Simping For Hina Posted February 22, 2011 Report Share Posted February 22, 2011 [spoiler=Monsters][spoiler=White Magical Fiend Of Knight][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/WhiteMagicalFiendofKnight.jpg?t=1297911233[/img][/center][spoiler=Lore][center]Destroy this card to take control of one of your opponent’s Monster Cards until your End Phase the turn this card was destroyed.[/center][/spoiler][/spoiler][spoiler=Undefeated Fiend][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/UndefeatedFiend.jpg?t=1298235341[/img][/center][spoiler=Lore][center]This card cannot be Normal Summoned of Set. This card can only be Special Summoned by removing from play “Undefeated Angel” from your deck.[/center][/spoiler][/spoiler][spoiler=Undefeated Angel][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/UndefeatedAngel.jpg?t=1298235341[/img][/center][spoiler=Lore][center]This card cannot be destroyed by battle (Battle Damage is applied normally).[/center][/spoiler][/spoiler][spoiler=Soaring Sky Summoned Skull][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/SoaringSkySummonedSkull.jpg?t=1298235341[/img][/center][spoiler=Lore][center]If this card is the target of a Monster Card effect, send this card to the Graveyard and Special Summon a LVL 1 Tuner.[/center][/spoiler][/spoiler][spoiler=Reborn Devastator][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/RebornDevastator.jpg?t=1298235341[/img][/center][spoiler=Lore][center]When this card is sent to the Graveyard by a Trap Card effect, Special Summon 1 Fiend-Type monster.[/center][/spoiler][/spoiler][spoiler=Nightfall Flyer][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/NightfallFlyer.jpg?t=1298235341[/img][/center][spoiler=Lore][center]When you control no monsters on your side of the field, Special Summon this monster in face-up Attack Position. Send 2 cards to the Graveyard from your hand to Special Summon a LVL 3 or lower Fiend or Spellcaster-Type monster to the field in face-up Defense Position. During your Battle Phase the turn this card was summoned, the ATK of this monster is halved until your End Phase.[/center][/spoiler][/spoiler][spoiler=Magically Evolved Phantom][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicallyEvolvedPhantom.jpg?t=1298235341[/img][/center][spoiler=Lore][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a Synchro Monster in your Extra Deck. When this card is Special Summoned, add 1 Tuner monster from your deck to your hand.[/center][/spoiler][/spoiler][spoiler=Magical Fiend Synchro][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicalFiendSynchron.jpg?t=1298235341[/img][/center][spoiler=Lore][center]When this monster is destroyed by battle, Special Summon a LVL 5 or lower Fiend-Type or Spellcaster-Type monster from your hand to your side of the field in face-up Defense Position.[/center][/spoiler][/spoiler][spoiler=Lower Life Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LowerLifeDemon.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card is the target of an attack, destroy the attacking monster (Battle Damage is calculated normally).[/center][/spoiler][/spoiler][spoiler=Horrid Living Doll][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/HorridLivingDoll.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card attacks your opponent’s Monster Card, halve ATK of the target Monster Card during Damage Step.[/center][/spoiler][/spoiler][spoiler=Great White Flying Ice Magician][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/GreatWhiteFlyingIceMagician.jpg?t=1298236708[/img][/center][spoiler=Lore][center]Send this card to the Graveyard, from your hand right after an attack from your opponent’s Monster Card. When tis card is sent to the Graveyard by this effect, reduce the Battle Damage from your opponent’s Monster Card to 0.[/center][/spoiler][/spoiler][spoiler=God's Evil Twin][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/GodsEvilTwin.jpg?t=1298236708[/img][/center][spoiler=Lore][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Fiend-Type monsters. [/center][/spoiler][/spoiler][spoiler=Fire Controlled Knight][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FireControlledKnight.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card is added to your hand by a Spell Card effect, add 1 “Be Reborn My Empress” to your hand.[/center][/spoiler][/spoiler][spoiler=Friendly Flame Tamer][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FiendlyFlameTamer.jpg?t=1298236708[/img][/center][spoiler=Lore][center]When this card is returned to the field from the Graveyard by a Fiend or Spellcaster-Type monster, decrease the ATK of one of your opponent’s monster by 500.[/center][/spoiler][/spoiler][spoiler=Fiend Of War][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FiendofWar.jpg?t=1298236708[/img][/center][spoiler=Lore][center]Neither player can activate any Trap Card until the third Standby Phase has passed when this card was summoned.