Darklord Draxon Posted February 27, 2011 Report Share Posted February 27, 2011 [size="2"][spoiler= "Squad Black"][img]http://img832.imageshack.us/img832/4514/254867.jpg[/img][img]http://img820.imageshack.us/img820/1792/254867l.jpg[/img][img]http://img231.imageshack.us/img231/4514/254867.jpg[/img][img]http://img703.imageshack.us/img703/3740/254867wr.jpg[/img] [spoiler= "XX01 effect"]When this card is summon, you can remove 3 traps cards from your graveyard to destroy 1 card your opponent controls. Once per turn when this card attacks a monster in defense mode, destroy the monster without applying any damage calculation. If this card is destroyed, destroy 1 monster your opponent controls.[/spoiler][spoiler= "XY02 effect"]When this card is summon, you can remove 3 spell cards from your graveyard to destroy 1 card your opponent controls. Once per turn when this card attacks a monster in face down defense position monster, destroy that monster without flipping it and without applying any damage calculation. If this card is destroyed, destroy 1 monster your opponent controls.[/spoiler][spoiler= "XZ03 effect"]When this card is summon, you can remove 2 monsters from your graveyard to destroy 1 card your opponent controls. Once per turn when this card battles a level 4 or lower monster your opponent controls, destroy the monster without applying any damage calculation. If this card is destroyed, destroy 1 monster your opponent controls.[/spoiler][spoiler= "XG16 effect"]When this card is summon, return this card to your hand during your next standby phase and you can special summon 1 "Team Mech" monster from your hand, except "Team Mech - Squad Elite Black XG16". This card is unaffected by your opponents monster effects. When this card is destroyed, destroy 1 card your opponent controls[/spoiler][/spoiler] [spoiler= "Squad Blue"][img]http://img26.imageshack.us/img26/8969/254867v.jpg[/img][img]http://img824.imageshack.us/img824/7972/254867w.jpg[/img][img]http://img52.imageshack.us/img52/5013/254867h.jpg[/img][img]http://img824.imageshack.us/img824/3079/254867a.jpg[/img] [spoiler= "XA04 effect"]When this card is summon, you can draw 1 card for each "Team Mech" monster you control. When this card attacks or is attacked after the damage calculation, you can add thsi card to your deck to special summon 1 "Team Mech" monster from your deck, except "Team Mech - Squad Blue XA04". If this card is destroyed, draw 1 card.[/spoiler][spoiler= "XB05 effect"]When this card is summon, remove 1 spell and 1 trap card from your graveyard to draw 2 cards. When this card attacks or is attacked after the damage calculation, you can add thsi card to your deck to special summon 1 "Team Mech" monster from your deck, except "Team Mech - Squad Blue XB05". If this card is destroyed, draw 1 card.[/spoiler][spoiler= "XC06 effect"]When this card is summon, you can destroy 1 "Team Mech" monster you control to draw 2 cards. When this card attacks or is attacked after the damage calculation, you can add this card to your deck to special summon 1 "Team Mech" monster from your deck, except "Team Mech - Squad Blue XC06". If this card is destroyed, draw 1 card.[/spoiler][spoiler= "XH17 effect"]When this card is summon, return this card to your hand during your next standby phase and you can special summon 1 "Team Mech" monster from your hand, except "Team Mech - Squad Elite Blue XH17". This card is unaffected by your opponents monster effects. When this card is destroyed, draw 1 card.[/spoiler][/spoiler] [spoiler= "Squad Green"][img]http://img716.imageshack.us/img716/2048/254867rt.jpg[/img][img]http://img717.imageshack.us/img717/8969/254867v.jpg[/img][img]http://img651.imageshack.us/img651/4514/254867.jpg[/img][img]http://img87.imageshack.us/img87/4514/254867.jpg[/img] [spoiler= "XD07 effect"]When this card is summon, you can add 1 "Team Mech" monster from your deck to your hand. Once per turn, you can return 1 spell or trap card your opponent controls to their hand. If this card is destroyed, you can select 1 "Team Mech" monster from your graveyard and add it to your hand, except "Team Mech - Squad Green XD07".[/spoiler][spoiler= "XE08 effect"]When this card is summon, return this card and 1 monster your opponent controls to their owners hand during your opponent's next end phase. Once per turn, you can discard 1 card from your hand to return 1 monster your opponent controls to their hand but if you use this effect this card can't attack this turn. If this card is destroyed, you can select 1 "Team Mech" monster from your graveyard and add it to your hand, except "Team Mech - Squad Green XE08".[/spoiler][spoiler= "XF09 effect"]When this card is summon, you can destroy 1 other monster you control to add 2 "Team Mech" monsters from your deck to your hand but if you use this effect this card can't attack this turn. Once per turn during your main phase, you can return this card on your field to your hand. If this card is destroyed, you can select 1 "Team Mech" monster from your graveyard and add it to your hand, except "Team Mech - Squad Green XF09".[/spoiler][spoiler= "XI18 effect"]When this card is summon, return this card to your hand during your next standby phase and you can special summon 1 "Team Mech" monster from your hand, except "Team Mech - Squad Elite Green XI18". This card is unaffected by your opponents monster effects. When this card is destroyed, you can select 1 "Team Mech" monster from your graveyard and add it to your hand, except "Team Mech - Squad Elite Green XI18".[/spoiler][/spoiler] [spoiler= "Squad Orange"][img]http://img695.imageshack.us/img695/4514/254867.jpg[/img][img]http://img577.imageshack.us/img577/4514/254867.jpg[/img][img]http://img577.imageshack.us/img577/7010/254867j.jpg[/img][img]http://img577.imageshack.us/img577/6581/254867p.jpg[/img] [spoiler= "XS10 effect"]When this card is summon, you can destroy 1 other monster you control to inflict 1200 points of damage to your opponent. Once per turn, you can discard 1 card from your hand to inflict 600 points of damage to your opponent. If this card is destroyed, inflict 800 points of damage to your opponent.