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BehindTheMask

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http://www.youtube.com/watch?v=XbvPVoVicok

Monsters: 18
3 Karakuri Muso mdl 818 Haipa
3 Karukuri Ninha Mdl 919 Kuick
3 Karukuri Soldier mdl 236 Nisamu
3 Karukuri Strategist mdl 248 Nishipachi
3 Karukuri Merchant mdl 177 Inashichi
2 Karukrui Watchdog mdl 313 Saizan
1 Cyber Dragon

Spells: 17
3 Karukuri Anatomy
3 Machina Armored Unit
3 Book of Moon
2 Karukuri Cash Cache
2 Mystical Space Typhoon
1 Mind Control
1 Monster Reborn
1 Dark Hole
1 Limiter Removal
1 Giant Trunade

Traps: 5
2 Bottomless Trap Hole
1 Torrential Tribute
1 Solemn Judgment
1 Mirror Force

Synchros: 15
3 Buredio
3 Burei
9 others
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[quote name='Sephiroth_The_Legend' timestamp='1297662949' post='5008067']
i heard the Karakuri Geartown is fairly awesome

Nisamu isn't that great to be honest (although i'm tempted to run a creature swap based build with Rats and him...)
[/quote]

I dislike it a lot. Only good if you draw multiples midgame.

Nisamu is crazy good. Keeps field presense, can ram it into something, to pull anything you need, like Kuick to revive a tuner.

[quote name='-Dae-' timestamp='1297698790' post='5008325']
Actually nisamu works in any kind of destruction...that's kinda cool...Instead of that Stratos wannabe that is forced to Attack with only 500 ATK or so...

=/
[/quote]

i actually didn't know this before. I like the Merchant, its good :)

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[quote name='BehindTheMask' timestamp='1297735270' post='5009573']
i actually didn't know this before. I like the Merchant, its good :)
[/quote]

I know it is (It searches Karakuri Cards which gives you access to Cash Cache) but unless you combo it with Something that puts in in DEF coz you have to Normal Summon him...and he must Attack and is pretty weak....

Once Ninishi is out...you can go Ninishi into Inashichi...get the +1 and then Synch Natural Beast/Catastor/Librarian and forget about...

Well it may be just me...IDK...

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[quote name='BehindTheMask' timestamp='1297735270' post='5009573']
I dislike it a lot. Only good if you draw multiples midgame. Nisamu is crazy good. Keeps field presense, can ram it into something, to pull anything you need, like Kuick to revive a tuner. i actually didn't know this before. I like the Merchant, its good :)
[/quote]

The Geartown is good because of the combos you can make with Kuick (switching positions so Kuick can kill)

the Secondary effect is merely a bonus (also the merchant can act like a terraforming if need be)


Nisamu only works when destroyed in battle by the way..... read the actual card.... the Wiki got it wrong :P

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[quote name='-Dae-' timestamp='1297736470' post='5009619']
I know it is (It searches Karakuri Cards which gives you access to Cash Cache) but unless you combo it with Something that puts in in DEF coz you have to Normal Summon him...and he must Attack and is pretty weak....

Once Ninishi is out...you can go Ninishi into Inashichi...get the +1 and then Synch Natural Beast/Catastor/Librarian and forget about...

Well it may be just me...IDK...
[/quote]

Merchant +0s so it doesn't really matter. I always benefit from summoning it.

Catastor is mad good. Its a machine :P

[quote name='Sephiroth_The_Legend' timestamp='1297739205' post='5009719']
The Geartown is good because of the combos you can make with Kuick (switching positions so Kuick can kill)

the Secondary effect is merely a bonus (also the merchant can act like a terraforming if need be)


Nisamu only works when destroyed in battle by the way..... read the actual card.... the Wiki got it wrong :P
[/quote]

I know the combos, but i either A) never needed or B) only got me 1 attack through. I'll test it out though again.

and yes, I rechecked. :/

Also updated deck

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