[/center][/spoiler][/spoiler][spoiler=Fiend Of Magical Lightning][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FiendofMagicalLightning.jpg?t=1298236708[/img][/center][spoiler=Lore][center]Discard this card from your hand to Special Summon a LVL 3 Tuner monster from you Graveyard.[/center][/spoiler][/spoiler][spoiler=Evil Magician of The Sun][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/EvilMagicianoftheSun.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When this card is the target of an attack, instead of you losing Life Points, decrease this monster’s ATK by 1000.[/center][/spoiler][/spoiler][spoiler=Elaborate Moon Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ElaborateMoonDemon.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When used a material monster for a Synchro Summon, increase the ATK of the Synchro monster by 300.[/center][/spoiler][/spoiler][spoiler=Destiny Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DestinyDemon.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When this card is Special Summoned after it has been removed from play, draw 2 cards from your deck and if one of them is a Monster Card, destroy 1 card on your opponent’s side of the field.[/center][/spoiler][/spoiler][spoiler=Deprived Vampire Empress][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeprivedVampireEmpress.jpg?t=1298238644[/img][/center][spoiler=Lore][center]This card can only be Special Summon by the Ritual Spell Card “Be Reborn My Empress”. This card cannot be destroyed by battle.[/center][/spoiler][/spoiler][spoiler=Death Crawler][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeathCrawler.jpg?t=1298238644[/img][/center][spoiler=Lore][center]When this card is destroyed by a Spell or Trap Card effect, add 1 Spell Card to your hand. This card cannot be Special Summoned.[/center][/spoiler][/spoiler][spoiler=Cold Spirited Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ColdSpiritedDemon.jpg?t=1298238644[/img][/center][spoiler=Lore][center]This card can only be used as a Synchro Summon Material Monster when it is in the Graveyard.[/center][/spoiler][/spoiler][spoiler=Battle Crazy Demon][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/BattleCrazyDemo.jpg?t=1298238644[/img][/center][spoiler=Lore][center]This card can attack your opponent directly by decreasing its ATK in half.[/center][/spoiler][/spoiler][/spoiler] [Spoiler=Spells][spoiler=Speed Spell - To The Modification][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/TotheModification-DeathlyFiendOfYMC.png?t=1298257458[/img][/center][spoiler=Lore][center]Activate when you have 5 or more Speed Counters. Each Spell Card in both your and your opponent's deck that is not a Speed Spell will become a Speed Spell that requires 1 Speed Counter.[/center][/spoiler][/spoiler][spoiler=The Source of Magic][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TheSourceofMagic.jpg?t=1298071025[/img][/center][Spoiler=Lore][center]The equipped monster’s ATK is halved allowing the monster equipped to inflict Direct Damage to your opponent’s Life Points. If the equipped monster is the target of an attack, destroy this card instead (Battle Damage is applied normally). When this card is destroyed, your opponent draws 1 card at the end of the Damage Step.[/center][/spoiler][/spoiler][spoiler=Trapped in Chaos][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TrappedinChaos.jpg?t=1298073371[/img][/center][spoiler= Lore][center]While this card remains on the field, neither player can attack with LVL 7 or higher monster. When this card is destroyed, add a LVL 4 or lower DARK Tuner from your deck to your hand. The monster that was added to your hand cannot be summoned to the field until your next Standby Phase.[/center][/spoiler][/spoiler][spoiler= The World of A Fiend][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TheWorldofAFiend.jpg?t=1298081014[/img][/center][spoiler=Lore][center]Decrease the DEF of DARK monsters by 300. Each destroyed Fiend or Spellcaster- Type monsters that are in your Graveyard are removed from play until this card is destroyed. For each monster you control that has been removed from play, increase the ATK of each monster o. For each monster you control that has been removed from play, increase the ATK of each monster on your side of the field x100.[/center][/spoiler][/spoiler][spoiler=Summoning Chant][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/SummoningChant.jpg?t=1298163131[/img][/center][spoiler= Lore][center]This card can only be activated if you have 2 or more Fiend or Spellcaster-Type monsters on your field, Special Summon 1 DARK Tuner from your deck to your field in either face-up Defense or Attack Position.[/center][/spoiler][/spoiler][spoiler=Simple Synchro][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/SimpleSynchro.jpg?t=1298163131[/img][/center][spoiler=Lore][center]During your opponent’s Battle Phase, if you have no monsters on your side of the field and your opponent inflicts Direct Damage to your Life Points, discard 3 cards from your hand to Special Summon a Synchro Monster from your Extra Deck to your side of the field. The Special Summoned Synchro Monster’s ATK is reduced to 0 when summoned.