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Gamblers' Lucky Chance


Ren✧

  

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  1. 1. Do you like these cards?

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[center]I have find a new love for Yugioh cards that deal with coin flipping, rolling dice, ETC. So, I decided to make a set.[/center][center][spoiler='Raven of Bad Luck'][/center][center][img]http://img254.imageshack.us/img254/6886/ravenofbadluck.png[/img][/center][center][center]1 level 6 Tuner+ 1 or more non-Tuner monsters[/center][center]As long as this card is on the field if an effect would be activated by flipping a coin and it landing on Heads, the effect instead activates if the coin lands on Tails. If this card destroys a monster by battle you can roll a six-sided die and if the result is an even number you lose Life Points equal to half the destroyed monsters DEF points. If the result is an odd number your opponent loses Life Points equal to the destroyed monsters ATK points. If your opponent activates a Spell Card you flip a coin and if Tails the Spell Card is negated and destroyed.[/center][/center][center][/spoiler][/center][center][spoiler='Duo Dice Rollers'][/center][center][img]http://img88.imageshack.us/img88/1340/duodicerollers.png[/img][/center][center]Once per turn you can roll 2 six-sided dice and activate 1 of the following effects depending on the result: *2: All level 2 monsters on your side of the field are counted as Tuner monsters, until the End Phase*4: All level 4 monsters on your side of the field gain 400 ATK and DEF points until the End Phase.*6:All level 6 monsters level is decreased by the number of level 6 monsters on your side of the field.*8: All level 8 monsters in your hand can be Tribute Summoned by Tributing 1 monster.*10: All level 1o monsters in your hand that cannot normally be Normal Summoned or Set can be Normal Summoned or Set this turn.*12: Roll again.[/center][center][/spoiler][/center][center][spoiler='Poor Piper'][/center][center][img]http://img815.imageshack.us/img815/8587/poorpiper.png[/img][/center][center][center]If this card is used as a Synchro Material monster you can look at the top card of your opponent's Deck and activate 1 of the following effects depending on the card:[/center][center]*Monster: All Defense Position monsters on your opponent's side of the field are switched to Attack Position.[/center][center]*Trap: The Synchro Summoned monster is not affected by your opponent's Trap Cards.[/center][center]*Spell: Add this card from your Graveyard to your hand.[/center][/center][center][/spoiler][/center][center][spoiler='Micro-Wave Manipulator'][/center][center][img]http://img688.imageshack.us/img688/9223/microwavemanipulator.png[/img][/center][center]If your opponent activates an effect that would destroy a Spell or Trap Card you can flip a coin. If Heads, negate the effect and destroy the card. If Tails, destroy all face-down Spell or Trap Cards on your side of the field.[/center][center][/spoiler][/center][center][spoiler='Gruesome Jester'][/center][center][img]http://img11.imageshack.us/img11/3465/gruesomejester.png[/img][/center][center]The turn this card is Summoned randomly select 1 card in your opponent's hand and if it is a Monster Card destroy all Monster Cards on your opponent's side of the field. If it is a Spell or Trap Card destroy all monsters on your side of the field.[/center][center][/spoiler][/center][center][spoiler='Hiding Place'][/center][center][img]http://img404.imageshack.us/img404/7707/hidingplace.png[/img][/center][center]If your opponent selects a monster on your side of the field as an attack target and the attack target has a Spell or Trap Card directly behind it. The attack target is switched with the Spell or Trap Card directly behind. The Spell or Trap Card is counted as a Defense Position monster with 1500 DEF points. If a Spell or Trap Card is destroyed by battle activate an effect depending on the card: *Spell: Special Summon 1 monster from your Spell and Trap Card Zone, regardless of Summoning conditions. *Trap: Add 1 Spell or Trap Card from your Graveyard that was destroyed by battle(accept for the destroyed card) to your Deck and then shuffle your Deck.[/center][center][/spoiler][/center][center][spoiler='Card Picker'][/center][center][i]You can pick friends and you can pick your nose, but you have to let your friend pick the cards. That is how it goes...right?[/i][/center][center][img]http://img594.imageshack.us/img594/5608/cardpicker.png[/img][/center][center]Each time your opponent Normal Summons or Flip Summons they must randomly select 1 card in your hand. If the selected card is a monster and it can be Special Summoned, Special Summon it to your side of the field. All monsters Special Summoned by this card's effect cannot activate their effects and are counted as Normal Monsters.[/center][center][/spoiler][/center][center][spoiler='Fatal Gamble'][/center][center][img]http://img263.imageshack.us/img263/918/fatalgamble.png[/img][/center][center]This card can only be activated when you have 2000 or less Life Points. Roll 2 six-sided dice, one at a time. If the first die's result is equal to or higher than the amount of cards on your opponent's side of the field destroy all cards on their side of the field and inflict damage to your opponent equal to each card destroyed x300. If the result is lower than the amount of cards on your opponent's side of the field your opponent can Special Summon 1 monster from their Deck, regardless of Summoning conditions. If the second die's result is equal to or higher than the amount of cards on your side of the field you can Special Summon 1 monster from your hand, regardless of Summoning conditions. If the result is lower than the amount of cards on your side of the field you take 1900 damage.[/center][center][/spoiler]
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Imma go ahead and put these with my arcana force lol

these are actually better than i thought they were gonna be

nice effects
yoi have some OCG errors
i would help with them, but i dont really know coin flipping OCG xD

ehish pics
poor piper looks familiar lol

i rate with an 8/10
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[quote name='iRiolu!' timestamp='1298219630' post='5020806']
Imma go ahead and put these with my arcana force lol

these are actually better than i thought they were gonna be

nice effects
yoi have some OCG errors
i would help with them, but i dont really know coin flipping OCG xD

ehish pics
poor piper looks familiar lol

i rate with an 8/10
[/quote]

Yeah I am a little shaky with coin flipping, dice rolling OCG also, but anyways thank you for the rate . I know the pics are pretty overused, but what can ya do? Thanks again for rate.
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[font=tahoma, verdana, arial, sans-serif][size=2][b]As long as this card is on the field if an effect would be activated by flipping a coin and it landing on Heads[/b][/size][/font]
[font=tahoma, verdana, arial, sans-serif][size=2][b]
[/b][/size][/font]
[font="tahoma, verdana, arial, sans-serif"][size="2"]The effect only activate if an effect would activate only if something lands on heads so an effect by calling the result doesn't count[/size][/font]
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