thekazu4u Posted February 24, 2011 Report Share Posted February 24, 2011 A card all pure OTK & exodia decks need, especially ones which use a chain draw engine. [img]http://img715.imageshack.us/img715/3038/358064.jpg[/img] Peacemaker's Gift Quick Play Spell Activate only when your opponent has 8000 or more life points. Draw one card. Common What do you all think? Link to comment Share on other sites More sharing options...
-Griffin Posted February 24, 2011 Report Share Posted February 24, 2011 Cards that help exodia/OTKS are bad card design. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 24, 2011 Author Report Share Posted February 24, 2011 [quote name='-Griffin' timestamp='1298526253' post='5030936'] Cards that help exodia/OTKS are bad card design. [/quote] Why? Exodia should get a bit more play. Link to comment Share on other sites More sharing options...
-Griffin Posted February 25, 2011 Report Share Posted February 25, 2011 No it shouldn't. It discourages player-player interaction. It's bad card design and should be removed from the game. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 25, 2011 Author Report Share Posted February 25, 2011 [quote name='-Griffin' timestamp='1298596013' post='5032504'] No it shouldn't. It discourages player-player interaction. It's bad card design and should be removed from the game. [/quote] Meh. Ok, what do you suggest I do? Link to comment Share on other sites More sharing options...
AsterikcAde Posted February 25, 2011 Report Share Posted February 25, 2011 So basically after you summon Exodia, you play this card and draw a card? It's kinda dumb isn't it? I mean having all Exodia Cards in your hand on turn one and summoning the sumabitch and quick playing Peacemaker just kinda makes it redundant don't you think? That's the purpose of this card right? Drawing an unnecessary card after you win the Duel...I mean really? The card itself is fine, but to me the concept and design around this card is just strange...8/10 Link to comment Share on other sites More sharing options...
thekazu4u Posted February 25, 2011 Author Report Share Posted February 25, 2011 [quote name='AsterikcAde' timestamp='1298625842' post='5033097'] So basically after you summon Exodia, you play this card and draw a card? It's kinda dumb isn't it? I mean having all Exodia Cards in your hand on turn one and summoning the sumabitch and quick playing Peacemaker just kinda makes it redundant don't you think? That's the purpose of this card right? Drawing an unnecessary card after you win the Duel...I mean really? The card itself is fine, but to me the concept and design around this card is just strange...8/10 [/quote] .... no you play it BEFORE you have Exodia. Basically the build would be something like: x3 Jar of Greed x3 Legacy of Yata x3 Upstart Goblin x3 Peacemaker's Gift x3 Accumulated Fortune x2 Pot of Duality x1 Sangan x3 Emissary of the Afterlife The Exodia Pieces So that is 26 cards of the deck, basically the draw & search base. Link to comment Share on other sites More sharing options...
Arctic_Circle34 Posted February 25, 2011 Report Share Posted February 25, 2011 Its draw power, your going to give your opponent lifepoints by Upstart Goblin, and not inflicting damage will make his lifepoints remain above 8000, so you get a free draw. It's a good card, just pray they don't play Solemn Judgment. I just don't like the FTK playstyle, it's boring and repetitive, but that isn't your fault. 8/10 Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted February 25, 2011 Report Share Posted February 25, 2011 Exodia FTK does not need more consistency, even if this thing was limited. Link to comment Share on other sites More sharing options...
Skythief Posted February 25, 2011 Report Share Posted February 25, 2011 Conditions are automatically fulfilled on turn 1 -> supports FTK -> FTK is BAD Exodia can be fun to play, but not headless, tacticless draw-build (with reckless greed). There are Exodia decks that support interaction, and are usually more effective than monotone draw-through-your-whole-deck-without-strategy-decks. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 25, 2011 Author Report Share Posted February 25, 2011 [quote name='Skythief' timestamp='1298667763' post='5033994'] Conditions are automatically fulfilled on turn 1 -> supports FTK -> FTK is BAD Exodia can be fun to play, but not headless, tacticless draw-build (with reckless greed). There are Exodia decks that support interaction, and are usually more effective than monotone draw-through-your-whole-deck-without-strategy-decks. [/quote] OK, NVM this card is DEAD. I just realized that it makes Spell Counter FTK OTK on first turn practically all the time, as there would now be nine automatic draw cards: into the void, upstart goblin, and peacemaker's gift. This card is really messed up, did not think about it with FTK, this was a fail card on my part. I mean I failed almost as badly as when Konami made Into the Void. The only advantage of this card over Into the Void is that this card at least can be used with certain non-FTK decks. Into the Void is used almost exclusively for these cases. Link to comment Share on other sites More sharing options...
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