evilfusion Posted February 15, 2011 Report Share Posted February 15, 2011 Okay, unlike most decks I post, this isn't a deck that works well, but I want help, this is a deck I [b]want[/b] to work well, but want advice. [u]Monsters: 20[/u] [3] Sin Cyber End Dragon [3] Sin Stardust Dragon [1] Sin Truth Dragon [3] Machine Emperor Wisel Infinity [3] Ancient Gear Gadjiltron Dragon [2] Machina Fortress [3] Machina Gearframe [1] Morphing Jar [1] Dark Armed Dragon [u]Spells: 14[/u] [3] Geartown [2] Terraforming [1] Monster Reborn [1] Dark Hole [2] Mystical Space Typhoon [2] Book of Moon [1] Limiter Removal [3] Upstart Goblin [u]Traps: 5[/u] [3] Royal Decree [1] Mirror Force [1] Solemn Judgment Link to comment Share on other sites More sharing options...
Black W Mage Posted February 15, 2011 Report Share Posted February 15, 2011 last time I checked you never post decks here... -2 Berserk Dragon -1 Field Barrier -2 A Deal with Dark Ruler -1 Megamorph +6 IDGAS Link to comment Share on other sites More sharing options...
evilfusion Posted February 15, 2011 Author Report Share Posted February 15, 2011 I post decks like once every two-three months. Yeah, I figured those cards might get hit first. IDGAS? Link to comment Share on other sites More sharing options...
Brinolovania Posted February 15, 2011 Report Share Posted February 15, 2011 I Don't Give A S***. Link to comment Share on other sites More sharing options...
evilfusion Posted February 15, 2011 Author Report Share Posted February 15, 2011 Ah, thanks. Any suggestions that are mildly more specific? Link to comment Share on other sites More sharing options...
Brinolovania Posted February 15, 2011 Report Share Posted February 15, 2011 3xSin World Solemn Judgment Spirit Reaper Something else. Link to comment Share on other sites More sharing options...
Black W Mage Posted February 15, 2011 Report Share Posted February 15, 2011 [quote name='evilfusion' timestamp='1297737105' post='5009640'] Ah, thanks. Any suggestions that are mildly more specific? [/quote] Malefic World Dark Armed Dragon Black Salvo Steve Biko IDK? Link to comment Share on other sites More sharing options...
evilfusion Posted February 15, 2011 Author Report Share Posted February 15, 2011 Why Reaper? And Sin World really only has a use if I'm using Paradox Dragon, and Paradox is only useful if I'm running Sin Blue-Eyes too, and to run Sin Blue-Eyes, I need regular Blue-Eyes, and if I'm doing that, I need to run Trade-In. And I don't want to bog down the deck that badly. Considering these changes: +3 Machina Fortress +2 Gearframe +1 Limiter Removal +1 Solemn Judgment +1 Mirror Force +1 DAD sounds good -The six mentioned -3 Barbaros (I realized I'm not using Skill Drain or Berserk) Link to comment Share on other sites More sharing options...
Brinolovania Posted February 15, 2011 Report Share Posted February 15, 2011 Sin World is an insta-Sin CyEnd. Link to comment Share on other sites More sharing options...
evilfusion Posted February 15, 2011 Author Report Share Posted February 15, 2011 Well, I have six Fields already. I'd need to test Sin World to know if it's any good. I've never really been fond of its effect. It feels slow, inconsistent if you dont choose 3 copies of a Sin, and it doesn't do anything otherwise that may make your opponent reconsider destroying it. Is it really that good in Sins? What to remove? Link to comment Share on other sites More sharing options...
Black W Mage Posted February 15, 2011 Report Share Posted February 15, 2011 [quote name='evilfusion' timestamp='1297737912' post='5009677'] Well, I have six Fields already. I'd need to test Sin World to know if it's any good. I've never really been fond of its effect. It feels slow, inconsistent if you dont choose 3 copies of a Sin, and it doesn't do anything otherwise that may make your opponent reconsider destroying it. Is it really that good in Sins? What to remove? [/quote] run 3 Terraforming and Duality . or quit your bitching and run Malefic CBs. or some weird as hell Berserker Kuriboh Chaos deck. Link to comment Share on other sites More sharing options...
evilfusion Posted February 15, 2011 Author Report Share Posted February 15, 2011 *makes note* "Try Sin CB variant when bored" Currently making these changes: - 2 Berserk - 2 Deal - 3 Barbaros - Barrier - Megamorph - 1 Machine Imperial Castle + DAD + 3 Fortress + 2 Gearframe + Limiter Removal + Mirror Force + Solemn Judgment + Sin World Link to comment Share on other sites More sharing options...
Black W Mage Posted February 15, 2011 Report Share Posted February 15, 2011 [quote name='evilfusion' timestamp='1297738583' post='5009697'] + DAD + 3 Fortress + 2 Gearframe + Limiter Removal + Mirror Force + Solemn Judgment + Sin World [/quote] why Fortress+Gearframe? Link to comment Share on other sites More sharing options...
evilfusion Posted February 15, 2011 Author Report Share Posted February 15, 2011 Because it justifies Limiter Removal even more, gives me non-Sin beatsticks, Sin Cyber End can be a discard if I lack a field Spell, as can Gadjiltron since I almost almost never need it in my hand. If it's destroyed by a bigger beatstick, I can nuke a card my opponent controls to put more pressure on them, and Gearframe lets me search for it. Link to comment Share on other sites More sharing options...
evilfusion Posted February 16, 2011 Author Report Share Posted February 16, 2011 Bump Link to comment Share on other sites More sharing options...
evilfusion Posted February 16, 2011 Author Report Share Posted February 16, 2011 Bump II: The Sequel No One Wanted Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 16, 2011 Report Share Posted February 16, 2011 Run only 1 Truth, reverse the Gearframe-Fortress ratio Link to comment Share on other sites More sharing options...
evilfusion Posted February 16, 2011 Author Report Share Posted February 16, 2011 What to replace the second Truth with? Hm, good point, 3 Fortress is overkill. I just have the habit of 3 Fortress/2 Gearframe. Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 16, 2011 Report Share Posted February 16, 2011 You listed Sin Worls 2 times. And do you really need that much Fields? Drop Castles and 1 of those Sin Worlds and 1 Truth, add 3rd Book and 3 Dualities/Upstarts/anything that will speed the deck up Link to comment Share on other sites More sharing options...
evilfusion Posted February 16, 2011 Author Report Share Posted February 16, 2011 Yeah, I caught the second mention of World. I meant Limiter Removal there. There are six Fields: Geartowns, 2 Castles, and World. With those numbers,I rarely have a problem not having a field Spell, and even if one ends up removed, I usually then have a backup, keeping the deck running fairly well. Right now, I put Foolish Burial. It can send Fortress, a DARK, or Truth to the Grave, but I dont think it's the ideal card, so it's just a placeholder right now. With all the Special Summoning the deck WANTS to use, wouldn't Duality be counterproductive? Sins wants to SS, Fortress wants to SS, Wisel wants to SS, Geartown wants to SS. Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 16, 2011 Report Share Posted February 16, 2011 You could use Upstarts if so. You can easily do >8000 damage here Link to comment Share on other sites More sharing options...
evilfusion Posted February 16, 2011 Author Report Share Posted February 16, 2011 Okay, I'll try this: -2 Castle -1 World -1 Burial +3 Upstart +1 Terraforming If it doesn't work in testing, I'll fix things up. Link to comment Share on other sites More sharing options...
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