that you can activate the effect of Spell Cards in the Graveyard (Sorcerer 1) (Serpent), searching for them in the Deck (Archer) and activating in the Deck (Sorcerer 2) is broken. Have you forgotten why Magician of Faith and Dark Magician of Chaos are banned?

Imagine reusing Monster Reborn, Dark Hole and alot of Staples. It creates too much unfair advantage.
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[quote name='Archelaus' timestamp='1296912231' post='4989376']
The mere fact that you can activate the effect of Spell Cards in the Graveyard (Sorcerer 1) (Serpent), searching for them in the Deck (Archer) and activating in the Deck (Sorcerer 2) is broken. Have you forgotten why Magician of Faith and Dark Magician of Chaos are banned?

Imagine reusing Monster Reborn, Dark Hole and alot of Staples. It creates too much unfair advantage.
[/quote]

Have you forgotten both Dark Hole and Monster Reborn are banned as well, at least they were last time I checked but I will consider changing them. Thank you for your comment.
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[quote name='Talos the Wind Ninja' timestamp='1296912588' post='4989381']
Have you forgotten both Dark Hole and Monster Reborn are banned as well, at least they were last time I checked but I will consider changing them. Thank you for your comment.
[/quote]

They are both currently Limited to 1 per Deck.
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Are these better?

Sorcerer of Talos
This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per duel you can select 1 Spell Card in your Graveyard, and activate it. As long as this card is on your opponent cannot activate Spell or Trap Cards during your Battle Phase.

Archer of Metheus
This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. If this card destroys a monster with a higher level than this card by battle you can return I Spell or Trap Card from your Graveyard to your Deck,your Deck is then shuffled. If your opponent controls all Attack Position monsters this card can attack directly.

Sorcerer of Metheus
This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Thrice per duel you can select any number of cards in your hand and return them to your Deck, your Deck is then shuffled and then you draw cards equal to half of the amount you placed in the Deck(round down) . As long as this card is on your side of the field your opponent can only activate and Set 1 Spell or Trap Card per turn.

Serpent of Metheus
Once per turnhave your opponent select 1 card in your Graveyard and activate 1 of the following effects depending on the card type(Spell, Trap, or Monster). *Spell: Return to your Deck(your Deck is then shuffled.*Trap: Destroy 1 Set Spell or Trap Card on your opponent's side of the field.*Monster: Reduce this card's ATK points equal to the amount of the selected monster to Special Summon it. If this card's ATK points are reduced to 0 this way it is destroyed.

[quote name='Archelaus' timestamp='1296912733' post='4989386']
They are both currently Limited to 1 per Deck.
[/quote]

Oh well I guess you learn something new every day.
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[quote name='Talos the Wind Ninja' timestamp='1296913541' post='4989401']
Are these better?

Sorcerer of Talos
This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per duel you can select 1 Spell Card in your Graveyard, and activate it. As long as this card is on your opponent cannot activate Spell or Trap Cards during your Battle Phase.

[b] Better since already has a limitation of being the only monster summoned that turn. [/b]

Archer of Metheus
This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. If this card destroys a monster with a higher level than this card by battle you can return I Spell or Trap Card from your Graveyard to your Deck,your Deck is then shuffled. If your opponent controls all Attack Position monsters this card can attack directly.

[b] More balanced than the first version. [/b]

Sorcerer of Metheus
This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Thrice per duel you can select any number of cards in your hand and return them to your Deck, your Deck is then shuffled and then you draw cards equal to half of the amount you placed in the Deck(round down) . As long as this card is on your side of the field your opponent can only activate and Set 1 Spell or Trap Card per turn.

[b] Why draw half the cards returned when you can make it once per turn and draw cards equal to the number of cards returned the deck? Reload does the exact same thing. ^^ [/b]

Serpent of Metheus
Once per turnhave your opponent select 1 card in your Graveyard and activate 1 of the following effects depending on the card type(Spell, Trap, or Monster). *Spell: Return to your Deck(your Deck is then shuffled.*Trap: Destroy 1 Set Spell or Trap Card on your opponent's side of the field.*Monster: Reduce this card's ATK points equal to the amount of the selected monster to Special Summon it. If this card's ATK points are reduced to 0 this way it is destroyed.

[b] Better. [/b]

Oh well I guess you learn something new every day.

[b]Indeed.[/b]
[/quote]
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Okay on Sorcerer of Metheus are you saying it is UP'ed or that it just needs a new effect because at first it was going to be once per turn but I thought that would be a little OP'ed. The advantage of doing it this way is that you can do it 3 times in 1 turn.
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[quote name='Talos the Wind Ninja' timestamp='1296914233' post='4989416']
Okay on Sorcerer of Metheus are you saying it is UP'ed or that it just needs a new effect because at first it was going to be once per turn but I thought that would be a little OP'ed. The advantage of doing it this way is that you can do it 3 times in 1 turn.
[/quote]

It's really up to you, but I don't think anyone will use it thrice in one turn since it rounds off.

Possible outcomes:
Return 6 draw 3. Return 3 draw 1?
Return 5 draw 2. Return 2 draw 1?
Return 4 draw 2. Return 2 draw 1?
Return 3 draw 1.
Return 2 draw 1.
Return 1 draw 0.
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[quote name='Archelaus' timestamp='1296914657' post='4989425']
It's really up to you, but I don't think anyone will use it thrice in one turn since it rounds off.

Possible outcomes:
Return 6 draw 3. Return 3 draw 1?
Return 5 draw 2. Return 2 draw 1?
Return 4 draw 2. Return 2 draw 1?
Return 3 draw 1.
Return 2 draw 1.
Return 1 draw 0.
[/quote]

yeah your right I will make it once per turn and all cards you returned.

This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points, unless you have Normal Summoned, Set, or Special Summoned a monster this turn. Once per turn you can select any number of cards in your hand and return them to your Deck, your Deck is then shuffled and then you draw cards equal to the amount you placed in the Deck . As long as this card is on your side of the field your opponent can only activate and Set 1 Spell or Trap Card per turn.


There. I think I got it.
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