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New Spellcaster Monster


·Toot

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[center][img]http://img412.imageshack.us/img412/4853/242084.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are 2 or more Spellcaster-Type monsters in your Graveyard. Each time a Spell Card is activated, you can put 1 Spell Counter on this card (Max 5). This card gains 500 ATK and 300 DEF for each Spell Counter on it. You can remove Spell Counters from this card to activate 1 of the following effects.
1: Destroy 1 Spell or Trap Card on your opponent's side of the field.
2: Destroy 1 monster on your opponent's side of the field.
4: Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand, Deck, or Graveyard.
5: Destroy all other cards on the field.[/spoiler]

How Is It?
OCG Fixes Appreciated.
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Overpowered.

Put this in Citadel.dek.

Activate three spells while this is on the field, and it's a complete field wipe. Use a single spell and this card destroys any single card on the opponent's field. I know it's a bad card, but Mist Body this in face-up defense position and you can instantly destroy either two spells or traps the opponent controls OR a monster. This card has no drawback, is searchable by Sangan and that Shining Angel card, or whatever it's called. This card dodges Bottomless.

Special Summon this in face-up defense position and stall your opponent for a turn or two. Procede to wipe most of the opponent's field.

Now, imagine having two on your field just for having two or more Spellcasters. Geez, this thing is easier to summon than DAD and can destroy a field aaaaalmost as quickly. It's ok, though. I can tell you put some effort to balance it by weakening it's stats, but really.

So, uhh...
DAD for Spellcasters. This thing would make Citadel.dek Tier 2, probably. Oh! At least this can't beat Stardust Dragon, so it isn't...unstoppable.

7/10. Balance it a bit more. I'm saying good job, but it's mostly to motivate you.

Good job.
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loliusedthesamepicforacard



OCG: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are 2 or more Spellcaster-Type monsters in your Graveyard. Each time a Spell Card is activated, you can put 1 Spell Counter on this card (Max 5). This card gains 500 ATK and 300 DEF for each Spell Counter on it. You can remove Spell Counters from this card to activate 1 of the following effects.
[list]
Destroy 1 Spell or Trap Card on your opponent's side of the field.
Destroy 1 monster on your opponent's side of the field.
Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand, Deck, or Graveyard.
Destroy all other cards on the field.
[/list]

I didn't really have to fix anything. There.

Overpowered. If you were to use these effects, it makes the card broken. The summoning effects are to light for this to be summoned. Bump it up a bit. It makes the card less broken and more usable.

6/10
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loliusedthesamepicforacard



OCG: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are 2 or more Spellcaster-Type monsters in your Graveyard. Each time a Spell Card is activated, you can put 1 Spell Counter on this card (Max 5). This card gains 500 ATK and 300 DEF for each Spell Counter on it. You can remove Spell Counters from this card to activate 1 of the following effects.
[list]
Destroy 1 Spell or Trap Card on your opponent's side of the field.
Destroy 1 monster on your opponent's side of the field.
Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand, Deck, or Graveyard.
Destroy all other cards on the field.
[/list]

I didn't really have to fix anything. There.

Overpowered. If you were to use these effects, it makes the card broken. The summoning effects are to light for this to be summoned. Bump it up a bit. It makes the card less broken and more usable.

6/10
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loliusedthesamepicforacard



OCG: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are 2 or more Spellcaster-Type monsters in your Graveyard. Each time a Spell Card is activated, you can put 1 Spell Counter on this card (Max 5). This card gains 500 ATK and 300 DEF for each Spell Counter on it. You can remove Spell Counters from this card to activate 1 of the following effects.
[list]
Destroy 1 Spell or Trap Card on your opponent's side of the field.
Destroy 1 monster on your opponent's side of the field.
Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand, Deck, or Graveyard.
Destroy all other cards on the field.
[/list]

I didn't really have to fix anything. There.

Overpowered. If you were to use these effects, it makes the card broken. The summoning effects are to light for this to be summoned. Bump it up a bit. It makes the card less broken and more usable.

6/10
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