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Good Batterymen


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22
3 Batteryman AA
3 Batteryman Charger
3 Batteryman Industrial Strength
3 Batteryman Fuel Cell
3 Batteryman Micro Cell
2 Thunder King Rai-oh
1 Effect Veiler
1 Debris Dragon
1 Honest
1 Morphing Jar
1 Sangan
10
3 Short Circuit
3 Battery Charger
1 Giant Trunade
1 Book of Moon
1 Dark Hole
1 Monster Reborn
8
2 Portable Battery Pack
1 Torrential Tribute
1 Solemn Judgment
1 Mirror Force
1 Seven Tools of the Bandit
1 Trap Stun
1 Call of the Haunted
15
3 Chaos Sorceror
2 Caius the Shadow Monarch
1 Blackwing - Gale the Whirlwind
1 Plaguespreader Zombie
1 Spirit Reaper
1 Dark Armed Dragon
1 Allure of Darkness
1 Tragoedia
1 Gorz the Emissary of Darkness
1 Foolish Burial
1 Burial from a Different Dimension
1 Return from the Different Dimension

Would like to fit D.D. Crow or Battle Fader into the side and Limit Reverse in the main.

I'm probably missing something. IRL so don't suggest Duality or Warning.
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@Numbers guy: IRS is bad. The build focused on Batteryman AA OTK is bad because Dimensional Prison. Thunder Dragon is decent, but it only truly gives me one card for Industrial Strength. I don't have anything to discard the other Thunder Dragons. Also, I don't have any room.

@Sephiroth: I've considered Call and Limit Reverse, but I can't think of what to neg. Maybe Gold Sarcophagus? It isn't as amazing as I had thought it would be D:
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[quote name='Battlestorm' timestamp='1298751843' post='5036603']
Neg a Sorceror [b]wtf[/b] for a crow [b]wtf[/b] or fader [b]wtf[/b] or summon limit [b]wtf is that[/b] for the lulz [b]for the lulz is retarded. dont be bad[/b]. Also Royal Oppression? [b]deck has too many inconsistencies already[/b]
[/quote]
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[quote name='Evil Hero Neos' timestamp='1298752643' post='5036626']
Personally, 3 Industrial is a bit dead-drawy for me. Also, 1 Judgment? IMO it's one of those things that's at 2/3 or 0.
[/quote]
3 Industrial has been good. I've been randomly editing it slightly quite a bit. The build is quite a bit different than what you saw before because I've been doing testing in WC11. Also, Duality is amazing here D:
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[quote name='Sephiroth_The_Legend' timestamp='1298795327' post='5037838']
well, you done the change already, but gold sarc would be the obvious thing to neg.

have you thought about playing Upstart Goblin?

although it would take away from the OTK, i'm sure you could easily make up the extra LP..... (then again if you had Duality, you'd just play that...)
[/quote]
I don't do the OTK. It's terrible because it fucks you over if you rely on it. If you rely on the OTK and get D prison'd, you lose. That's why I play the control variant. Upstart is cool but I don't see room.
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Thought about it for a While...This I got...After SIde Out

26
3 Chaos Sorceror
3 Batteryman AA
2 Batteryman Micro Cell
2 Batteryman Charger
2 Thunder King Rai-oh
2 Caius the Shadow Monarch
1 Batteryman Fuel Cell
1 Blackwing - Gale the Whirlwind
1 Plaguespreader Zombie
1 Spirit Reaper
1 Dark Armed Dragon
1 Tragoedia
1 Gorz the Emissary of Darkness
1 Effect Veiler
1 Debris Dragon
1 Honest
1 Morphing Jar
1 Sangan
7
1 Allure of Darkness
1 Giant Trunade
1 Book of Moon
1 Dark Hole
1 Monster Reborn
1 Foolish Burial
1 Burial from a Different Dimension
7
1 Return from the Different Dimension
1 Torrential Tribute
1 Solemn Judgment
1 Mirror Force
1 Seven Tools of the Bandit
1 Trap Stun
1 Call of the Haunted

Said that in sidedeck - Fader + Allure

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