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Laval Impulse [Single] [Image Credit: Jazin Kay's Image Archive]


Tokyo Duel

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[center]On a personal note, Chronos monsters are grey-ish in card frame color, so try to picture that. I'm just to impatient to have someone recolor it.

Also, I made it a Laval monster because, well...Lavals are my favorite archetype.

[spoiler= Laval Impulse]
[IMG]http://img40.picoodle.com/i52a/t1e3_416_u0.jpg[/IMG]
[spoiler= Lore]
This card can only be Chronos Summoned by sending FIRE monsters you control to the Graveyard who have been face-up on the field for 8 or more turns.. This card gains 100 ATK for each of your removed from play "Laval" monsters. If this card would be destroyed, you can remove from play 1 "Laval" monster in your Graveyard instead". During each player's End Phase, each player must remove from play a monster in their Graveyard. If they can not, they take damage for each monster that is removed from play x300.[/spoiler][/spoiler][/center]
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That would be a good idea...
Well, to basically sum it up, during each player's End Phase, each face-up monster gains 1 Time Counter. Time Counters are just there, with basically no point other then measuring how long a monster has been face-up. By sending monster(s) whose total Time Counters is equal or greater then a Chronos monster's level, you can Special Summon that Chronos monster. The reason why I call them Chronos is because it's related to time, and it basically takes time to summon it..
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Seems slow... And well that's most of the story. Too slow for my taste, try to survive 8 turns, leave make monsters survive 8 turns in current metagame. Okay tbh, surviving 8 turns yourself is quite possible with stalling, but monsters fade too quickly. As already stated, slow in a way of hardly playable.
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