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Magic Drain


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[img]http://images2.wikia.nocookie.net/__cb20090619004804/yugioh/images/thumb/5/59/MagicDrain5DS2-EN-C-1E.png/300px-MagicDrain5DS2-EN-C-1E.png[/img]
This card is always [i]at least[/i] a +0, and its effect creates a paradox (its effect is also that you can negate its effect, but if its effect was negated then how would its effect that allows it to be negated be active?). Your opponent destroys it with MST, it's a +0. Your opponent discards a Spell to negate it, it's a +0, your opponent activates Solemn to negate it, it's a +0. Your opponent actually lets you negate the card, +0. Works especially well in hand control decks.

I have been trying to test this out in decks, but I can't find the right ones to do it in.
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[quote name='slayer_supreme' timestamp='1298198500' post='5020431']its effect creates a paradox (its effect is also that you can negate its effect, but if its effect was negated then how would its effect that allows it to be negated be active?)[/quote]

Probably coz it doesn't count towards as it was part of the card's effect...just like maintenance costs that can't be negated...or Quick Synchron's clause...and therefore in inherited to the card cand cannot be negated...


Also I run it in IRL Gadgets coz I don't have warnings...>_<
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