[/center][/spoiler][/spoiler][spoiler=Magic Will Rise][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicWillRise.jpg?t=1298163131[/img][/center][spoiler=Lore][center]Special Summon a DARK monster from your hand to your side of the field. The effect of this monster is negated and the ATK of this monster is reduced to 0. When this monster is destroyed, destroy 1 Spell or Trap Card on your opponent’s side of the field.[/center][/spoiler][/spoiler][spoiler=Life to the Dead][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LifeToTheDead.jpg?t=1298212341[/img][/center][spoiler=Lore][center]Destroy 2 Fiend-Type monsters on your side of the field to Special Summon a Synchro Monster from the Graveyard. The Special Summoned monster’s effect is negated until the End Phase of this turn.[/center][/spoiler][/spoiler][spoiler=Grand Entrance of the King][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/GrandEntranceoftheKing.jpg?t=1298212340[/img][/center][spoiler=Lore][center]When you have no Spell or Trap Cards on your field, activate this card to Special Summon “God’s Evil Twin”. When “God’s Evil Twin” is Special Summoned, destroy 1 Fiend-Type Monster on your side of the field or from your hand.[/center][/spoiler][/spoiler][spoiler=Be Reborn My Empress][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/BeRebornMyEmpress.jpg?t=1298212340[/img][/center][spoiler=Lore][center]This card can be used to Ritual Summon “Deprived Vampire Empress. You must also Tribute monsters from the field or your hand whore total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.[/center][/spoiler][/spoiler][spoiler=A Look Into the Future][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ALookIntoTheFuture.jpg?t=1298212340[/img][/center][spoiler=Lore][center]Discard 2 cards from your hand to the Graveyard to draw 2 cards from your deck. If you have drawn a DARK monster, Special Summon it to the field. If you have not drawn a Monster Card, you take 1000 points of Direct Damage to your Life Points.[/center][/spoiler][/spoiler][/spoiler] [spoiler=Traps][spoiler=Reverse Attack][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ReverseAttack.jpg?t=1298213907[/img][/center][spoiler=Lore][center]When a DARK monster you control is the target of an attack from your opponent’s monster, direct the attack towards your opponent’s Life Points. When the attack is directed towards your opponent, halve the Direct Damage he would take.[/center][/spoiler][/spoiler][spoiler=Hope Is Only A Dream][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/HopeIsOnlyADream.jpg?t=1298213907[/img][/center][spoiler=Lore][center]Destroy 3 cards on your opponent’s side of the field. When those 3 cards are destroyed, remove from play a DARK monster on your side of the field with the highest ATK, if there is a tie, you can choose. Discard one card from your hand when a card is removed from play.[/center][/spoiler][/spoiler][spoiler=Let The Hawk Fly][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LetTheHawkFly.jpg?t=1298213907[/img][/center][spoiler=Lore][center]This card is treated a “Polymerization”. Send 2 cards from you hand to the Graveyard to add 2 Fusion Material Monsters to your hand. When those two monsters are added to your hand, remove them from play to Fusion Summon a Fusion Monster from your Extra Deck. When the Fusion Monster is summoned to the field successfully, you take 1000 points of Direct Damage.[/center][/spoiler][/spoiler][spoiler=Destroy The Light][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DestroyTheLight.jpg?t=1298215568[/img][/center][spoiler=Lore][center]Reduce the ATK of any monster on your side of the field to 0. If any of your monsters are the target of an attack, destroy the attacking monster. When one of your opponent’s monsters is destroyed you take 200 points of Direct Damage. For each 200 points of Direct Damage, you must add one card from the top of your deck to your hand.[/center][/spoiler][/spoiler][spoiler=Chance Is Not Needed][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ChanceIsNotNeeded.jpg?t=1298215568[/img][/center][spoiler=Lore][center]You can only activate this card during your opponent’s Draw Phase. When your opponent draws a card during the turn this card was activated, you can also draw a card. The card you have drawn must be played during your Main Phase, if it is not you take 500 points of Direct Damage. Meanwhile, during your opponent’s turn when he drawn a card it is sent to the Graveyard when it is drawn.[/center][/spoiler][/spoiler][spoiler=A Sight of Darkness][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ASightofDarkness.jpg?t=1298215568[/img][/center][spoiler=Lore][center]Draw one card from your deck. If it is a Tuner monster, increase your Life Points by 500 and Special Summon the Tuner monster to your side of the field. If it is not a Tuner monster, take 700 points of Direct Damage to your Life Points.