Shizuku Oikawa Posted February 12, 2011 Report Share Posted February 12, 2011 [center][img]http://images.wikia.com/yugioh/images/6/6a/ShiensDaredevilSTOR-EN-R-1E.jpg[/img] [quote="Shien's Daredevil"]When this card is Normal Summoned, place 1 Bushido Counter on it (max. 1). This card gains 300 ATK for each Bushido Counter on it. Once per turn, you can remove 1 Bushido Counter from this card to select 1 face-up card on the field that you can place a Bushido Counter on, and place 1 Bushido Counter on it.[/quote] Why do they make cards similar to Breaker? Anyways discuss. I'm pretty sure just running one of these seem like a good idea, but that seems very unlikely, since you can just run like around 20 Six Sams anyways, maybe more, with Gateway and all. [/center] Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 12, 2011 Report Share Posted February 12, 2011 Guy has the same Hairstyle as Ushio (Trudge for the dubbies)...except for the Ponytail... Card IDK I dont see it as useful...Unless he could generate more than 1 "Bushido Counter" Link to comment Share on other sites More sharing options...
evilfusion Posted February 12, 2011 Report Share Posted February 12, 2011 Because Breaker was so good they want to believe all Breaker-alikes have potential. Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 12, 2011 Report Share Posted February 12, 2011 It's a Six Samurai monster that isn't a Six Samurai monster that gives the same amount of Bushido Counters to Gateway/United as when you Summon any other Six Samurai monster. It's so bad. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted February 12, 2011 Report Share Posted February 12, 2011 [quote]It's a Six Samurai monster that isn't a Six Samurai monster that gives the same amount of Bushido Counters to Gateway/United as when you Summon any other Six Samurai monster.[/quote] Regular sams give 2 counters to Gateway. [quote]since you can just run like around 20 Six Sams anyways, maybe more, with Gateway and all.[/quote] wat run 13-14 monsters max Link to comment Share on other sites More sharing options...
evilfusion Posted February 12, 2011 Report Share Posted February 12, 2011 Isn't that a little low? For Infernities, maybe, but Samurai too? Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted February 12, 2011 Author Report Share Posted February 12, 2011 [quote name='Dark Armed Duelist' timestamp='1297532539' post='5004660'] It's a Six Samurai monster that isn't a Six Samurai monster that gives the same amount of Bushido Counters to Gateway/United as when you Summon any other Six Samurai monster. It's so bad. [/quote] That's what I was thinking. Unless it was able to produce more Counters, it would probably be good, like Tribute a Six Samurai to place another Bushido Counter somewhere. It's probably only useful if you don't have enough Six Samurais in your pile of cards to make a good Deck with, but even then.... [quote name='Manjoume Thunder' timestamp='1297532934' post='5004675'] run 13-14 monsters max [/quote] Really? I thought they ran more. I never seen a True Six Sam Deck used in action, except for the Classics like Irou and others. So I probably wouldn't really know. Link to comment Share on other sites More sharing options...
darkwolf777 Posted February 12, 2011 Report Share Posted February 12, 2011 He looks cool, but that's about it. I've mentioned this the last time we spoke about this card, and its too horrible. All cards that require "Bushido Counters" all can gather their own "Bushido Counters" when a Six Samurai is Normal/Special Summoned. Not only that, but stuff like Gateway can use "Bushido Counters" from anywhere on the field, not just itself. Why would you waste a Normal Summon on this when you can just Normal Summon an actual Six Samurai monster and get the Counter where you wanted it anyway? (and perhaps multiple counters while you control multiple counter-holding cards?) Link to comment Share on other sites More sharing options...
Canadian Posted February 12, 2011 Report Share Posted February 12, 2011 Lets just make a monster and name it Six Samurai - Shien and start numbering them 1, 2, 3, 4, and so on. I'm pretty sure that Konami thinks a little is good, than more must be better. This however, is not the case. Link to comment Share on other sites More sharing options...
evilfusion Posted February 12, 2011 Report Share Posted February 12, 2011 Card Guard was one of the closest things to a Breaker-clone done right. Most of the others...not so much. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted February 12, 2011 Report Share Posted February 12, 2011 Your monster line-up should be: 1-3 Grandmaster 3 Kisan 3 Kagemusha 3 Kageki 1 Hand and a couple of techs like Reaper or Morphing Jar. Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 12, 2011 Report Share Posted February 12, 2011 [quote name='evilfusion' timestamp='1297533054' post='5004678'] Isn't that a little low? For Infernities, maybe, but Samurai too? [/quote] They have 4 RotAs, 3 Black Whirlwinds on crack, 3 [s]Pot of Greeds[/s] United and sometimes even run 2-3 Upstart Goblins, since the deck can inflict 9000+ damage in 1 turn without any effort. Drawing the cards you need in Six Sam is a joke. Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 12, 2011 Report Share Posted February 12, 2011 Once again, badass art, terrible effect If it was named "Daredevil of the Six Samurai"... Link to comment Share on other sites More sharing options...
White Void Posted February 12, 2011 Report Share Posted February 12, 2011 Had his name been Six Samurai - Daredevil he would have been decent-ish at least. Archetype support that isn't that archetype is always bad. You think Konami would know better by this point. Link to comment Share on other sites More sharing options...
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