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Junk Calculator


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[b]Total[/b]: 42

[b]Monsters[/b]: 19
3 Junk Synchron
3 The Calculator
3 Quickdraw Synchron
3 Tuningware
1 Doppelwarrior
1 Glow-Up Bulb
1 Dandylion
1 Sangan
1 Marshmallon
1 Cyber Dragon
1 Gorz the Emissary of Darkness

[b]Spells[/b]: 15
2 De-Synchro
2 Inferno Reckless Summon
2 MST
1 Foolish Burial
1 Book of Moon
1 Dark Hole
1 Pot of Duality
1 Monster Reborn
1 Giant Trunade
1 Reinforcement of the Army
1 Tuning

[b]Traps[/b]: 9
2 Bottomless Trap Hole
2 Dark Bribe
1 Seven Tools of the Bandit
1 Mirror Force
1 Solemn Judgment
1 Torrential Tribute
1 Solemn Warning

[b]Extra Deck[/b]: 10
3 Junk Warrior
3 Junk Destroyer
1 Stardust Dragon
1 Red Dragon Archfiend
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Scrap Dragon
1 Mist Wurm
1 Junk Archer
1 Nitro Warrior
1 Trishula (when it comes out)

First off, I have not tested this deck. Why? I actually haven't made the deck yet. Why? I don't own half of these cards so I need to wait to get them. This is just a "rough draft" of the deck I wrote on my iPod. I would love for some suggestions before I spend money on cards I don't need.
The strategy of this deck should be obvious. Try to get Junk Warrior and The Calculator, sometimes multiple copies, on the field at the same time. Not much else than that.

Right now, I'm not to happy with this deck. I think my Traps need a overhaul and I think the Spells could do with some tinkering. Some Monsters could also be rearranged. In my opinion, this deck could use a lot of tinkering. Would love for suggestions of the Extra Deck as well.
So, yeah, any changes I should make? Thanks everyone!
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[quote name='slayer_supreme' timestamp='1299523020' post='5058206']
You could actually just using Tuning (the spell). And I just noticed Captain was in there... Not so sure you really need it.

EDIT: Krebons isn't really needed, either. I think you need a level 2 that isn't a Tuner, for Junk.
[/quote]

I actually didn't like having Krebons in there, but I thought just having another Tuner would be a good idea. I'll replace it along with Captain. Maybe even Cyber Dragon (really don't know why I put it in anyway while I was thinking of this).

Also, should I take out Synchro Blast Wave? I really don't know if its even that good. If I do take it out, I might replace it with Tuning.
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Didn't even notice SBW. Yeah, take that out. And if you're using Royal Decree, you kind of need to only use 1 or 2 traps. Otherwise you're liable to stop your own and get dead draws.

You could use Doppel Warior, and if you do that then Reinforcement is more runnable as well. You would have a lot of draw/search power.
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[quote name='slayer_supreme' timestamp='1299523568' post='5058227']
Didn't even notice SBW. Yeah, take that out. And if you're using Royal Decree, you kind of need to only use 1 or 2 traps. Otherwise you're liable to stop your own and get dead draws.
[/quote]

Like I said, I wasn't happy with the Traps. I was going for around 2-4 Traps, but I couldn't think of any other Monster/Spells to put in, so I had to fill it up. I'm changing that now. Or trying to.

EDIT: SBW?
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I just abbreviated Synchro Blast Wave so I didn't have to type it out.

I think that you should either run 3 Decree and 1 other trap, or run a regular trap setup. You could even just replace Decree with Bottomless Trap Holes. Also, I was going to suggest: "...Doppel Warior, and if you do that then Reinforcement is more runnable as well. You would have a lot of draw/search power. "

Scrap Dragon would be VERY useful in your Extra Deck.
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[quote name='slayer_supreme' timestamp='1299523899' post='5058240']
I just abbreviated Synchro Blast Wave so I didn't have to type it out.

I think that you should either run 3 Decree and 1 other trap, or run a regular trap setup. You could even just replace Decree with Bottomless Trap Holes. Also, I was going to suggest: "...Doppel Warior, and if you do that then Reinforcement is more runnable as well. You would have a lot of draw/search power. "

Scrap Dragon would be VERY useful in your Extra Deck.
[/quote]

Oh. Should have looked closer.

I was thinking of slimming down the Decree to 1 or none. And I totally forgot about Bottomless. I'll totally have to add it in.

I was on the verge of adding Doppelwarrior, but didn't. Should have though, eh? I'll take out Krebons for Doppelwarrior.

The Extra Deck, I was iffy on. I only had 10 and it felt like I was missing a few staples. Scrap Dragon I thought about, but left it out for some reason. I'll add it in. also, should I add in another Stardust? Or another Synchro?

Thanks for the huge help, Slayer. I really needed it.
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If you use Synchros, you should always try to jam as many into the deck as possible just in case the situation arises that you can yse it. You could even use Junk Archer, Nitro Warrior, Drill Warrior, and Turbo Warrior with Quickdraw.

Also, never use only 1 Decree. The way Decree goes, you should only ever do the following:
-Run 3 and 1 or 0 other traps.
-Run 0.
-Have 3 sided and switch out ALL (except maybe 1) of your traps when you put it into the deck.
If you REALLY want to run 2, then I would say 2-3 other traps, at maximum. But don't run it at 1.
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[quote name='slayer_supreme' timestamp='1299524803' post='5058272']
If you use Synchros, you should always try to jam as many into the deck as possible just in case the situation arises that you can yse it. You could even use Junk Archer, Nitro Warrior, Drill Warrior, and Turbo Warrior with Quickdraw.