[/center][/spoiler][/spoiler][spoiler=A Decision of Elders][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/ADecisionofElders.jpg?t=1298215568[/img][/center][spoiler=Lore][center]Each player must skip their Draw Phase until this card is destroyed. When neither player has any cards remaining in their hand, each player must destroy a card on their opponent’s side of the field. [/center][/spoiler][/spoiler][spoiler=Mysterious End][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MysteriousEnd.jpg?t=1298235138[/img][/center][spoiler=Lore][center]Draw one card from your deck. If that card is a Spell or a Trap Card, Special Summon a DARK Tuner monster from your hand to the field. If you have no Tuner monster in your hand, destroy a card on your opponent’s side of the field[/center][/spoiler][/spoiler][/spoiler] [spoiler=Synchros][spoiler=True Fiend Of Magic][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/TrueFiendofMagic.jpg?t=1298247545[/img][/center][spoiler=Lore][center]1”Lightning Magician” + 1 or more non Tuner monsters[/center][/spoiler][/spoiler][spoiler=Mysterious Fiend of Nightmares][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MysteriousFiendofNightmares.jpg?t=1298247876[/img][/center][spoiler=Lore][center]1 DARK Tuner + 1 LVL 2 DARK non-Tuner monster When this card is Synchro Summoned, discard 3 cards from your hand to Special Summon a LVL 4 DARK monster.[/center][/spoiler][/spoiler][spoiler=Magical Fiend Of Death][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/MagicalFiendofDeath.jpg?t=1298248064[/img][/center][spoiler=Lore][center]"Death Fiend of Magic" + "Fire Fiend Synchron" Each of these effects can be activated once per turn: ● Destroy one card on your field to draw one card from your turn. ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ● If this card is the target of a Monster, Spell, or Trap Card effect, destroy the card that targeted this one.[/center][/spoiler][/spoiler][spoiler=Fire Fiend Synchron][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/FireFiendSynchron.jpg?t=1298248275[/img][/center][spoiler=Lore][center]1 DARK Tuner + 1 non-Tuner monster This card can only be Synchro Summoned by effect of "Death Fiend of Magic"[/center][/spoiler][/spoiler][spoiler=Death Fiend of Magic][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeathFiendofMagic.jpg?t=1298248773[/img][/center][spoiler=Lore][center]“Magical Fiend Synchron” + 1 or more Fiend-Type non Tuner monster When Synchro Summoned to the field, destroy 1 LVL Tuner and 1 LVL 1 non-Tuner monsters from your deck to Synchro Summon a Synchro Monster from you Extra Deck.[/center][/spoiler][/spoiler][spoiler=Deathly Fiend of YCM][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DeathlyFIendofYCM.jpg?t=1298248608[/img][/center][spoiler=Lore][center]"Death Fiend of Magic" + "Fire Fiend Synchron" + "Magical Fiend Synchron" Each of these effects can be activated once per turn: ● When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect. ● If this card is the target of a Monster, Spell, or Trap Card effect, destroy the card that targeted this one. ● Destroy 1 card on your opponent's side of the field. ● Special Summon 1 LVL 1 Tuner. [/center][/spoiler][/spoiler][/spoiler] [spoiler=Fusions][spoiler=Lightning Magician][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/LightningMagician.jpg?t=1298248677[/img][/center][spoiler=Lore][center]“Fiend of Magical Lightning” + “White Magical Fiend of Knight” This card cannot be Special Summoned except by Fusion Summoned. Destroy one card on your side of the field to Special Summon a DARK Tuner monster. [/center][/spoiler][/spoiler][spoiler=Dark Angel From The Future][center][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Rise%20of%20th%20Magical%20Fiends%20Deck/DarkAngelFromtheFuture.jpg?t=1298248984[/img][/center][spoiler=Lore][center]“Undefeated Fiend” + “Nightfall Flyer” This card cannot be Special Summoned except by being Fusion Summoned. Destroy one card on your side of the field to see your opponent’s hand and pick one card in his/her hand to destroy[/center][/spoiler][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 22, 2011 Author Report Share Posted February 22, 2011 BUMP Link to comment Share on other sites More sharing options...
TCG warrior Posted February 22, 2011 Report Share Posted February 22, 2011 good: Nice cards, not too strong although some are rather weak, but not too weak. Nice pics. Bad: lots of OCG errors I would give it a 7/10 when I don't count the OCG errors Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 22, 2011 Author Report Share Posted February 22, 2011 Thank you, OCG is not my best thing. I would like some help if anything! Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 23, 2011 Author Report Share Posted February 23, 2011 BUMP Link to comment Share on other sites More sharing options...
Nes!o Posted February 23, 2011 Report Share Posted February 23, 2011 really good cards, but they can't have two types. try an effect like, "This card is also treated as a Spellcaster type monster." Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 24, 2011 Author Report Share Posted February 24, 2011 BUMP Link to comment Share on other sites More sharing options...
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