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Rise Of The Magical Fiends Set [50/50]


Simping For Hina

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[center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/RiseOfTheMagicalFIendsSetcopy.jpg?t=1298212177[/img][/center]
[spoiler=History][center]In a new world founded by Akumu Sendo, many tablets were found displaying the design of monsters. This world was described to be a new version of the Shadow World, but with Evil Living Beings that resembled the monsters in the tablet. When Akumu has founded this world, he took many images of each of the tablets to behold to Maximillion Pegasus. Akumu did not know much about magic during this time of his traveling this world, so when many magical looking items were passed, he did not look at them. Then came this time when a giant alter was right in the middle of the desert. Akumu came to this alter and bowed his head. Soon after, a stream of lightning came down upon him and all of the tablets. The tablets were turned into the Pegasus version of Yu-Gi-Oh Cards, and the Magical Fiend Deck was created.[/center][/spoiler]

[spoiler=Monsters][spoiler=White Magical Fiend Of Knight][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/WhiteMagicalFiendofKnight.jpg?t=1297911233[/img][/center][spoiler=Lore][center]Destroy this card to take control of one of your opponent’s Monster Cards until your End Phase the turn this card was destroyed.[/center][/spoiler][/spoiler][spoiler=Undefeated Fiend][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/UndefeatedFiend.jpg?t=1298235341[/img][/center][spoiler=Lore][center]This card cannot be Normal Summoned of Set. This card can only be Special Summoned by removing from play “Undefeated Angel” from your deck.[/center][/spoiler][/spoiler][spoiler=Undefeated Angel][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/UndefeatedAngel.jpg?t=1298235341[/img][/center][spoiler=Lore][center]This card cannot be destroyed by battle (Battle Damage is applied normally).[/center][/spoiler][/spoiler][spoiler=soaring Aky Summoned Skull][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/SoaringSkySummonedSkull.jpg?t=1298235341[/img][/center][spoiler=Lore][center]If this card is the target of a Monster Card effect, send this card to the Graveyard and Special Summon a LVL 1 Tuner.[/center][/spoiler][/spoiler][spoiler=Reborn Devastator][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/RebornDevastator.jpg?t=1298235341[/img][/center][spoiler=Lore][center]When this card is sent to the Graveyard by a Trap Card effect, Special Summon 1 Fiend-Type monster.[/center][/spoiler][/spoiler][spoiler=Nightfall Flyer][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/NightfallFlyer.jpg?t=1298235341[/img][/center][spoiler=Lore][center]When you control no monsters on your side of the field, Special Summon this monster in face-up Attack Position. Send 2 cards to the Graveyard from your hand to Special Summon a LVL 3 or lower Fiend or Spellcaster-Type monster to the field in face-up Defense Position. During your Battle Phase the turn this card was summoned, the ATK of this monster is halved until your End Phase.[/center][/spoiler][/spoiler][spoiler=Magically Evolved Phantom][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicallyEvolvedPhantom.jpg?t=1298235341[/img][/center][spoiler=Lore][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a Synchro Monster in your Extra Deck. When this card is Special Summoned, add 1 Tuner monster from your deck to your hand.[/center][/spoiler][/spoiler][spoiler=Magical Fiend Synchro][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicalFiendSynchron.jpg?t=1298235341[/img][/center][spoiler=Lore][center]When this monster is destroyed by battle, Special Summon a LVL 5 or lower Fiend-Type or Spellcaster-Type monster from your hand to your side of the field in face-up Defense Position.[/center][/spoiler][/spoiler][spoiler=Lower Life Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LowerLifeDemon.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card is the target of an attack, destroy the attacking monster (Battle Damage is calculated normally).[/center][/spoiler][/spoiler][spoiler=Horrid Living Doll][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/HorridLivingDoll.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card attacks your opponent’s Monster Card, halve ATK of the target Monster Card during Damage Step.[/center][/spoiler][/spoiler][spoiler=Great White Flying Ice Magician][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/GreatWhiteFlyingIceMagician.jpg?t=1298236708[/img][/center][spoiler=Lore][center]Send this card to the Graveyard, from your hand right after an attack from your opponent’s Monster Card. When tis card is sent to the Graveyard by this effect, reduce the Battle Damage from your opponent’s Monster Card to 0.[/center][/spoiler][/spoiler][spoiler=God's Evil Twin][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/GodsEvilTwin.jpg?t=1298236708[/img][/center][spoiler=Lore][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Fiend-Type monsters. [/center][/spoiler][/spoiler][spoiler=Fire Controlled Knight][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FireControlledKnight.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card is added to your hand by a Spell Card effect, add 1 “Be Reborn My Empress” to your hand.[/center][/spoiler][/spoiler][spoiler=Friendly Flame Tamer][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FiendlyFlameTamer.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card is returned to the field from the Graveyard by a Fiend or Spellcaster-Type monster, decrease the ATK of one of your opponent’s monster by 500.[/center][/spoiler][/spoiler][spoiler=Fiend Of War][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FiendofWar.jpg?t=1298236708[/img][/center][spoiler=Lore][center]Neither player can activate any Trap Card until the third Standby Phase has passed when this card was summoned.[/center][/spoiler][/spoiler][spoiler=Fiend Of Magical Lightning][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FiendofMagicalLightning.jpg?t=1298236708[/img][/center][spoiler=Lore][center]Discard this card from your hand to Special Summon a LVL 3 Tuner monster from you Graveyard.[/center][/spoiler][/spoiler][spoiler=Evil Magician of The Sun][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/EvilMagicianoftheSun.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When this card is the target of an attack, instead of you losing Life Points, decrease this monster’s ATK by 1000.[/center][/spoiler][/spoiler][spoiler=Elaborate Moon Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ElaborateMoonDemon.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When used a material monster for a Synchro Summon, increase the ATK of the Synchro monster by 300.[/center][/spoiler][/spoiler][spoiler=Destiny Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DestinyDemon.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When this card is Special Summoned after it has been removed from play, draw 2 cards from your deck and if one of them is a Monster Card, destroy 1 card on your opponent’s side of the field.[/center][/spoiler][/spoiler][spoiler=Deprived Vampire Empress][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeprivedVampireEmpress.jpg?t=1298238644[/img][/center][spoiler=Lore][center]This card can only be Special Summon by the Ritual Spell Card “Be Reborn My Empress”. This card cannot be destroyed by battle.[/center][/spoiler][/spoiler][spoiler=Death Crawler][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeathCrawler.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When this card is destroyed by a Spell or Trap Card effect, add 1 Spell Card to your hand. This card cannot be Special Summoned.[/center][/spoiler][/spoiler][spoiler=Cold Spirited Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ColdSpiritedDemon.jpg?t=1298238644[/img][/center][spoiler=Lore][center]This card can only be used as a Synchro Summon Material Monster when it is in the Graveyard.[/center][/spoiler][/spoiler][spoiler=Battle Crazy Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/BattleCrazyDemo.jpg?t=1298238644[/img][/center][spoiler=Lore][center]This card can attack your opponent directly by decreasing its ATK in half.[/center][/spoiler][/spoiler][/spoiler]

