♫♪GoldenBoy♪♫ Posted March 3, 2011 Report Share Posted March 3, 2011 [center][IMG]http://i756.photobucket.com/albums/xx203/Sawoe/CB-QRC.jpg[/IMG] [spoiler=Lore][color="#4169E1"][font="Times New Roman"][size="4"][i][b]“Crystal Beast - Sapphire Pegasus” + “Crystal Beast - Amethyst Cat” + “Crystal Beast - Ruby Carbuncle” + “Crystal Beast - Emerald Tortise” This card cannot be Special Summoned except Fusion Summon and its own effect. Fusion Material Monsters can be used if they are in the Spell or Trap Card Zone. This card counts as 4 “Crystal Beast” Monsters while in you Spell or Trap Card Zone. When this card is Summoned you can Special Summon up to 2 “Crystal Beast” Monsters in your Spell or Trap Card Zone. If you do those cards are sent to the Graveyard when the are destroyed. Once per turn, you can add 1 “Crystal Beast” Monster in your Deck to your hand. If you do return 1 card in your hand to your Deck. Shuffle your Deck. You can Tribute this card to Special Summon 2 “Crystal Beast” in your Spell or Trap Card Zone. 2 turns after you activate this effect. You can remove from play all Fusion Material in your Graveyard, hand or Spell or Trap Card Zone to Special Summon this card. [/b][/i][/size][/font][/color][/spoiler] [IMG]http://i756.photobucket.com/albums/xx203/Sawoe/CBDW.jpg[/IMG] [spoiler=Lore][color="#48D1CC"][size="4"][font="Times New Roman"][i][b]When this card is Summoned add 1 Continuous Spell Card on your Field to your hand. Once per turn, you discard 1 card to place 1 “Crystal Beast” in your Deck in your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[/b][/i][/font][/size][/color][/spoiler] [IMG]http://i756.photobucket.com/albums/xx203/Sawoe/RPW.jpg[/IMG] [spoiler=Lore][color="#A0522D"][size="5"][font="Times New Roman"][i][b]This card is treated as a “Crystal Beast” Monster. When this card is used to Synchro Summon a monster that at least 1 of the other Sychro Material Monster was a “Crystal Beast” draw 1 card. If you drew a “Crystal Beast” Monster increase your Life Points equal to the Level of the monster x600. If this card is removed from the field by card effect draw 1 card. If it is a Spell or Trap Special Summon 1 “Crystal Beast” monster in your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[/b][/i][/font][/size][/color][/spoiler] [img]http://i756.photobucket.com/albums/xx203/Sawoe/RPD.jpg[/img] [spoiler=Lore][font="Times New Roman"][size="4"][i][b]1 Tuner + 2 or more non-Tuner “Crystal Beast” monsters When this card is Summoned all face-up “Crystal Beast” monsters are removed from play. Increase this card’s ATK for each face-up monster your opponent controls x200. When this card declares an attack you can remove form play 1 “Crystal Beast” monster in your hand or Deck. If you do this card can attack twice during your next Battle Phase. When this card is removed from the field, return all “Crystal Beast” monsters that have been removed from play to your Deck. This card inflicts Piercing Damage.[/b][/i][/size][/font][/spoiler][/center] Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 4, 2011 Author Report Share Posted March 4, 2011 I'll pay 100 points for long well thought out feedback. I wont accept "Wow thats awesome" you must tell me why you think it's awesome if it supports Crystal Beasts or not and what you think of the card itself. Link to comment Share on other sites More sharing options...
-Ventus- Posted March 4, 2011 Report Share Posted March 4, 2011 It seems like a nice idea, but you should change the Fusion-Material to "Any 4 Crystal Beast monsters with different names," because the fusion material already stated seems a bit planned out. Good art, but you misspelled "Crystal" on the name. But other than that, I'd give it an 8.5/10. Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 4, 2011 Author Report Share Posted March 4, 2011 [quote name='Clear Mind' timestamp='1299207070' post='5049718'] It seems like a nice idea, but you should change the Fusion-Material to "Any 4 Crystal Beast monsters with different names," because the fusion material already stated seems a bit planned out. Good art, but you misspelled "Crystal" on the name. But other than that, I'd give it an 8.5/10. [/quote] Lol thanks and my bad xP and it is supposed to be planned out Link to comment Share on other sites More sharing options...
Black W Mage Posted March 4, 2011 Report Share Posted March 4, 2011 don't change the summoning requirements... except maybe Amethyst to Topaz Tiger. I would actually want to be able to play Prisma and dump stuff for Miracle Fusion, IMO. Should be contact fusion . Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 4, 2011 Author Report Share Posted March 4, 2011 [quote name='Red W Mage' timestamp='1299224199' post='5050101'] don't change the summoning requirements... except maybe Amethyst to Topaz Tiger. I would actually want to be able to play Prisma and dump stuff for Miracle Fusion, IMO. Should be contact fusion . [/quote] The reason I used those four is because I saw all four crystals they represent in the crab. Link to comment Share on other sites More sharing options...