Also, never use only 1 Decree. The way Decree goes, you should only ever do the following:
-Run 3 and 1 or 0 other traps.
-Run 0.
[b]-Have 3 sided and switch out ALL (except maybe 1) of your traps when you put it into the deck.[/b]
If you REALLY want to run 2, then I would say 2-3 other traps, at maximum. But don't run it at 1.
[/quote]

Alright, I'll make sure to jam in as many Synchros as I can.

At bolded, that reminds me I haven't even thought of a Side Deck. Once I finish with the main deck, I'll get to working on the side. I'll remove all the Decrees and add in 2 Bottomless Trap Holes. If I even get around to making a side, I'll side the Decrees.

Is there any other Traps I should add/remove? I [i]think[/i] I have most of the staples.
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[quote name='slayer_supreme' timestamp='1299525629' post='5058297']
Other than MST, more Duality, and Warnings, it's pretty much what everyone runs. But Duality and Warnings are expensive as shiz. I only own 1 Warning, and it doesn't fit into my main deck because I have to pay LPs so much.
[/quote]

Yeah, they are. I have a few MSTs, so I'll add one in, maybe two.

I've been trying to find something else to add in for Marauding Captain. I replaced Doppelwarrior with Krebons, but couldn't find a replacement for Captain. Another Doppelwarrior? I'll update the list later once I figure out all the changes. I'll also make it more eye appealing, without all the colors. f*** if I know why I added all the colors anyway.
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Made a few changes. And fixed the first post so it shouldn't look bright. I added some cards and couldn't figure out what to take out, so now the total is 42 in the main deck.

- Krebons
+ Doppelwarrior
(Marauding Captain is still in there, but that's likely to change.)

- 1 Hand Destruction
- 1 Synchro Wave Blast
+ 2 MST
+ 1 Tuning
(The Spells are now at 15.)

- 2 Royal Decrees
+ 2 Bottomless Trap Hole
+ 1 Solemn Warning
(Eh, depends if I can get Warning. If not, I'm removing it.)

Still haven't touched the Extra Deck, but I'm getting to it. I know, I run a lot of 1's. I still think this deck could use improvement. Still don't have enough of the cards so haven't made or tested it.

EDIT: Slayer, I didn't see your suggestions. I'll see what I can do.
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[quote name='slayer_supreme' timestamp='1299528219' post='5058420']
Hand Destruction, in my opinion, could completely leave the deck. But if you want to keep 1, I guess that's fine.
[/quote]

I was thinking about removing it. Really the only reason its there is to get something in the Grave for Junk Synchron, but I have Foolish burial and I doubt most of these monsters will stay on the field for a high amount of time.
- 1 Hand Destruction
+ 1 Tuningware
Good idea?

Also,
- 1 Marauding Captain
+ 1 Gorz.
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Now that I'm thinking, Tuningware might not be good at 3 in the deck, or it could be very good at 3 in the deck. You'll have to ask someone else for advice on that.

Gorz is a good card in pretty much any deck, and with Glow-Up you can make a quick synch. But Cydra would be better because it's more versatile... I'd try that out.
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-1 Krebons
+1 Plaguespreader Zombie

-1 Synchro Blast Wave
-2 Hand Destruction
+1 Magical Mallet
+1 Pot of Duality
+1 Forbidden Lance

-2 Dark Bribe
-1 Seven Tools of the Bandit
+3 Solemn Warning
+1 Call of the Haunted

If you're running De-Synchro, you must find a way to fit in and use Trishula otherwise you're missing out on a lot. Also, maybe Mist Wurm if you want in the Extra Deck. Magical Mallet since it's a better alternative then Hand Destruction. Pot of Duality for more draw power and Forbidden Lance for a nice little replacement after Book of Moon's Limiting.
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[quote name='slayer_supreme' timestamp='1299529191' post='5058465']
Now that I'm thinking, Tuningware might not be good at 3 in the deck, or it could be very good at 3 in the deck. You'll have to ask someone else for advice on that.

Gorz is a good card in pretty much any deck, and with Glow-Up you can make a quick synch. But Cydra would be better because it's more versatile... I'd try that out.
[/quote]

Until I can test it (woking on getting the cards), I really don't know what's good and what isn't. I'll keep Gorz for right now until I can test it. If it doesn't work out, I'll add another CyDra.

[quote name='Cursed Reaction' timestamp='1299529206' post='5058466']
-1 Krebons
+1 Plaguespreader Zombie

-1 Synchro Blast Wave
-2 Hand Destruction
+1 Magical Mallet
+1 Pot of Duality
+1 Forbidden Lance

-2 Dark Bribe
-1 Seven Tools of the Bandit
+3 Solemn Warning
+1 Call of the Haunted

If you're running De-Synchro, you must find a way to fit in and use Trishula otherwise you're missing out on a lot. Also, maybe Mist Wurm if you want in the Extra Deck. Magical Mallet since it's a better alternative then Hand Destruction. Pot of Duality for more draw power and Forbidden Lance for a nice little replacement after Book of Moon's Limiting.
[/quote]

Is Trishula even out in the TCG? *goes to check* It'll be out soon. Mist Wurm? It might be a good option. I'll see what I can get and what I can't get.

Forgot about CotH.
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Krebons and SWB was already removed from the deck, so other than that I only have a few objections to Reaction's suggestions (other than the fact that Warning is semi-limited).

If you have 2 Warnings, use them. If you don't, don't bother trying to get more unless you're rich. Same goes for Duality.

Mallet is worse in this deck than Hand because being in the grave = better than being in your deck.

And you do have Junks for using with Tuningware, but yeah Mist Wurm is a good idea until you get Trishula.
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