[Spoiler=Spells][spoiler=Speed Spell - To The Modification][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/TotheModification-DeathlyFiendOfYMC.png?t=1298257458[/img][/center][spoiler=Lore][center]Activate when you have 5 or more Speed Counters. Each Spell Card in both your and your opponent's deck that is not a Speed Spell will become a Speed Spell that requires 1 Speed Counter.[/center][/spoiler][/spoiler][spoiler=The Source of Magic][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TheSourceofMagic.jpg?t=1298071025[/img][/center][Spoiler=Lore][center]The equipped monster’s ATK is halved allowing the monster equipped to inflict Direct Damage to your opponent’s Life Points. If the equipped monster is the target of an attack, destroy this card instead (Battle Damage is applied normally). When this card is destroyed, your opponent draws 1 card at the end of the Damage Step.[/center][/spoiler][/spoiler][spoiler=Trapped in Chaos][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TrappedinChaos.jpg?t=1298073371[/img][/center][spoiler= Lore][center]While this card remains on the field, neither player can attack with LVL 7 or higher monster. When this card is destroyed, add a LVL 4 or lower DARK Tuner from your deck to your hand. The monster that was added to your hand cannot be summoned to the field until your next Standby Phase.[/center][/spoiler][/spoiler][spoiler= The World of A Fiend][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TheWorldofAFiend.jpg?t=1298081014[/img][/center][spoiler=Lore][center]Decrease the DEF of DARK monsters by 300. Each destroyed Fiend or Spellcaster- Type monsters that are in your Graveyard are removed from play until this card is destroyed. For each monster you control that has been removed from play, increase the ATK of each monster o. For each monster you control that has been removed from play, increase the ATK of each monster on your side of the field x100.[/center][/spoiler][/spoiler][spoiler=Summoning Chant][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/SummoningChant.jpg?t=1298163131[/img][/center][spoiler= Lore][center]This card can only be activated if you have 2 or more Fiend or Spellcaster-Type monsters on your field, Special Summon 1 DARK Tuner from your deck to your field in either face-up Defense or Attack Position.[/center][/spoiler][/spoiler][spoiler=Simple Synchro][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/SimpleSynchro.jpg?t=1298163131[/img][/center][spoiler=Lore][center]During your opponent’s Battle Phase, if you have no monsters on your side of the field and your opponent inflicts Direct Damage to your Life Points, discard 3 cards from your hand to Special Summon a Synchro Monster from your Extra Deck to your side of the field. The Special Summoned Synchro Monster’s ATK is reduced to 0 when summoned.[/center][/spoiler][/spoiler][spoiler=Magic Will Rise][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicWillRise.jpg?t=1298163131[/img][/center][spoiler=Lore][center]Special Summon a DARK monster from your hand to your side of the field. The effect of this monster is negated and the ATK of this monster is reduced to 0. When this monster is destroyed, destroy 1 Spell or Trap Card on your opponent’s side of the field.[/center][/spoiler][/spoiler][spoiler=Life to the Dead][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LifeToTheDead.jpg?t=1298212341[/img][/center][spoiler=Lore][center]Destroy 2 Fiend-Type monsters on your side of the field to Special Summon a Synchro Monster from the Graveyard. The Special Summoned monster’s effect is negated until the End Phase of this turn.[/center][/spoiler][/spoiler][spoiler=Grand Entrance of the King][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/GrandEntranceoftheKing.jpg?t=1298212340[/img][/center][spoiler=Lore][center]When you have no Spell or Trap Cards on your field, activate this card to Special Summon “God’s Evil Twin”. When “God’s Evil Twin” is Special Summoned, destroy 1 Fiend-Type Monster on your side of the field or from your hand.[/center][/spoiler][/spoiler][spoiler=Be Reborn My Empress][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/BeRebornMyEmpress.jpg?t=1298212340[/img][/center][spoiler=Lore][center]This card can be used to Ritual Summon “Deprived Vampire Empress. You must also Tribute monsters from the field or your hand whore total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.[/center][/spoiler][/spoiler][spoiler=A Look Into the Future][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ALookIntoTheFuture.jpg?t=1298212340[/img][/center][spoiler=Lore][center]Discard 2 cards from your hand to the Graveyard to draw 2 cards from your deck. If you have drawn a DARK monster, Special Summon it to the field. If you have not drawn a Monster Card, you take 1000 points of Direct Damage to your Life Points.[/center][/spoiler][/spoiler][/spoiler]

