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Malefice (Malefic Deck for WC11)


Merci

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I love Malefics, and that's what I chose when I started WC11. WC10 officially plays an Obelisk Beatdown deck, WC09 officially plays a Uria and Trap Monsters deck, WC08 officially plays a Hamon and F-I-N-A-L deck, WC07 plays an absolute Chimeratech Overdragon deck(Over 20000 ATK. . . o_0), SP plays a Spellcaster-Burn deck, WC06 (Nowait, I mean Nightmare Troubadour) plays a Dark Magician deck. . .

Well, enough of that. Help with this deck?

-Main Deck (43)-

-Spell Cards (10)-
Ancient Rules x1
Card Trader x1
Field Barrier x1
Malefic World x3
Mausolem of the Emperor x1
Meklord Fortress x1
Terraforming x2

-Trap Cards (8)-
Escape from the Dark Dimension x1
Magic Cylinder x2
Malefic Claw Stream x1
Metal Reflect Slime x1
Mirror Force x1
Return from the Different Dimension x1
Starlight Road x1

-Monster Cards (25)-
Blue-Eyes White Dragon x2
Red-Eyes Black Dragon x2
Malefic Blue-Eyes White Dragon x2
Malefic Cyber-End Dragon x3
Malefic Parallel Gear x2
Malefic Rainbow Dragon x1
Malefic Red-Eyes Black Dragon x2
Malefic Stardust Dragon x3
Malefic Truth Dragon x1
Meklord Emperor Grannel Infinity x1
Meklord Emperor Skiel Infinity x1
Meklord Emperor Wisel Infinity x1
Rainbow Dragon x1
Red-Eyes Black Chick x2
Red-Eyes Wyvern x1

-Extra Deck (9)

Cyber-End Dragon x3
Malefic Paradox Dragon x3
Stardust Dragon x3


I know there are many flaws, but I want my deck to be entirely focused on Malefics, not their counterparts. But I added some Red-Eyes cards and Starlight Road in case, and the Machine Emperors as backup in case my Field Spells blow up and blow up my currently-on-the-field Malefics.

Comments? Help?

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You'll probably be told by someone else, so I'll just say it now: Don't use Malefic Red Eyes. It's not worth the dedication in this deck. And probably not a good idea to use Rainbow either.

Card Trader x1 (Not worth it. Just run something that's helpful to the deck immediately
Field Barrier x1 (Probably won't need it, since the goal of a Malefic deck is OTK anyways

-Trap Cards (8)-
Escape from the Dark Dimension x1 (Fusions and Synchros removed from play for the cost will not be Summoned by this card.
Magic Cylinder x2 (Much better replacements. Negators or destroyers are highly preferable
Metal Reflect Slime x1 (Really kinda pointless
Return from the Different Dimension x1 (See Escape

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Thanks. But I'll keep Malefic Rainbow since it can Special Summon itself even if its counterpart is in its hand. But maybe I should remove Red-Eyes, but then I'd have to remove my other Red-Eyes cards. Metal Reflect Slime is there for no reason, I don't know why it's there. You're probably right with Magic Cylinder, and as for those last two traps. . . it doesn't? Oh well. As for the spells, you're probably right about them, but I'm not sure.
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try something more along the lines of this:

Monsters: 25
x3 Sin Stardust
x3 Sin Cyber End
x2 Sin Truth Dragon
x3 Sin Parallel Gear
x3 Red Eyes Wyven
x3 REDMD
x3 BEWD
x3 Sin BEWD
x2 WSoL

Spells: 12
x3 Sin World
x2 Terraforming
x1 Gold Sarc
x2 CoC
x1 Dark Hole
x1 Allure
x1 Reborn
x1 Trunade

Traps: 3
x3 Sin Claw Stream

Total: 40

Extra Deck: 9
x3 Sin Paradox Dragon
x3 Stardust
x3 Cyber End

it's not ment to be really competitive, but if you're a Sin fanboy, you'll have fun nonetheless
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