Tokyo Duel Posted February 9, 2011 Report Share Posted February 9, 2011 [center]On a personal note, Chronos monsters are grey-ish in card frame color, so try to picture that. I'm just to impatient to have someone recolor it. Also, I made it a Laval monster because, well...Lavals are my favorite archetype. [spoiler= Laval Impulse] [IMG]http://img40.picoodle.com/i52a/t1e3_416_u0.jpg[/IMG] [spoiler= Lore] This card can only be Chronos Summoned by sending FIRE monsters you control to the Graveyard who have been face-up on the field for 8 or more turns.. This card gains 100 ATK for each of your removed from play "Laval" monsters. If this card would be destroyed, you can remove from play 1 "Laval" monster in your Graveyard instead". During each player's End Phase, each player must remove from play a monster in their Graveyard. If they can not, they take damage for each monster that is removed from play x300.[/spoiler][/spoiler][/center] Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 9, 2011 Author Report Share Posted February 9, 2011 Update: Edited the image. Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 10, 2011 Author Report Share Posted February 10, 2011 Bump And effect is updated Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 10, 2011 Report Share Posted February 10, 2011 You could explain us the mechanic, you know? Link to comment Share on other sites More sharing options...
judedudemude Posted February 10, 2011 Report Share Posted February 10, 2011 chornos summon? based on the time counters the tributted monster have been pn the field ............. im interested in this concept ............. please add the mechanics of the chornos Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 10, 2011 Author Report Share Posted February 10, 2011 That would be a good idea... Well, to basically sum it up, during each player's End Phase, each face-up monster gains 1 Time Counter. Time Counters are just there, with basically no point other then measuring how long a monster has been face-up. By sending monster(s) whose total Time Counters is equal or greater then a Chronos monster's level, you can Special Summon that Chronos monster. The reason why I call them Chronos is because it's related to time, and it basically takes time to summon it.. Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 10, 2011 Report Share Posted February 10, 2011 Just make it "a FIRE monster that remained on the field for 8 or more turns". Will make our lives easier Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 10, 2011 Author Report Share Posted February 10, 2011 Mmm....okay. Link to comment Share on other sites More sharing options...
Y2Jgrave Posted February 10, 2011 Report Share Posted February 10, 2011 [center]quite an interesting mechanic, the effect is quite fairly simple though it maybe abusable considering how easy you could save it but since it maybe take 8 of your turn(or 4 of your turn and 4 of your opponent's turn to gain 8 time counter)[/center] Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 10, 2011 Author Report Share Posted February 10, 2011 Effect is updated so that Time Counters are non-existant now. Link to comment Share on other sites More sharing options...
Skythief Posted February 10, 2011 Report Share Posted February 10, 2011 Seems slow... And well that's most of the story. Too slow for my taste, try to survive 8 turns, leave make monsters survive 8 turns in current metagame. Okay tbh, surviving 8 turns yourself is quite possible with stalling, but monsters fade too quickly. As already stated, slow in a way of hardly playable. Link to comment Share on other sites More sharing options...
Tokyo Duel Posted February 10, 2011 Author Report Share Posted February 10, 2011 That's the point. =/ Link to comment Share on other sites More sharing options...
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