[spoiler=Traps][spoiler=Reverse Attack][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ReverseAttack.jpg?t=1298213907[/img][/center][spoiler=Lore][center]When a DARK monster you control is the target of an attack from your opponent’s monster, direct the attack towards your opponent’s Life Points. When the attack is directed towards your opponent, halve the Direct Damage he would take.[/center][/spoiler][/spoiler][spoiler=Hope Is Only A Dream][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/HopeIsOnlyADream.jpg?t=1298213907[/img][/center][spoiler=Lore][center]Destroy 3 cards on your opponent’s side of the field. When those 3 cards are destroyed, remove from play a DARK monster on your side of the field with the highest ATK, if there is a tie, you can choose. Discard one card from your hand when a card is removed from play.[/center][/spoiler][/spoiler][spoiler=Let The Hawk Fly][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LetTheHawkFly.jpg?t=1298213907[/img][/center][spoiler=Lore][center]This card is treated a “Polymerization”. Send 2 cards from you hand to the Graveyard to add 2 Fusion Material Monsters to your hand. When those two monsters are added to your hand, remove them from play to Fusion Summon a Fusion Monster from your Extra Deck. When the Fusion Monster is summoned to the field successfully, you take 1000 points of Direct Damage.[/center][/spoiler][/spoiler][spoiler=Destroy The Light][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DestroyTheLight.jpg?t=1298215568[/img][/center][spoiler=Lore][center]Reduce the ATK of any monster on your side of the field to 0. If any of your monsters are the target of an attack, destroy the attacking monster. When one of your opponent’s monsters is destroyed you take 200 points of Direct Damage. For each 200 points of Direct Damage, you must add one card from the top of your deck to your hand.[/center][/spoiler][/spoiler][spoiler=Chance Is Not Needed][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ChanceIsNotNeeded.jpg?t=1298215568[/img][/center][spoiler=Lore][center]You can only activate this card during your opponent’s Draw Phase. When your opponent draws a card during the turn this card was activated, you can also draw a card. The card you have drawn must be played during your Main Phase, if it is not you take 500 points of Direct Damage. Meanwhile, during your opponent’s turn when he drawn a card it is sent to the Graveyard when it is drawn.[/center][/spoiler][/spoiler][spoiler=A Sight of Darkness][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ASightofDarkness.jpg?t=1298215568[/img][/center][spoiler=Lore][center]Draw one card from your deck. If it is a Tuner monster, increase your Life Points by 500 and Special Summon the Tuner monster to your side of the field. If it is not a Tuner monster, take 700 points of Direct Damage to your Life Points.[/center][/spoiler][/spoiler][spoiler=A Decision of Elders][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ADecisionofElders.jpg?t=1298215568[/img][/center][spoiler=Lore][center]Each player must skip their Draw Phase until this card is destroyed. When neither player has any cards remaining in their hand, each player must destroy a card on their opponent’s side of the field. [/center][/spoiler][/spoiler][spoiler=Mysterious End][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MysteriousEnd.jpg?t=1298235138[/img][/center][spoiler=Lore][center]Draw one card from your deck. If that card is a Spell or a Trap Card, Special Summon a DARK Tuner monster from your hand to the field. If you have no Tuner monster in your hand, destroy a card on your opponent’s side of the field[/center][/spoiler][/spoiler][/spoiler]

