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best deck


darthmunchy

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Monsters: 6
3 Swift Scarecrow
3 Winged Kuriboh

Spells: 10
3 Pot of Duality
3 Upstart Goblin
2 Gold Sarcophagus
2 Final Countdown

Traps: 24
3 Waboku
3 Threatening Roar
3 Thunder of Ruler
3 Frozen Soul
3 Legacy of Yata-Garasu
3 Hope for Escape
2 Gift Card
2 Skill Drain
1 Negate Attack
1 Self-Destruct Button

Side:
3 Lava Golem
2 7 tools of the Bandit
2 Cat of Ill Omen
1 Sangan
1 Gemini Imps
1 Royal Oppression
1 Solemn Judgment
1 Gift Card
1 Mystical Space Typhoon
1 Neo-Spacian Air Hummingbird
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-1 Negate Attack
+1 Flute of Summoning Kuriboh
-1 Hope for Escape
+1 Dark Hole
-1 Self Destruct
+1 Final Countdown

I would suggest Zero Gardnas and a Rota but I figured all your traps are dependent of each other so there's only so much to takeout without changing the concept. autolosing to decree sucks, so I only use around 8 traps in my countdown build.
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[quote name='CT3000' timestamp='1298917858' post='5041375']
-1 Negate Attack
+1 Flute of Summoning Kuriboh
-1 Hope for Escape
+1 Dark Hole
-1 Self Destruct
+1 Final Countdown

I would suggest Zero Gardnas and a Rota but I figured all your traps are dependent of each other so there's only so much to takeout without changing the concept. autolosing to decree sucks, so I only use around 8 traps in my countdown build.
[/quote]

no
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