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Karakuri


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I'm playing around with it at the moment...

I'm really liking the idea behind Cyber Saurus and Instant Noodles.....

here's what im running so far...

3 machina gearframe
3 machina fortress
3 nishipachi
2 kuick
2 lonefire blossom
1 spore
1 nisamu
1 saizan
1 glow up bulb
-17-

3 duality
3 book of moon
2 instant noodles
1 mystical typhoon
1 reborn
1 trunade
1 dark hole
1 mind control
-13-

2 bottomless
2 warning
1 mind crush
1 dustshoot
1 call of the haunted
1 mirror force
1 torrential
-10-

this is version 4.0

compulsory is cool beans
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[quote name='Sephiroth_The_Legend' timestamp='1297763234' post='5010091']
how come everyone else gets 100+ responses and i get squat.

like seriously, this isn't perfect.
[/quote]

I ask myself the same for every f***ing thread I made...>_<

Also Spiritual Earth Art sounds like a Fun Idea here...

And Cydra/Instant Noodle = Instant Bureido so is GOOD....
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Earth Art.....

intriguing

i've decided on the following fixes"

+3 nisamu (the tomato dude...)
+1 nishipachi (3 star switcher)
+3 giant rat
+1 book of moon
+2 creature swap
+1 earth art
+2 instant noodles
+2 cyber saurus to extra

-3 duality (didn't test well.... often i'd rather synchro than play it)
-3 sazank (as cool as they are, its too slow... and level 3 >_>)
-1 trick house (dead trick house isn't cool)
-3 inisachi (i was actually running three :P)
-3 karakuri geartown (it's cool but alot of the time i'd rather draw something else)

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[quote name='Sephiroth_The_Legend' timestamp='1297906276' post='5013233']
yeah, thats true. not to mention they don't tend to hang around long... always being used in Synchro Summons and what not...

-2 trick house
+1 mirror force
+1 call of the haunted

and like the noob i am, i forgot Glow Up Bulb...

-1 Haipa
+1 Glow Bulb
[/quote]

Cool...also I followed your advice of scraping Cydra for 2 Instant Noodle and my deck loses less to Chimeratechs made with my reborned Cydra...XD
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i run Decree in my Karakuri lol since i use too many spells and i wouldn't use any of the support traps they have so yeah
why no Limiter Removal?
i like running Showdown Castle since i can destroy it with my MST, scrap dragon or somethin to get my shogun out of my grave
but that's preference lol
i run Black Salvo and Dekoichi in my build it's instant Burei and Blackrose
why u run 3 Saizan?... i only run 1 just for using it on Kuick, i think it should only be ran at 2 at most
if your gonna run 3 run Summoner Monk
i don't like running 3 Cash Cache, makes so much dead draw, Anatomy is a dead draw sometimes already so yeah
i prefer 2 Inashichi and 1-2 Cash Cache because Inashichi can search for a karakuri "card" and i can use it for deck thinning
Inashichi -> Cash Cache -> Kuick
deck thin and you don't have to attack with Inashichi

i like the idea of instant fusion
Cyber Dragon is complete preference, i personally like it but indeed it sometimes screws you over with that reborn

i just noticed why don't you use Mind Control? you have enough tuners

i personally don't like Giant Rat in Karakuri but since you run creature swap i think it's acceptable

i like having 1 Sazank to get rid of Stardust and stuff
i also like having 1 Shinkuro, level 2 and can't be destroyed once per turn

i think foolish burial is a good idea in this deck, you have glow-up bulb and you can throw saizan or nishipachi in the grave for Kuick

that's all i'm gonna say for now

of course i'm not pro or anything so not everything i say is right lol, just take what i said into consideration ( =w=)b
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[quote name='krazyxgamer' timestamp='1297908121' post='5013303']
i run Decree in my Karakuri lol since i use too many spells and i wouldn't use any of the support traps they have so yeahwhy no Limiter Removal?i like running Showdown Castle since i can destroy it with my MST, scrap dragon or somethin to get my shogun out of my gravebut that's preference loli run Black Salvo and Dekoichi in my build it's instant Burei and Blackrose why u run 3 Saizan?... i only run 1 just for using it on Kuick, i think it should only be ran at 2 at mostif your gonna run 3 run Summoner Monki don't like running 3 Cash Cache, makes so much dead draw, Anatomy is a dead draw sometimes already so yeahi prefer 2 Inashichi and 1-2 Cash Cache because Inashichi can search for a karakuri "card" and i can use it for deck thinningInashichi -> Cash Cache -> Kuickdeck thin and you don't have to attack with Inashichii like the idea of instant fusionCyber Dragon is complete preference, i personally like it but indeed it sometimes screws you over with that reborni just noticed why don't you use Mind Control? you have enough tunersi personally don't like Giant Rat in Karakuri but since you run creature swap i think it's acceptablei like having 1 Sazank to get rid of Stardust and stuffi also like having 1 Shinkuro, level 2 and can't be destroyed once per turni think foolish burial is a good idea in this deck, you have glow-up bulb and you can throw saizan or nishipachi in the grave for Kuickthat's all i'm gonna say for nowof course i'm not pro or anything so not everything i say is right lol, just take what i said into consideration ( =w=)b
[/quote]

I was tempted to run Decree, but i'd rather run a basic trap line-up because Karakuri need some kind of protection.......
Couldn't find my Limiter anywhere :P and i don't like it that much......
I ran Showdown Castle, but it dead drew far too often, as you usually need at least 2 copies to make it productive.
I tried the Salvo build, it's s*** frankly. I don't see the good behind it, it dead draws like nuts.....
3 Saizan i'm only running at the moment because i'm running recruiters in Nisamu and Rat and with Kuick makes an easy Bureido.
I don't like Monk but i might test it with Saizan. Although it can't make Bureido cause Monk isn't machine.....
Anatomy is staple draw power and very easy to pull.. I.e Never a dead draw.......
I tested Inasachi, and while it was amazing when i opened with it, drawing it late game is basically useless.....
I realised i forgot Mind Control :P
Giant Rat is for Creature Swap shenanigans and basically lets me summon any monster in the Deck except for Kuick and Haipa.
I tried Sazank, but he wasn't that awesome, if he was Level 4.... :P
Shinkuro is terrible......
With Rat, Foolish isn't needed.....

From your post, i considered the following:

Mind Control
Limiter Removal

Help me find room for Mind Control and then Limiter...

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i hate when i draw anatomy when i have no monsters on field or in hand
I personally like Salvo,
Karakuri does need protection, but i prefer the protection from the Traps like BTH, Mirror Force, D Prison, Warning, Judgment
Warning just screws me over way too much lol

i would just put decrees in and use the space for limiter and mind control
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mm, i can see where your coming from, but i've never had problems with the monsters....

if they were DARK's, Salvo would be amazing.... but alas, they're not and for me they tend to clump...

I'm running Torrential, Mirror and Warning....

they're basic staples... and do the protection job well enough with Book of Moon...
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indeed Salvo sucks when they stack on top of eachother, or when you never get the Dekoichi in your hand lol
for me, BoM does fine since i run Sazank and stuff
for your build it shouldn't be THAT much of a problem since you run 3 Rat and 3 Nisamu
putting My Body as a Shield in there might help against Black Rose and stuff
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