[spoiler=Synchros][spoiler=True Fiend Of Magic][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TrueFiendofMagic.jpg?t=1298247545[/img][/center][spoiler=Lore][center]1”Lightning Magician” + 1 or more non Tuner monsters[/center][/spoiler][/spoiler][spoiler=Mysterious Fiend of Nightmares][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MysteriousFiendofNightmares.jpg?t=1298247876[/img][/center][spoiler=Lore][center]1 DARK Tuner + 1 LVL 2 DARK non-Tuner monster
When this card is Synchro Summoned, discard 3 cards from your hand to Special Summon a LVL 4 DARK monster.[/center][/spoiler][/spoiler][spoiler=Magical Fiend Of Death][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicalFiendofDeath.jpg?t=1298248064[/img][/center][spoiler=Lore][center]"Death Fiend of Magic" + "Fire Fiend Synchron"
Each of these effects can be activated once per turn: ● Destroy one card on your field to draw one card from your turn. ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ● If this card is the target of a Monster, Spell, or Trap Card effect, destroy the card that targeted this one.[/center][/spoiler][/spoiler][spoiler=Fire Fiend Synchron][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FireFiendSynchron.jpg?t=1298248275[/img][/center][spoiler=Lore][center]1 DARK Tuner + 1 non-Tuner monster
This card can only be Synchro Summoned by effect of "Death Fiend of Magic"[/center][/spoiler][/spoiler][spoiler=Death Fiend of Magic][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeathFiendofMagic.jpg?t=1298248773[/img][/center][spoiler=Lore][center]“Magical Fiend Synchron” + 1 or more Fiend-Type non Tuner monster
When Synchro Summoned to the field, destroy 1 LVL Tuner and 1 LVL 1 non-Tuner monsters from your deck to Synchro Summon a Synchro Monster from you Extra Deck.[/center][/spoiler][/spoiler][spoiler=Deathly Fiend of YCM][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeathlyFIendofYCM.jpg?t=1298248608[/img][/center][spoiler=Lore][center]"Death Fiend of Magic" + "Fire Fiend Synchron" + "Magical Fiend Synchron"
Each of these effects can be activated once per turn: ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ● If this card is the target of a Monster, Spell, or Trap Card effect, destroy the card that targeted this one. ● Destroy 1 card on your opponent's side of the field. ● Special Summon 1 LVL 1 Tuner.
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[spoiler=Fusions][spoiler=Lightning Magician][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LightningMagician.jpg?t=1298248677[/img][/center][spoiler=Lore][center]“Fiend of Magical Lightning” + “White Magical Fiend of Knight”
This card cannot be Special Summoned except by Fusion Summoned. Destroy one card on your side of the field to Special Summon a DARK Tuner monster.
[/center][/spoiler][/spoiler][spoiler=Dark Angel From The Future][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DarkAngelFromtheFuture.jpg?t=1298248984[/img][/center][spoiler=Lore][center]“Undefeated Fiend” + “Nightfall Flyer”
This card cannot be Special Summoned except by being Fusion Summoned. Destroy one card on your side of the field to see your opponent’s hand and pick one card in his/her hand to destroy
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  • 1 month later...
lemme give some "helpful advice" on some of your cards.

