Bringerofcake Posted February 26, 2011 Report Share Posted February 26, 2011 Worm Mitanchis LIGHT Reptile/Effect 3/0/2000 If a Defense Position Reptile-type "Worm" monster would be destroyed by battle, you can remove from play a Reptile-type "Worm" monster in your Graveyard instead. You can only activate this effect during a turn as many times as you control Defense Position Reptile-type "Worm" monsters. An attempt at giving Flip Effect Worms a chance at becoming an odd stall build type thing. The effect at absolute worst can activate 5 times per turn, and that's if effect destruction has NOT been factored in. It doesn't help Aggro Worms much, as the monster has no beatstick potential and only benefits cards similar. Its other primary uses are in PAWMAN (to a limited degree, as I have no idea how many other worms aside from Linx are run) and Zero-Dragon OTK (and even then, you're going to RFP its targets for Annanta), but Flip Worms can make the most out of this. It also helps make Zero runnable in Flip Worms by encouraging the use of FuFu in the deck (and Zero helps flip Worms anyway). Xenocycle Assault Normal Spell Activate while you control no monsters. Remove from play, OR return your removed from play monsters that are listed as Fusion Material Monsters of a "Worm" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon). You cannot Special Summon other monsters this turn. Worms have one hell of a time getting out Zero without help. Especially considering their only decent way of summoning him with decent stats (aside from Poly and stall), Future Fusion, is woefully inconsistent and difficult to use safely, it's only fair that they get both sides of the Fusion coin. The no monster clause and the no Special Summon clause make sure that you can't go into 2 Zeroes at once, stop the Dragon OTK from becoming a slippery-slope play, and in general helps the decks that need it most (Aggro and Flip) by refueling the deck the second time around. W-Launch Reinforcements Normal Spell Return 5 removed from play "Worm" monsters to your Deck. Draw 3 cards. Wall of text will come when I can make sense of my surroundings. Good night. Link to comment
Bringerofcake Posted February 27, 2011 Author Report Share Posted February 27, 2011 But you guys LOVE walls o' text... Link to comment
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