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Silver Comet Dragon


Dementuo

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Since the Card Maker is screwing up again, I'll post this here for now.

Silver Comet Dragon
Level 12/ATK: 3700/DEF: 2800
1 Tuner Fusion Monster + "Stardust Dragon"
Once per turn, you may activate each of the following effects:
•Reveal the top five cards of your deck. This card can attack a number of times equal to the number of Monster Cards revealed. You may Special Summon one of those monsters in Defense position.
•Negate the effect of a card that destroys a card(s) on the field OR removes a card(s) from play, and destroy it.
•Remove this card from play. If you do, then this turn, you may select one attacking monster your opponent controls, and negate the attack. Return this card to the field during the End Phase.

Rate/hate/comment. You know, the usual routine. But make sure your [b]criticism[/b] is [u][i][b]constructive.[/b][/i][/u]

EDIT: Effect reworked so that you'll shut up about it being "terrible".
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[img]http://images3.wikia.nocookie.net/__cb20081122034842/yugioh/images/thumb/6/66/InstantFusionCP07-EN-C-UE.png/300px-InstantFusionCP07-EN-C-UE.png[/img]

This one card makes the card say "Hi, I'm broken".

Now, let's look at it WITHOUT Instant Fusion existing.

Attribute? I assume WIND.

Effect 1: RFP 5 Cards? No thanks. Sure, I can RFP monsters, and Special Summon one, but I also lose 4 cards.
Effect 2: Constant destruction negation? Bit much, don't you think? (Side Note: Instant Fusion = LOL)
Effect 3: Basic Anime Cosmic effect, but with SS instead of return, thus making it more realistic, and stoppable... 'Tis fine.
Wait, why does this thing need an attack boost? And WHY would you remove it any time unless it would be attacked, or something you did not wnat to die was going to?

This card... It's just not good. It's not hideously broken, due to being hideously UP in some places. It's inbetween the two.

I'd have to give this card a 4/10

With Instant Fusion... lol.
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@Zet: Did you seriously give that comment to the first effect? You're terrible.

This card is unsummonable because no Fusion-tuners exist. Cards you made before and didn't post don't count. This should be in Any Other until it's actually Summonable without some convoluted Twinkle Moss --> Lightwave tuning play.

Also, boss monsters this big are terrible card design.
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*Sigh*
1st effect: Would you rather I have it say "check" the top five?
2nd effect: Tell that to Shooting Star Dragon.
It doesn't NEED an ATK boost, but it's an "upgraded" form for a reason. I took the SSD effect, altered it, made it stronger, and gave it different summoning requirements. It looses the ATK boost after each removal, so it remains at 4200, and the negation effect is more widespread than SSD.

You can still keep that opinion, but I don't think it's that bad.

@Griffin:
1) So Fusion Tuners don't technically exist. Who gives a f***?
And a "boss" monster being this powerful is bad card design? Way to put me down, there. And why don't you look at Scar-Red Nova Dragon? In all honesty, was that comment really necessary? All you did was say "your card sucks and you suck with it" without even giving a proper rating, or ways to fix it. That's not constructive criticism, that's just a complaint.
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*Shrug* Never claimed to be brilliant at the game. I have up moments and down ones.

Besides, I don't see the point of RFPing 5 cards. To the grave, sure, but what can I really do with the RFP zone?

EDIT: Yes, check, just like its predescessor, and no SS.

SSD negates 1 destruction

I know it loses/regains the ATK. Still pointless.

It's terrible.
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[quote name='Dementuo' timestamp='1298271885' post='5022676']
@Griffin:
1) So Fusion Tuners don't technically exist. Who gives a f***?
And a "boss" monster being this powerful is bad card design? Way to put me down, there. And why don't you look at Scar-Red Nova Dragon? In all honesty, was that comment really necessary? All you did was say "your card sucks and you suck with it" without even giving a proper rating, or ways to fix it. That's not constructive criticism, that's just a complaint.
[/quote]

Yes the comment was necessary. You clearly don't get how Written Cards works. Here, the key words are "balance and viability", with Card Design taking a top spot in priorities. With no way to Summon a card, it doesn't even have a chance at getting onto the viability scale. Cards that can't even be Summoned are entirely unplayable and belong in any-other.