"white magical fiend of knight"
idk if you meant white magical fiend of NIGHT. or sumthin like, white magical fiend knight,
also. its OCG culd easily be changed to "tribute this card to take control of an opponent's monster until the end phase"

Soaring Sky Summoned Skull
special summon the lv 1 tuner from WHERE? o 3o

Reborn Devastator
special summon a fiend type monster from where? also, 1 fiend type monster is a little OP, since u can summon ANY fiend type. maybe a lv 4 or lower or something?

Nightfall Flyer
special summon from where?

Magically Evolved Phantom
OP. EXTREMELY OP. id run worthless synchros in my deck just to dump them with this card. basically, this card is a free synchro, because it is a special summon that searches a tuner.

Magical Fiend Synchron
first level 7 tuner.. oh snap. and uhh, special summon from where?

Lower Life Demon
eh. weak atk for a lv7..but i guess it doesnt matter since NOTHING CAN ATTACK IT

Great White Flying Ice magician
probably your best card in the set, even if it probably wotn be in my hand because im suimmoning it to attack. 1900 beater

Gods Evil Twin
why would anyone tribute 3 cards for a monster with 3000 attack?? id be more obliged if it atleast had an effect!

Fire controlled knight
add it from where?

Friendly Flame Tamer (he looks very friendly.)
kinda situational, but overall not a bad card.

Fiend of War
longest trap stun ever

Fiend of Magical Lightning
good card in ANY DECK.

Evil Magician of the Sun
this card's effect does not work. since you would lose life points during the damage step, this card would be destroyed and it wouldnt be able to reduce it's atk anyways. its effect should be "when this card is selected as an attack target, reduce this cards atk by 1000 to negate it." also a 1 tribute 1800 atk monster is not even worth it.

Destiny Demon
OP. too much draw power. just look at destiny hero disk commander.

Death Crawler
OP. search any spell. i wish i knew FROM WHERE THOUGH.

Cold Spirited Demon
a Vayu? also its effect is not as straight forward as vayu. idk how to synchro in the gravyard with this card.

Battle crazy demon
maybe if it was a higher atk direct attacker, itd be good. 300 direct is nothing. btw, it shuld say "until the end phase" or else its attack would get lower and lower

Speed Spell- to the modification
speed spells dont exist in the TCG.

The Source of Magic
not a good equip. most equips aren't anyways.

Trapped in Chaos
pretty balanced, more of an anti-meta card than anything else.

The world of a fiend
please, just reword the OCG. i wont bother decoding it..

SUmmoning chant
special summoning MEANS attack or defense

Simple Synchro
what could be more simple than actually synchroing? this card is not simple D:. -3 for a synchro that's gonna die anyways. just run negate attack or sumthing..

Magic will rise
i guess...a tribute fodder?

life to the dead
underpowered. reduce the cost.

Grand Entrance of the king
God's evil Twin cannot be special summoned except by his own effect.

a look into the future
good

i cant continue. gettin tired. but yeah, sorry if i sounded harsh, i really dont try to. if u really wanna prefect these cards just take a second look at them. don't be afraid to make a card OP, its better than making them UP.
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