Sander Posted March 4, 2011 Report Share Posted March 4, 2011 Change Crystal Beast Amethyst Cat and Crystal Beast Emerald Tortise with Crystal Beast Amber Mammoth and Crystal Beast Topaz Tiger. Better material equal more of a chance to Summon this card. When the material is changed, Future Fusion + Crystal Abundance will be an awesome play. Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 4, 2011 Author Report Share Posted March 4, 2011 well thanks for your feedback and for anyone who cares I just mad a new CB named Crystal Beast - Diamond Wolf Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 4, 2011 Author Report Share Posted March 4, 2011 bump Link to comment Share on other sites More sharing options...
Glоrious Posted March 4, 2011 Report Share Posted March 4, 2011 [b]First Card:[/b] OCG Fix: [i]“Crystal Beast - Sapphire Pegasus” + “Crystal Beast - Amethyst Cat” + “Crystal Beast - Ruby Carbuncle” + “Crystal Beast - Emerald Tortise” This card cannot be Special Summoned except Fusion Summon and its own effect. Fusion Material Monsters can be used if they are in the Spell & Trap Card Zone. This card is treated as 4 “Crystal Beast” monsters while in you Spell & Trap Card Zone. When this card is Special Summoned, you can Special Summon up to 2 “Crystal Beast” monsters from your Spell & Trap Card Zone. If you do, those cards are sent to the Graveyard when they are destroyed. Once per turn, you can add 1 “Crystal Beast” monster from your Deck to your hand. If you do, return 1 card from your hand to your Deck. [s]Shuffle your Deck.[/s] You can Tribute this card to Special Summon 2 “Crystal Beast” from your Spell & Trap Card Zone. Two turns after you activate this effect (?). You can remove from play all Fusion Material Monsters in your Graveyard, hand, or Spell & Trap Card Zone to Special Summon this card (?).[/i] Few things you need to look into: [i]Shuffle your Deck.[/i] This isn't really mentioned on cards anymore, since any time you tamper with Deck, its a rule to shuffle. [i]Two turns after you activate this effect. You can remove from play all Fusion Material Monsters in your Graveyard, hand, or Spell & Trap Card Zone to Special Summon this card.[/i] I'm thinking the first effect is a requirement for the second. If that's the case, then you need to make it one sentence, like this: [i]Two turns after you activate this effect, you can remove from play all Fusion Material Monsters [u]listed on this card[/u] in your Graveyard, hand, or Spell & Trap Card Zone to Special Summon this card.[/i] Otherwise, the first effect is pointless. Review and suggestions: I like this card. Very helpful in a Crystal Beast Deck when you get it out. It has some unique and original effects that will greatly help the Crystal Beast Archetype. Anyway, this card seems a bit hard to summon, considering you need to add a Fusion-Summon card (Polymerization) in a Crystal Beast Deck. I suggest making it a Contact Fusion monster. This card has much too many effects. Cut down on the effects, you don't need that many. This effect: [i]"This card is treated as 4 “Crystal Beast” monsters while in you Spell & Trap Card Zone."[/i] How can it be sent to Spell & Card Zone? It has no effect for it. Maybe add one, like other CBs? Rating: 7.5/10 [b]Second Card:[/b] OCG Fix: When this card is Summoned, return 1 Continuous Spell Card you control to your hand. Once per turn, you can discard 1 card to place 1 “Crystal Beast” monster from your Deck to your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Review and suggestions: Not bad. Although I think the 2nd effect is a bit OP. Rating: 8.5/10 [b]Third Card:[/b] This card is treated as a “Crystal Beast” monster. When this card is used to Synchro Summon a monster and at least 1 of the other Synchro Material Monster was a “Crystal Beast”, draw 1 card. If you drew a “Crystal Beast” monster, increase your Life Points equal to the Level of the monster x 600. If this card is removed from the field by card effect, draw 1 card. If it is a Spell or Trap Card, Special Summon 1 “Crystal Beast” monster in your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Few things you need to look into: [i]This card is treated as a “Crystal Beast” monster. [/i] This seems pointless. Just edit the name so that it becomes a CB. Review and suggestions: Too much draw power. I don't see why we need a CB Tuner. There are no CB Synchros. Anyway, Rating: 8/10 Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 4, 2011 Author Report Share Posted March 4, 2011 I have made a CB Synchro Monster I'll post it here Link to comment Share on other sites More sharing options...
Glоrious Posted March 4, 2011 Report Share Posted March 4, 2011 Where are my 100 points Link to comment Share on other sites More sharing options...
♫♪GoldenBoy♪♫ Posted March 5, 2011 Author Report Share Posted March 5, 2011 Sorry for the delay I sent the points Link to comment Share on other sites More sharing options...
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