[/spoiler][spoiler= "XT11 effect"]When this card is summon, you can inflict 300 points of damage to your opponent for each "Team Mech" monster you control. Once per turn, you can discard 1 card from your hand to destroy 1 spell or trap card on the field. If this card is destroyed, inflict 800 points of damage to your opponent.[/spoiler][spoiler= "XU12" effect]When this card is summon, you can inflict 200 points of damage to your opponent for each card they control and for each card in their hand. Once per turn, you can destroy 1 monster you control to inflict 600 points of damage to your opponent. If this card is destroyed, inflict 800 points of damage to your opponent.[/spoiler][spoiler= "XJ19 effect"]When this card is summon, return this card to your hand during your next standby phase and you can special summon 1 "Team Mech" monster from your hand, except "Team Mech - Squad Elite Orange XJ19". This card is unaffected by your opponents monster effects. When this card is destroyed, inflict 800 points of damage to your opponent.[/spoiler][/spoiler] [spoiler= "Squad Purple"][img]http://img96.imageshack.us/img96/6424/254867k.jpg[/img][img]http://img832.imageshack.us/img832/5013/254867h.jpg[/img][img]http://img832.imageshack.us/img832/6581/254867p.jpg[/img][img]http://img585.imageshack.us/img585/4514/254867.jpg[/img] [spoiler= "XM13 effect"]When this card is summon, you gain 400 Life points for each "Team Mech" monster you control. If you control another "Team Mech" monster on your field, you take no battle damage. If this card is destroyed, you gain 1000 Life points.[/spoiler][spoiler= "XN14 effect"]When this card is summon, you gain 800 Life points. If you control another "Team Mech" monster on your field, you take no card effect damage. If this card is destroyed, you gain 1000 Life points.[/spoiler][spoiler= "XO15 effect"]When this card is summon, you can destroy 1 other monster you control to gain 2000 Life points. If you control another "Team Mech" monster on your field, "Team Mech" monsters you control can't be destroyed by battle. If this card is destroyed, you gain 1000 Life points.[/spoiler][spoiler= "XK20 effect"]When this card is summon, return this card to your hand during your next standby phase and you can special summon 1 "Team Mech" monster from your hand, except "Team Mech - Squad Elite Purple XK20". This card is unaffected by your opponents monster effects. When this card is destroyed, you gain 1000 life points.[/spoiler][/spoiler] [spoiler= "Squad Leader and Apprentice"][img]http://img843.imageshack.us/img843/4514/254867.jpg[/img][img]http://img651.imageshack.us/img651/8387/254867d.jpg[/img] [spoiler= "Leaders effect"]"Team Mech - Squad Apprentice XQ20" + 1 or more non-Tuner Machine-type monsters This card can't be special summon except by synchro summon. When this card is Synchro Summon, you can pay 2000 Life points to special summon 2 "Team Mech" monsters from your graveyard but their effects are negated and they can't attack this turn. Once per turn, you can destroy 1 "Team Mech" monster you control to destroy up to 2 cards your opponent controls. Any level 5 or higher monster that has more ATK than this crad battles this card, destroy that monster without applying any damage calculation. When this card is destroyed and sent to the graveyard, you can activate 2 out of the 3 following effects. 1: you gain 1000 Life points. 2: your opponent takes 800 points of damage. 3: You can return this card to your extra deck and draw 1 card.[/spoiler][spoiler= "Apprentice effect"]When this card is normal summon, you can special summon 1 "Team Mech" monster from your graveyard but its effects are negated. If this card is sent to the graveyard for a synchro summon, you take 1000 points of damage and you can return all of your removed play cards to your deck and the deck is then shuffled.[/spoiler][/spoiler][/size]bump.. no comments?? yes u can say they suck if u want. Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 28, 2011 Report Share Posted February 28, 2011 Some minor OCG issues, but I am not the best at it so I will not rate. Did you do these pictured yourself? Really impressive! I love the Archtype you have created, some of the things seem overpowered, but others seem underpowered, so that seems to balance it out. The effects are quite unique, I like how you separated them into Squads! Very well done 6/10 Link to comment Share on other sites More sharing options...
Darklord Draxon Posted February 28, 2011 Author Report Share Posted February 28, 2011 Thanks. and yes I did do the pictures. and yes once again srry if it wasn't OCG formatted but other than that it was an awesome architype and I will be making more. Squad Brown, and more 1 more tuner and more synchros. and i have made teh spells and traps for them but no pictures yet i will release the other cards later. my new favorite "Team Mech" will be "Team Mech - Squad Lord X(infinity symbol)" is a level 12 excel synchro. so it needs 2 tuners and 1 specific card and that card happens to be "Team Mech - Squad Leader XL21". PS: If you haven't figured it out their effects depend on destroy each other to get a good leap forward and some just o get their summoning effects. Here is an example spell or trap card that is used for the "Team Mech" [img]http://img38.imageshack.us/img38/4514/254867.jpg[/img] [spoiler= "Lore"]Once per turn while you control a face-up "Team Mech" monster, you can negate the effect of a spell or trap card and destroy it but your opponent can negate this effect by discarding 1 card from their hand. If you control a face-up "Team Mech" monster on your field, this card can't be destroyed by card effects. All level 4 or lower monster effects your opponent controls are negated.[/spoiler] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.