And yes, boss monsters like this [b]are[/b] bad card design. When it's Summoned, it basically says, "I've put loads of resources into this. Either you got lucky and drew something like Compulse that kills this and you instantly win, or you didn't and I win" - it takes all skill out of the game and replaces it with pure luck, that's terrible design. Ratings are rarely given in Written Cards since the scales are inconsistent and don't mean much, we just point out the pros and cons of the card and let the creator modify the card how they see fit, if they agree with the critique. - Pointing out that you're replacing skill with luck and that you're making an unsummonable card isn't a 'complaint', they're valid flaws.
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@Griffin: The point of the word "Constructive" is to not only point out the flaws, but give suggestions on how to make them better. If you're not going to do that, then STFU and GTFO.
But no, I haven't said "I've put lots of resources into this card so you will almost indefinitely lose." It's an upgrade compared to SSD, which his almost the same. Just with slightly lower ATK and DEF, and a slightly less widespread effect. Does that make SSD bad card design? No, it doesn't.
As for summoning it, NO ONE F***ING CARES. So there's no Fusion Tuners yet. Who f***ing cares? That's not important. And if you checked this section, or the Card Maker Wikia, you'd find plenty of Fusion Tuners.
So yeah, STFU and GTFO, or start telling me how to fix this card, and actually make it BETTER.
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The card maker wikia has plenty of horribly designed cards. I don't take that site seriously. If I took all the cards there are 'existing' for each card posted, I'd have to declare 99% of the cards on this forum as horribly underpowered because they're so far behind the 'meta' set by the broken generics I've seen before on that site.

Written cards, really /does/ care about cards being viable, which includes being Summonable. Please, there's no need to swear, but how are we supposed to say this card is good or bad without knowing that? The only tuner options might be incredibly difficult to Summon - not possible by Instant Fusion and requiring Poly and awkward materials - or easy to just drop with Instant Noodles up there - those are vastly different.

I generally try to assume that the card maker has the ability to fix flaws themself. There are lots of ways to fix most flaws in a Yugioh card, and if I start saying which one you should do, I'm taking the aspect of designing it from you, which I personally feel waters down the feeling that you've personally made the card.

Oh, and FYI, SSD was bad card design, not as bad as this since there's more viable removal options and Formaula Synch makes it less resource-heavy to Summon. Something like L&DD is good card design.
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Well, the fixes should really come from yourself once the problems have been identified, but fine:

1) Don't give it that much protection. At the very least, protection should come at a cost of fairly limited resources like it's ATK/DEF/Level (not applicable if it still RFGs itself) a certain type of card in your Graveyard or hand, cards on your field, ect.

2) Make the Fusion-Tuner if you insist on it having a Fusion-Tuner. If the Fusion-Tuner is Summonable by Instant Fusion, then it's a big difference compared to one that's not, and any effects it can use before being used as a tuner also make a big difference.

3) Give some sort of compensation upon destruction - a draw would probably suffice, but the detail is up to you. It stops you being put too much on the back foot if you lose it instantly.
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@TFF: As of this moment, no. But, I do have a few in the making, which I plan on releasing sometime in the near future.
And now I have been reminded of fusion noodles...
Time for a summoning limitation!

@Griffin: Thank you.

I don't quite understand this first one.
I'm making Fusion Tuners as we speak.
I could do something like that, but I don't want to make it too powerful. It's all really a matter of opinion.
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Seem to me as the name describe his effect should be more an impact as it hit to the field as in either destruction or negations maybe some thing like this:

"When this card is Synchro Summoned, remove from play as many Turner monster in your Graveyard, your cannot activate Spell, Trap or Monster Effects until the amount of a Turn equal to each 2 Turner monsters removed this way. Once per turn, this card can attack directly and must attack first, when you do, other monsters cannot attack. Reveal 4 top cards of your Deck, If there a Turner monster revealed this way, you can negate activation of a card effect and destroy it."

this what come to my mind for the name of that monster and the pic of it too. beside going trough a hassle to summon one, you would want it to at least survive the summon and more than a turn. maybe the effect i wrote may seem un-stylish and maybe some of SSD and MSD's effects can be combint with but who know
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